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| 02 Jan 2013 04:45 PM |
| I've seen in a game that someone made 2 speech bubbles for the character you're speaking too without having to say (continue) or reply or anything, how do I do that? |
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| 02 Jan 2013 04:48 PM |
They probably used Chat::Chat to do it. You'd need to script it to do what you want. Here's an example of how to use the Chat method: Game:GetService("Chat"):Chat( Instance part, string What to say, Enum ChatColor)
Used in conjunction with the DialogChoiceSelected event (or whatever it's called, I forget), you can make the dialog appear to use multiple text bubbles for one user-response. |
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| 02 Jan 2013 04:55 PM |
| You just make two answers for one question, I can't explain it any clearer then that. |
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| 02 Jan 2013 05:01 PM |
@Dement So you mean Userdialog > Response > (Response dialog) > (No userdialog) > Reponse? |
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| 02 Jan 2013 05:02 PM |
| By response dialog I meant dialog choice. |
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| 02 Jan 2013 08:15 PM |
Bump. Also, I'm not great with scripting. |
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