| |
|
»
»
|
|
| |
Re: Guide to Holding a Successful Training - Unlocked
|
|
|
|
| 02 Jan 2013 09:24 PM |
[♦R1] ©Copyright 2013, EminemIsWhite via Roblox™
EminemIsWhite has been a High Ranking member of several groups of varying sizes, ranging from 100 - 25,000. Some of these groups include The Black Tigers, The B.E.E., Recon Security, Reign of Chaos, and Nightfall Clan. He has also served as a group leader for several other groups, to include The Golden Guardians and Reversal. He fought for all of his ranks and earned every one. EminemIsWhite is currently a High Ranking member of Sleet Clan, as well as a member of the prestigious Sleet Six and a developer within Sleetis Tech Corporation.
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Guide ♦ to ♦ Hosting ♦ a ♦ Successful ♦ Training
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
[♦],.-~*´¨¯¨`*·~-.¸-(_Table Of Contents)-,.-~*´¨¯¨`*·~-.¸
♦R1 Rights and Credibility
♦1 Glossary
♦2 Introduction a) Acquiring an Adequate Training Facility
♦3 Combat a) Sword Fighting b) Gun Fighting
♦4 Obstacles a) Courses b) Stacking
♦5 Discipline a) Enforcing b) Improving
♦6 Alternative Training Exercises a) Utilizing what your Training Facility has to Offer b) EiW's Special Training Exercise
♦7 Rewarding Your Members
♦8 Conclusion a) Example Training
[♦1],.-~*´¨¯¨`*·~-.¸-(_Glossary)-,.-~*´¨¯¨`*·~-.¸
- Admin Script: A script used to give certain powers activated via chat. An example would be Person299's Admin Script. Admin Scripts can be located in the Free Models section of the Catalog.
- The AFKer: A sword fighting move in which the user appears AFK, but is ready to strike any unsuspecting assailants.
- Alternative Training Exercises: Training exercises that are out of the norm and utilize certain aspects of a training facility that are not normally used for the activity.
- The Back Turner: A sword fighting move in which you turn your back, but are ready to strike. Similar to the AFKer.
- Hat Weight: How heavy your hats are, and their ability to prevent character jumping when lunging.
- Leaderboard: A script used to keep track of kills and deaths racked up by a user.
- Linked Sword: The standard sword weapon.
- Lunging: An essential sword fighting move activated by double clicking with a linked sword.
- Mouse-Lock: A camera control option used for much better maneuverability.
- Slaloming: A sword fighting technique that involves rotating about an opponent, constantly dodging while looking for an opportunity to strike.
- Stud: A unit of measurement; Equal to the length of the top of a Robloxian's shoulder.
[♦2],.-~*´¨¯¨`*·~-.¸-(_Introduction)-,.-~*´¨¯¨`*·~-.¸
Hello, and welcome to my guide. The purpose of this guide is to improve group training sessions for all groups, and to revolutionize the way groups train to become much more effective and efficient. I was inspired to write this by observed training sessions from various groups. I was surprised at what I saw, and how ineffective the drills were. I hope that by creating this guide, training sessions will improve, and troops will become more advanced, allowing for a more competitive clan world.
[♦2a] Before you dive into this guide, you need to make sure that your training facility is up to par. You don't need anything fancy, but there are some key essentials to include. NOTE: These are only the bare essentials. There are other helpful things to include in a training facility to maximize efficiency and effectiveness.
- An admin script is a must at all training facilities. Among the commands must be kick/, ban/, kill/, m/, freeze/, ff/, health/, change/[]/kills/, and change/[]/deaths. These will be an essential tool to maintain order during your training sessions.
- A leaderboard with Kills and Deaths (Or Knockouts and Wipeouts, both functions the same) must be included. You can use this to keep track of player's skill levels much more easily. it also serves a few other purposes that I'll go over later.
- A linked sword must be inserted into the Starter Pack. Guns are not a necessity. If you're going to use guns, make sure they are completely functional. Avoid using free models. I personally suggest straying away from guns in the starter pack, but if you plan on having guns at your fort, or are going to raid forts that use guns, then it only makes sense to train with them.
- Ample room to move around for combat is also necessary. This can mean anything from a blank base plate, to a marked sword fighting arena, to a mountainous forest with a lot of detail.
- Some sort of wall/brick must be present. It will be revealed later why you need to have this. The height of the brick should reflect the attendance of an average training for your group. Here is a rough height for your group size. NOTE: The following have NOT been tested and may far off the actual height for your group. Experiment to find what fits your group size the best. *1-3 members, 15 studs high *4-6 members, 30 studs high *7-9 members, 45 studs high ect.
[♦3],.-~*´¨¯¨`*·~-.¸-(_Combat)-,.-~*´¨¯¨`*·~-.¸
How your soldiers fight is something that groups have been trying to improve for years. It seems to be the most common method of training to simply hold a Free For All and/or a Tournament. While they may help a troop get more comfortable with the weapons, you can't expect them to excel past that without some physical training to back it up. New skills must be taught by example and reinforced through practice.
You should teach a skill, show it in action, and then have everyone else try it until they feel comfortable with it. After this, and only after this, do FFAs and Tournaments become effective. I suggest offering an incentive to encourage them to use the skill, like a higher chance of promotion if the skill is attempted.
[♦3a] The most effective way to improve sword fighting is easier then you may think. Start off by assessing your trainees skill levels. Ask them what they know, and what they'd like to know. This will help to give you a good starting place for what you should work on. Depending on their skill level, you should teach things like mouse-lock, lunging, hat weight, slaloming, the AFKer, the Back Turner, ect. In some circumstances, it may be appropriate to teach things like how to avoid team killing and group combat formations.
It is important to teach that there are two parts to sword fighting: connecting your sword to the opponent, and avoiding the opponent's sword. You must make sure they understand that avoiding the opponents sword is much more important than dealing damage to them.
[♦3b] The same concept applies to gun fighting as does sword fighting (see 3a). Some possible skills to tech include appropriate reload times, crouching, utilizing cover, wall shooting, accuracy, managing multiple weapons, and providing cover fire.
[♦4],.-~*´¨¯¨`*·~-.¸-(_Obstacles)-,.-~*´¨¯¨`*·~-.¸
Your group's ability to traverse obstacles can be the deciding factor on the outcome of a raid. Majority of modern forts require conquering some sort of obstacle to reach an objective point. Depending on the fort, the obstacle can be as simple as a long walk to as complex as an obstacle course linked with a stacking wall. Your troops need to be ready for any situation, and that is why improving your trainees ability to conquer obstacles is essential for a successful training session, and ultimately a successful group.
[♦4a] Obstacle courses are a common way of improving the mouse control of a user while giving a real example of something they may encounter in a fort. It is best to run everybody through the course until everyone has completed it, and then on another day do the same exercise and aim for a faster time, until your troops can complete the course with ease. Then just do a quick run through at least once a training to ensure the upkeep of this time. To improve eagerness, develop some healthy competition by offering some small reward for the fastest time, once per training (perhaps a VIP Trainee title or something along those lines).
[♦4b] Remember that wall I mentioned that was essential earlier? Here's where that comes in to play. Teach your troops how to stack over the wall rapidly. Teach them the stair technique to provide a more organized, permanent way over the wall. Hold time trials to see which group can get over fastest. Do this frequently and you will be amazed at how much your group will grow. Not only will your troops become wall-traversing aficionados, but this activity generates an amazing sense of moral among your troops, as well as teaches team work and coordination. This is truly an essential building block if you want to excel past other groups in terms of not only obstacle course demolishing, but in combat efficiency as well.
[♦5],.-~*´¨¯¨`*·~-.¸-(_Discipline)-,.-~*´¨¯¨`*·~-.¸
For many groups, discipline seems to be a major issue. Nobody really ever teaches an HR how to deal with disciplinary situations, leading to training sessions that are unorganized, chaotic, ineffective, and possibly counter-productive. Here is a synopsis on how to handle various situations you may encounter, and how to whip your troops into shape through some simple exercises.
[♦5a] If you are not in the admin script, you will not be able to properly enforce discipline at a training. It's a simple as that. Enforcing discipline is simply setting the tone for the training from the start. For example, if you're having a serious training (recommended), set the tone by being stern and having low tolerance. Assert all orders, directions, and explanations using the m/ admin command. After you have set the training's tone, you must follow through. That means never changing this tone, and fulfilling your threats. If you say that you'll kick anybody who talks, and somebody talks, kick them. If somebody who is at your training obviously has other motives for being there besides to train, ban them instantly. They are not needed and will only bring everybody else down. Don't get too power crazy though - a good balance is essential. Banning people for small accidental things will make your training sessions undesirable to the troops, and they will be too focused on not getting banned and not focused on actually learning. Use your judgment to decide what punishment belongs with what crime.
You can use the leaderboard to find out if somebody is killing people when not supposed to. If they have kills after you reset the kills to 0, that means they have killed someone in the time period after you cleared the kills. use the deaths to find out who was killed.
[♦5b] There are several simple activities you can do to help sharpen discipline within your group. Some I use are:
- The Silent Game: There are several renditions of this game, but here is the most effective way. Line up your troops shoulder to shoulder, and instruct them on the following rules: They must remain silent and may not move for three minutes. Then just be sure to have a timer ready and tell them when you start. Here's what you don't tell them right away though: If ANYBODY moves or talks at all, stop the timer and announce why. Then let them know that you are adding another minute to the timer. Tell them that another minute will be added each consecutive time they fail to reach the end of the time limit. Then just continue on until they successfully complete the time limit, or it has dragged on until an unreasonable time frame (at this point, run through it one more time and kick anybody who moves or talks).
- Directional Orders: Start out with your soldiers in a shoulder to shoulder line. Then simply issue commands instructing a direction in which they must turn. Use the freeze/ or punish/ commands to take people out of the activity, if they either failed to do the task or were the last one to do so. Keep going until you have a sole winner.
- Line Assembly: Work on making sure your team creates straight, evenly spaced lines. Disassemble the line (tell them to scatter), then tell them to get back in line again. Do this several times until they can create a perfect line in a matter of seconds.
[♦6],.-~*´¨¯¨`*·~-.¸-(_Alternative Training Exercises)-,.-~*´¨¯¨`*·~-.¸
You are never limited to the above options. Thinking outside the box can help keep training sessions fun for them and you, which is essential to keep the fire of patriotism burning within your group.
[♦6a] When you look at your training facility, what do you see? Probably a SF arena, maybe an obstacle course, a meeting area perhaps, and other similar, stereotypical training facility aspects. But try looking at your facility through a different lens, with a different state of mind. There are some many alternative uses for everything in your training facility. You could use the entire area as a combat zone, or isolate a small area to increase precision, or maybe you want to see who can stack over the wall and off the edge of the facility, or maybe you have building of some sorts and you want to have teams take turns defending the building. Whatever it is you dream up, get the idea in your mind. Think of some basic rules for whatever it is. Think of any skills it will help improve (if there are none you should probably avoid that activity). And then go ahead and do it! It's as simple as that.
[♦6b] One of my personal favorite exercises is a game I like to call Shape It. NOTE: This only works with larger groups, 16+ people. I divide the group in two teams, then shout out a formation or shape. The teams then have one minute to create the shape to the best of their ability. At the end of the minute, I freeze/all and evaluate the teams. The best team gets one point. The game is played until one team has 10 points, in which case that team is declared the winner.
[♦7],.-~*´¨¯¨`*·~-.¸-(_Rewarding Your Members)-,.-~*´¨¯¨`*·~-.¸
It is essential that you keep your members interested in training. Giving them a sort of incentive will ensure your members have a healthy sense of competition among them to help them always try their hardest. Rewards could be things like temporary titles, an advantage during a future activity, a choice of the next activity, the chance to lead something, or anything similar. Be creative. Just be sure to follow through with your rewards the same as with your punishments - this is counter-productive if you promise something that you never give!
[♦8],.-~*´¨¯¨`*·~-.¸-(_Conclusion)-,.-~*´¨¯¨`*·~-.¸
If you and your group follow this guide, you will be on your way to hosting top notch training sessions, and ultimately creating a top notch group. Training sessions are the basis of any strong group, and with an effective method of going about it, anybody can have a strong group.
[♦8a] If everything is done correctly, here is how the perfect training should go:
- Announce that the training will be held 1 hour - In one hour, announce that the training is beginning - Host a FFA while everyone arrives for about 10 minutes - Set the tone for the training - Complete the following activities in whatever order: Sword fighting, Obstacles, Discipline, Alternative. Be sure to give rewards throughout - End the training with an award ceremony - Dismiss training
____________________________________________
You can find the locked version of this post here:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=86056617 |
|
|
| Report Abuse |
|
|
| |
|
|
| 02 Jan 2013 09:25 PM |
| how long did you take making this eminem. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 09:25 PM |
I find some information noted here to be untrue.
Few of it is based off of common statistics such as the height weight portion. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 09:26 PM |
pretty badass
tl;dr at the moment but i saved the link for later |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 09:26 PM |
| For the most part, it is good though. |
|
|
| Report Abuse |
|
|
thea96
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
|
|
| 02 Jan 2013 09:28 PM |
Nice. Very detailed and it will help several clans |
|
|
| Report Abuse |
|
|
| |
|
|
| 02 Jan 2013 09:38 PM |
@DC
Thanks. But what part is untrue? I may have slipped up. |
|
|
| Report Abuse |
|
|
| |
|
lick
|
  |
| Joined: 17 Mar 2008 |
| Total Posts: 4725 |
|
|
| 02 Jan 2013 09:38 PM |
| Most of this is common sense. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 09:39 PM |
@General and Thea
Thanks (: |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 09:40 PM |
Thank you for taking the time to do this,for the people who need it.
~N!NJA~ |
|
|
| Report Abuse |
|
|
| |
|
sobe7779
|
  |
| Joined: 07 Aug 2010 |
| Total Posts: 2508 |
|
| |
|
8SunTzu8
|
  |
| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
|
|
| 02 Jan 2013 09:53 PM |
Team your group to jump snipe, and then you win every battle. K.
I tried teaching as many people as I could how to jump snipe before I left APN, as only a couple had really picked up on it beforehand... (Making it difficult for me to defeat them, although, since I created the method, I could also counter it). :/
At the end of the session, I had the guy who has been jump sniping for a long time face off against every other person at the training session. He did well, but was outnumbered in a battlefield that provided great cover. I joined in to help him part way through, and successfully, 2 skilled jump shooters could fend off about 10 to 14 APN members. (Which are normally very skilled with guns and sniper rifles, and it is harder to hold off jump snipers).
So, to be perfectly honest, it is one of the single most effective methods of combat I have ever used, and I use it whenever possible. It's great to use when you have a wide range to pop up and shoot, because your foe does not know where you're going to come up from. Even against 8 people shooting you, the average human reaction time is about 0.1 to 0.2 seconds. (It doesn't take long for you to fall back down, and I am going to calculate this when I have more time). I'll first figure out the acceleration due to gravity on ROBLOX...
Either way, there is a very short window to shoot me, even if you reacted instantaneously. The reaction time shortens this window even more. I don't think I've ever died while jumping up from skill, the other person either gets very lucky when they fire, perhaps had an adrenaline rush, or the server experienced some lag. The foe cannot predict when I come up, slowing the reaction time, and I usually shoot their head before they have a chance to aim and click. (With jump sniping, you aim before you're in the open, so often times my average KDR could be 40:1 in the front lines). My trick is survival.
Anyway, just with some examples from my own experience using the tactic, I know that it is very effective in a variety of situations. I believe that people should focus more on utilizing their surroundings. I created this method of combat while I was practice raiding APN's Fort Xie, a bad place to use the tactic as a defender. I was against about 5 or 6 APN snipers, but traditional sniping forces you to either aim extremely quickly when you come out of cover or to stay in the open and wait for your foe to show themselves.
Jump sniping patches the negatives of sniping, and enhances the benefits. I sometimes wonder if there are other methods of combat that can do the same for other weapons. Imagine if you could win almost every battle with a sword...
(To put it into perspective, I got called a hacker and an aimbotter by raiding parties, it's hard to imagine it being possible to do what I was doing from an outside perspective, but it's much easier than it seems). ;)
My point? Training people how to use a weapon, how to do certain tricks, that's great and all, but that's not the only thing that needs to be done. You need to teach people to think for themselves, and to adapt to the battlefield. When your soldiers are creating new ways of fighting to become victorious, then they have become masters, and are no longer students.
(Back when masters of a trade were common, in guilds and such, you had to create an original work or do something innovative to be accepted as a master).
I type too much, I meant for this to be a simple post, but eh. I am bored...
"If you want to become a Developer or Innovator for CSA, contact me." |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 10:13 PM |
I agree with Sun. When I train NEA, I mostly try to emphasize how much using the surroundings is important, and how to use the right tool at the right time.
However, I haven't taught jump sniping yet, I think my next training will be solely based off of that, thanks Sun.
Also a lot of the ideas EiW listed are really good, though some I don't like. However I use a lot of them, and will use some more that he added. |
|
|
| Report Abuse |
|
|
8SunTzu8
|
  |
| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
|
|
| 03 Jan 2013 05:34 AM |
Hmm...
I'll teach CSA how to jump snipe in the future. (I'm not entirely sure we are using the same term for the same thing, but you never know. I am just amazed at how effective it is).
Teaching your troops to think is essential. :)
"If you want to become a Developer or Innovator for CSA, contact me." |
|
|
| Report Abuse |
|
|
Gc1mak
|
  |
| Joined: 04 Oct 2008 |
| Total Posts: 722 |
|
|
| 03 Jan 2013 05:41 AM |
| This is a very nice guide. Kudos to you. |
|
|
| Report Abuse |
|
|
| |
|
|
| 03 Jan 2013 04:44 PM |
@Sun
I should've gone more in depth in to teachable gun skills. I'll update this in a week or so with more skills and opinions that I agree with. Thanks for the feedback. |
|
|
| Report Abuse |
|
|
GGGGG14
|
  |
| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
|
|
| 03 Jan 2013 04:45 PM |
| Good guide. Hello, Eminem. |
|
|
| Report Abuse |
|
|
| |
|
GGGGG14
|
  |
| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
|
|
| 03 Jan 2013 04:47 PM |
| Great! We're about to reform our promotional system and release Topixa 2.0, which I built a majority of :D! |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2013 04:48 PM |
| Very nice. What ever happened to the vehicles I made? I know I never finished the heli... |
|
|
| Report Abuse |
|
|
|
| |
|
|
| |
|
»
»
|
|
|
|
|