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| 27 Dec 2012 11:15 PM |
IT'S HERE FRIENDS
>Writing The writing is lackluster in every aspect. You find out you're part dragon and have to kill a static, moustache-twirling dragon. It isn't that I want development out of a non-sentient being, but take this into consideration; >He fails to hurt, kill, turn, or subdue any important character throughout the game >He fails to do anything about the main character learning the Dragonrend shout despite clearly knowing he is doing so since he ambushes him immediately afterwards >He destroys one tiny little Imperial town that is largely insignificant to the game, he does nothing to aggravate anyone in the game from this point on. >His dragons are all weak and disorganized >He faces us only after we gain the ability to defeat him >He is betrayed by his brother and his second in command one after another. >His goals contradict each other. He is the "world eater" and also has articulated his plan to enslave humanity. >He is the greatest and oldest dragon in existence but he has less shouts than other dragons of a same or lesser level
>Guilds Ignoring the garbage storylines, the pacing is horrible. You can literally become the guildmaster of every guild in a day of gameplay except for debateably the Dark Brotherhood and Thieves Guild because of the large number of fetch quests. After becoming the guildmaster of literally everything, guards still say thing like "Oh, so you're the new member of the Companions? What do you do, fetch the mead?" after being widely known as the new leader.
>Music The music is almost non existent if you don't listen for it, it's low-profile heavy percussion and chanting that feels very repetetive.
>Variety in Items There are only 9 types of weapons in Skyrim and two types of armor compared to Morrowind's 17 and 3 respectively. All one handed weapons in Skyrim feel the same except for the dagger, and all two handers feel the same as well.
>Level scaling Skyrim has level scaling, which kills off any and all feeling of progression throughout the game, the enemies you kill will always be as strong asa you.
>Stats [or lack thereof] Skyrim did away with attributes and a lot of stats, so there is no customizing your levelups. The only sense of progression since there is level scaling as well comes from how cool your armor is. Also, a plate-adorned warrior with a sword and shield can become the arch mage, the thieves guildmaster, and the dark brotherhood listener without changing a thing in their loadout.
>Dungeons Skyrim's dungeons are very linear and the only ones that aren't are unrewarding and typically only loop back to the exit. The only exception is Blackreach.
>Cities Skyrim's "Imperial City" has a grand total of ten [eleven?] structures with little to nothing interesting interesting about them. Oblivion's smallest city had at least twenty [Bravil iirc]
>Skill imbalance If you intend on using Smithing, Enchanting, and/or Alchemy your game will be considerably easier because of how easy it is to exploit them to make god-tier armor at a very low level.
>Dragons The dragons you encounter are a joke at level 10, they do little damage to a steel armor clad sword and board warrior and are downed in less than a minute if you and a companion are using archery. Exponentially less so if you downloaded an unlimited companion mod like a non-idiot and have a small army at your back.
>Roleplaying You play a grand maximum of 4 roles, the mary-sue flawless good dragon slayer, or the silent thief/assassin that would realistically be incapable of killing more than a bear but is also a dragon slayer, and the imperial/stormcloak versions of these. If you don't do something out of character chance are you'll end up being very gimped or bored, since the game has little content with actual depth and the gear you get from crafting is far beyond overpowered.
>Graphics Skyrim textures are very muddy even with the high-res pack on Steam. It makes a game with graphics as a clear high priority look like a joke on Bethesda's part. Looking down is completely immersion breaking, you can't see your own legs and the textures are complete garbage
>Atmosphere
>someone comes up to me >openly tells me a criminal plan >no option to turn him in
ATMOSPHERE
>set foot in city as half-dragon half-man covered in daedric artifacts >random commoner insults me
ATMOSPHERE
>dragon appears, the harbingers of the end times, i am the only one who can stop them >gets beaten up by two bottom-rung guardsmen and the local blacksmith
ATMOSPHERE
>wield two handed axe, no spells, and heavy, plate armor >become archmage after exploring a ruin ATMOSPHERE >be axe-wielding plate-wearing archmage >someone tells me to join the mage's college ATMOSPHERE >wandering in woods dressed in imperial armor >thief comes up to me in broad daylight and gives me stolen bow >a hunter comes up to me immediately afterwards and while the thief is just walking away, asks me if i've seen anyone suspicious ATMOSPHERE >go to this dungeon and kill a bandit chief >oh by the way watch out for the draugr and literally no bandits ATMOSPHERE >unleash shout of raw energy, knocking everything in its path around like a ragdoll >random guard clad in cloth/chainmail threatens me and tells me to stop ATMOSPHERE
>Quests
Skyrim is the epitome of casual. Even at the very start, there are quest markers galore with very little conversation or explanation. You're expected from the very beginning to run towards the floating arrow with no directions or exploration to find the objective. Even "search area for x" quests have quest markers, and the ones that don't have mods that are among the most popular on the workshop. You can not fail quests at all, and you can not kill quest NPCs until you have a quest to do so. This kills a sense of atmosphere gained from killing a guy who, say, asks you to kill one of your closest friends.
( ͡° ͜ʖ ͡°) Arcen Council. t༼ຈل͜ຈ༽ށ |
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0Z0NE
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| Joined: 25 May 2010 |
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| 27 Dec 2012 11:24 PM |
yes
( ͡° ͜ʖ ͡°) Arcen Council. t༼ຈل͜ຈ༽ށ |
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| 27 Dec 2012 11:25 PM |
i think the opposite oz0ne, it's a very bad way to get into RPGs precisely because of the stats or lack thereof, they won't understand min/maxing or increasing more than your health/magic/stam bars and quit any RPG that doesn't handhold like Skyrim does.
( ͡° ͜ʖ ͡°) Arcen Council. t༼ຈل͜ຈ༽ށ |
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0Z0NE
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| 27 Dec 2012 11:40 PM |
>a larger focus on exploration and combat
we're debating combat in another thread so i'll ignore that but how is it exploration? there are quest markers for everything and the dungeons are more linear than even dragon age 2 dungeons
( ͡° ͜ʖ ͡°) Arcen Council. t༼ຈل͜ຈ༽ށ |
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0Z0NE
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| 28 Dec 2012 12:01 AM |
I have ~100 hours in Skyrim spread across multiple heavily modded playthroughs, the dungeons and environments are copy/pasted and linear, no reason to explore them after seeing them before a few kilometers back.
( ͡° ͜ʖ ͡°) Arcen Council. t༼ຈل͜ຈ༽ށ |
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0Z0NE
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Xp1osiv3
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| 29 Dec 2012 12:44 PM |
Skyrim is not bad. Excellent graphic's amazing story.
" Fire is just an element " |
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meldo
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| 29 Dec 2012 12:46 PM |
| To be fair; the music is based on what vikings are believed to have played. |
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| 29 Dec 2012 01:51 PM |
'Amazing story'
Please be joking, X.
|~EB~| |
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| 29 Dec 2012 02:16 PM |
| I think you're actually persuading me, Imperiatus. Skyrim's gone down on my list of the games I play the most. |
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| 29 Dec 2012 02:36 PM |
Excellent list, Imperiatus. Skyrim isn't a very good game when you actually look at it and have played some of the best RPGs ever (Dark Souls, Baldur's Gate II, Planescape: Torment, etc).
Also, I love your Elite Knight set clothing from Dark Souls.
yolo |
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Altair55
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Altair55
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| 29 Dec 2012 02:47 PM |
I'm going to counter what I've come across so far in the game.
Level scaling: No. AFAIK only dragons level up with the player. Giants are set at 32, Restless Draugr are DEFINITELY NOT level 4 if they're killing me with Frostbite spells, and I don't really think a level 4 frost troll will one hit a Khajiit stabbing at him with a steel war axe and pumping arrows into him.
Music: It's CHANTING. It is supposed to be repetitive. Also to be fair that's what vikings are believed to sing so... yeah.
Roleplaying: If you're making a character for roleplaying it will probably have a backstory. News flash, you can make a character actually be detailed. Give it a history, give it habits and quirks, give it phobias! Maybe your arrest was justified and you should've been on the executioner's block!
Though I agree quest markers somewhat ruin the sense of exploration. You still have to discover an area before fast travelling though, so it's not a total teleportation fest.
~Is that all you can conjure, Saruman?!~ |
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| 29 Dec 2012 02:48 PM |
Also I consider Skyrim more of an intro RPG for me. I've played KotOR, but I never got far.
~Is that all you can conjure, Saruman?!~ |
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