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Re: Question.

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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 04:18 PM
So if I have parts together that are unanchored and weld surfaces, how would I make it so that they break apart without using BreakJoints()?

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wafles26122 is not online. wafles26122
Joined: 14 Jun 2010
Total Posts: 958
01 Jan 2013 04:23 PM
Set the surfaces to Smooth. Why would you not want to use BreakJoints()?

part.TopSurface = 0
part.ButtomSurface = 0
part.FrontSurface = 0
etc.
etc.
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 04:31 PM
@Above

Didn't work.

In stickmasterluke's Disaster Survival, the flood keeps the surfaces as welds, and it makes the parts collapse even when they are anchored.

And the flood isn't setting the anchor to false, since parts above them will fall down.

But they aren't already unanchored, because you can't move the parts when you are in the game.

How is this possible?

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wafles26122 is not online. wafles26122
Joined: 14 Jun 2010
Total Posts: 958
01 Jan 2013 04:33 PM
BreakJoints()......
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 04:36 PM
I tried using BreakJoints(), but it didn't do anything.

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wafles26122 is not online. wafles26122
Joined: 14 Jun 2010
Total Posts: 958
01 Jan 2013 04:45 PM
I still don't understand what your trying to do....
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 04:47 PM
When the flood rises, I want the parts it touches to collapse and break off from other parts they are connected too.

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wafles26122 is not online. wafles26122
Joined: 14 Jun 2010
Total Posts: 958
01 Jan 2013 04:48 PM
Well they can't be anchored to do that.... Make them unanchored then :BreakJoints()
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TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
01 Jan 2013 04:48 PM
Breakjoints, then make all the surfaces smooth and unanchor the part. That should make the one part fall off from the rest.
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 04:56 PM
They are unanchored, and they're weld surfaces.

BreakJoints() is not doing anything to the welds.

Error 407:["Siggy.exe not found."] Please try again in a few moments.
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 05:07 PM
Just examined the flood in game

All his parts are connected with welds only on surfaces that need the weld.

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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 05:17 PM
So, how do I seperate weld surfaces from each other?

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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
01 Jan 2013 05:19 PM
Surface = 0 and breakjoints or maybe his game is also connected by a weld object?

If not, maybe once hacks come out again, you can stealz his game and find out ;]
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 05:20 PM
@cnt

"stealz his game and find out"

That's genius

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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
01 Jan 2013 05:20 PM
Don't blame me, i used to do it when the dll wasn't patched and sell them like a noob =D
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xXTheRobotXx is not online. xXTheRobotXx
Joined: 05 May 2012
Total Posts: 13343
01 Jan 2013 05:27 PM
You might be able to find a new .DLL that isn't patched

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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
01 Jan 2013 05:31 PM
Doubt that.
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