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| 02 Jan 2013 10:35 PM |
| Hopperbins. They work in Play Solo, but now they're removed and don't work at all. Not a single one works outside of play solo. Is there any reason for this? |
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| 03 Jan 2013 02:12 PM |
| They were replaced with Player:GetMouse(). |
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| 03 Jan 2013 02:13 PM |
| Wait, they were replaced with Player:GetMouse() in tools? |
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| 03 Jan 2013 02:17 PM |
No. HopperBins aren't supported anymore. Use a plain old LocalScript in the StarterGui and use game.Player.LocalPlayer:GetMouse() to access the player's mouse.
Unless the scripts in your HopperBins are normal Scripts. If so, try changing them to LocalScript. |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 03 Jan 2013 02:18 PM |
| Hopperbins were removed? What does this mean? I've been gone for a year, and I have a game that runs completely on a Hopperbin. Explain this more, someone. |
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| 03 Jan 2013 02:23 PM |
I'm just going to translate it into a tool :/ Because, eventually, they'll completely remove hopperbins. |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 03 Jan 2013 02:24 PM |
| So, they're not fully removed, but they are removed? Someone explain please. |
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| 03 Jan 2013 02:35 PM |
@Xtreme HopperBins with localscripts are perfectly fine. However, the ones running on normal scripts are broken and do not equip. I'd recommend just translating them into tools and making the CanBeDropped false. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 03 Jan 2013 02:39 PM |
| NOOOOOOOOOOOO< DONT REMOVE MY HOPPERBINS :_( |
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| 03 Jan 2013 02:43 PM |
@colt
If this is true, then a somewhat more efficient, but more complex way would be to use keybinds. |
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| 03 Jan 2013 02:46 PM |
| Of course, knowing that there is a PlayerMouse, wouldn't that render the Mouse object obsolete as well? |
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