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| 01 Jan 2013 12:09 PM |
In my Gui ive the zindex at 10 and the rest at 1 but the one at 10 isnt on top of all the others like it should be. Why is this? Someone please help me.
Thanks Killerant172 |
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| 01 Jan 2013 12:15 PM |
ZIndex does work. What is the object you're setting to 10? |
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| 01 Jan 2013 12:16 PM |
| It is an intro gui i made that needs to be in front of every gui. |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 01 Jan 2013 01:21 PM |
Max ZIndex is 10. If you don't know what you're talking about, please do not attempt to help.
@killer
What object are you trying to set the ZIndex of? A Frame? A TextLabel? I need some details in order to help you. |
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| 01 Jan 2013 02:49 PM |
| Its a frame and all the stuff inside (text labels and text button) are on 10 but they don't seem to be on top of the other Gui's. |
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| 01 Jan 2013 02:54 PM |
| And the other GUIs' ZIndex properties are set to something lower than 10? |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 01 Jan 2013 03:14 PM |
Lol just do it lazy way:
Cut that GUI and paste it back.
Newest GUIs will go in front of others by default. |
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| 01 Jan 2013 03:20 PM |
"Newest GUIs will go in front of others by default."
Not anymore. Roblox changed the way GUIs are rendered. |
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zars15
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| Joined: 10 Nov 2008 |
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| 01 Jan 2013 03:21 PM |
| Well they still most likely do in case of zIndex being same for 2 GUIs. |
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| 01 Jan 2013 03:23 PM |
Nope.
http://blog.roblox.com/2012/11/engineering-roblox-for-the-ipad-part-2-memory-optimization/
Go down to the Drawing UIs Efficiently section. |
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zars15
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| Joined: 10 Nov 2008 |
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| 01 Jan 2013 03:29 PM |
| I still don't get what would happen if 2 zIndex 1 GUIs that are overlapping, would look.. |
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| 01 Jan 2013 03:31 PM |
| I don't either, but it won't always be first one inserted is first to draw anymore. |
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| 02 Jan 2013 12:41 AM |
| Yes everything else is set lower than 10 and i tried cutting it and pasting it just in case and it didnt work |
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| 02 Jan 2013 02:06 AM |
| If its a Frame, The "Active" Property has to be true I believe. Its automatically set to False when created. |
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zars15
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| Joined: 10 Nov 2008 |
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| 02 Jan 2013 01:24 PM |
| If it's "Active" you won't be able to drag camera when placing your cursor above that frame and dragging with right mouse button. |
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| 02 Jan 2013 01:44 PM |
| well do u know a way to make it on top of everything without it being active |
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zars15
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| Joined: 10 Nov 2008 |
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| 02 Jan 2013 01:45 PM |
| zIndex should do the thing, but maybe roblox still has bugs after that GUI compromising. |
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