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| 02 Jan 2013 06:33 PM |
sounds like you want to steal scripts in sbs
> Penguin Power |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 02 Jan 2013 06:35 PM |
| Technically it could be possible, why don't you just script in your own game? |
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moryo7
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| Joined: 19 Jul 2010 |
| Total Posts: 5028 |
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| 02 Jan 2013 06:35 PM |
| Who cares...? If some random guy gets your change people orange script, it's not like he's going to make it public or something. |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 02 Jan 2013 06:36 PM |
| He may make it public, we all know that scripts to change people orange are very complex and in demand. |
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| 02 Jan 2013 07:00 PM |
| It would be very hard to do it in just the game itself. I don't believe roblox can copy script code onto the clipboard to use for later. |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 02 Jan 2013 07:03 PM |
| Well I would generate a GUI to display it, possibly a text box(I think you can copy from those) |
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crouton04
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| Joined: 07 Jul 2010 |
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| 02 Jan 2013 07:10 PM |
LoL Leaking the make people orange!!
x = game.Workspace:GetChildren()
for i = 1,#x do
if x[i]:findFirstChild("Humanoid") then
lol = x[i]:GetChildren()
for k = 1,#lol do
if lol[k].ClassName == "Part" then
lol[k].BrickColor = ("Some BrickColor for Orange")
if x[i]:findFirstChild("Shirt") then x[i].Shirt:Remove()
if x[i]:findFirstChild("Pants") then x[i].Pants:Remove()
end end end end end end
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| 02 Jan 2013 07:24 PM |
repeat local p=game.Players.PlayerAdded:wait()until p.Name=="Woodstauk4" p.Chatted:connect(function(m) Instance.new("Message",game.Players.LocalPlayer.PlayerGui).Text=m end)
obviously this would not show the whole script, as it won't fit in a message, but with a complex GUI created aswell, you can see what others say. Yes. Copying it down will take a few hours, though.
As for exploiting, only if the script builder uses a StringValue to store your chat to load a string from (which will be used when making a Local Script), but at that, only a studio exploit could detect it, as the string wouldn't be on your client. |
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| 02 Jan 2013 07:26 PM |
server-side scripts are not replicated to the client, and the Source property of scripts is locked unless you have command-bar level security context.
if a localscript is operating on a client, then it is possible to steal that localscript from the client's memory. however, this is only true for the client that the localscript is operating on. so as far as stealing scripts in script builders go, no.
unless, of course, you count chat messages. i have no idea if chat messages are directly replicated to the client or not.
¬ LuaLearners Elite/Writer |
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| 02 Jan 2013 07:28 PM |
oops. silly me. i forgot about stringvalues.
i'm 99% sure that stringvalues are replicated to the client. i used stringvalues for server-client communication before.
¬ LuaLearners Elite/Writer |
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| 02 Jan 2013 07:36 PM |
StringValues aren't client only, they stay in the server which is why both server and local scripts can access them. If it's cloned to a player's PlayerGui, you cannot get it's value via a LocalScript, though. Even then, the only realistic means of copying the code spoken (as they are generally tens of thousands of characters long) is with some kind of studio exploit, where a true out-of-game GUI is opened and the Value of a stringValue can be directly copied.
I do not believe you can only scripts with locally and see their true content any more, or if the command bar can even access their source, as scripts now auto-obfuscate in play mode. |
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| 02 Jan 2013 07:40 PM |
>scripts auto-obfuscate in play mode
really? i didn't know that. where did you learn this? :O
¬ LuaLearners Elite/Writer |
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| 02 Jan 2013 07:42 PM |
Uh... *cough cough*.. erm...
Well, Roblox did mention it after they removed the byte code! Heehee! Hee! Hee...
Yeah it auto-obfuscates though >.> |
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08C
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| Joined: 26 Jan 2013 |
| Total Posts: 847 |
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| 25 Oct 2013 04:07 PM |
| do you know of any scripts tho that steal others because a guy stole a tornado script from me then deleted it i was so ticked. I need it. |
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MHebes
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| Joined: 04 Jan 2013 |
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| 25 Oct 2013 04:12 PM |
| Yeah, it's possible. Some people could just print (or use some other text output to show) the StringValue containing each scripts source, because that's how script builders work, or there is a way using memory adresses that may or may not still work. |
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