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| 28 Dec 2012 02:24 AM |
I'm releasing my newest game NA with witches, frankenstine, zombies, skeles, pixies, and mummies. More comes with the expansion pack which I'll work on next. As I type this this game doesn't exist, but once I'm done I'll get working on it. This is sort of an unofficial wiki/help page for those of you who want to try out my game. Won't involve my soul Lua, it'll involve me taking scripts from zombies and making my own creatures and adding it into those. THe other creatures will regen. I'll add my own zombies, so remember the only credit I give will be the creator of the original script, and just to make it seem like I'm not copying, I'll even re-type the script with my name at the bottom.
Now it's going to include the 6 monsters I mentioned above.
Witches: Witches can shoot spells at you from their wands. Simple idea. I can probably mimic an automatic shooting zombie. The witch might swap from explosion spells to hardhitting spells, but that depends on if I can find a script for a gun that can automatically switch or not.
*The challange here is I'm going to have to possibly see if I can find a "zombie based" moving nonplayable character and have him shoot, then I can configure it into the witches body and have it so instead of a gun, the witch shoots bullets. From there I'll just make the bullets big red spheres with a smoke trail from behind and sparkles appear upon contact with a surface of any kind except water, which I'll see if I can make somewhat of a splashing effect. A possible eddited cloud mesh rising up and sinking back.
Frankenstine: Frankenstine is insanly simple. I disect a zombie model, stuck in a cage while in build mode and re-program it into one of my custom-made frankenstine monsters that I'll make using Cframe. It's going to be a challange, but it seems simple from an ambitious angle.
Zombies: Simple. I, again, get a zombie script and disect it and re-program it into one of my custom zombies that won't be using meshes. Or should I use meshes? The idea of this game is to be made entirly without a single free model except the bricks that make it and the sky which will probably be night time.
Skeleton: Again, simple. The Cframe might take some time but definetly won't be hard. Now the skull might be hard. Either I spend 6 years Cframing that or I can just go pick up a mesh, which will be cheating but I have to allow some freemodel right? Well, that ruins the goal of no freemodels but if anyone can make me a skull head in less than 10 minutes then sure I'll give it a shot.
Pixies: These guys'll have a similer effect as witches only they shoot giant green sparkle without a ball or brick or anything. It burns whatever it hits on contact and resembles a bullet hole and the pixie, due to it's strength will only spawn one at a time. One attack from a pixie = instant death to a player.
Mummy: The mummy is the last, and one of the easiest mobs I can do. I'll make a skeleton (seperate and designed for the bandages) then I'll materialize the banadges over the skeletons but make it so they're cubes, not cilinders because I like cubes better.
Well, I hope you guys like my idea. Feel free to check out my game while I work on it. When it's done please check it out. Positive feedback would be nice. Thanks, if you read this far. If you posted I didn't read to the end, then I know you did...Anyways thanks for reading I hope you check out my game when it's done. My first real project besides a base and/or a model. |
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| 28 Dec 2012 06:52 PM |
| Suggestions for more monsters would be nice-please? Also, I would enjoy it mostly if you would shoot me a PM on what to add. I could make some citizens who run away from zombies. |
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| 28 Dec 2012 07:02 PM |
| Sadly I might have to scrap this feature. I might just add one boss because ROBLOX is unbelivably glichy and messed up. You can't ungroup a zombie without your own character repeatedly dying. It's...just that ROBLOX is not ROBLOX anymore. |
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