|
| 02 Jan 2013 06:39 PM |
Blocks with Bevels or Blocks with Antialisting?
Just curious. |
|
|
| Report Abuse |
|
|
| |
|
|
| 02 Jan 2013 06:51 PM |
Bevels. Anti-Aliasing is more GPU intensive. I have had games on insanely high settings with no skipping, until I turned on Anti-Aliasing. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 06:56 PM |
| Antialiasing is extremely expensive and when you use it when it isn't packaged with the specific graphics application, it tends to not know what to antialiase and what not to. If you have ambient occlusion on Roblox and use AMD antialiasing, it tried to smoothen the occlusion and ends up making it look weird and glitchy. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 07:00 PM |
bevels are more cpu intensive as they add more polygons aa is more gpu intensive because it is a post fx |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 07:08 PM |
"aa is more gpu intensive because it is a post fx" No. What Prehistoricman said is the correct answer. |
|
|
| Report Abuse |
|
|
|
| 02 Jan 2013 08:53 PM |
| he said nothing about aa when it IS supported. and it IS supported with roblox. second, he only mentions amd aa, my aa works fine. |
|
|
| Report Abuse |
|
|
NVI
|
  |
| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
|
|
| 03 Jan 2013 01:59 AM |
| Bevels and anti-aliasing aren't exclusive or even related. |
|
|
| Report Abuse |
|
|
|
| 03 Jan 2013 02:14 AM |
| Both the GPU and CPU are related to the performance of a real-time graphically demanding application. |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
|
| 03 Jan 2013 06:57 AM |
| I'm okay with AA on games, but hitman: Absolutions was first game that I had problems with it. Took while to understand what caused that ugly lag. |
|
|
| Report Abuse |
|
|