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| 26 Dec 2012 02:32 PM |
make the raiders spawn off the map.
- Vyper Helios, L1 VAC, pleased to meet your acquaintance. |
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| 26 Dec 2012 02:32 PM |
Two words:
Fort Wolf.
[You don't like me? Mind over Matter: I don't Mind and you don't Matter.™] |
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| 26 Dec 2012 02:32 PM |
| Ya make raiders spawn off map lol |
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practice
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| Joined: 06 Oct 2007 |
| Total Posts: 15412 |
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| 26 Dec 2012 02:33 PM |
RESTRICT the raiders from ever getting in without doing a 15 man stack
Heu heu heu |
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PinkSand
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Reaven
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| 26 Dec 2012 02:34 PM |
| Make collateral damage to the terrain and make it able to block the raiders' path. |
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| 26 Dec 2012 02:34 PM |
| Make lake that raiders MUST pass but the lake is deadly |
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| 26 Dec 2012 02:34 PM |
@practice
4-2 and I'll add another one if you find a way of sending me another inappropriate link. |
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| 26 Dec 2012 02:34 PM |
UST's outpost rose.
Hail TLE! |
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practice
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| Joined: 06 Oct 2007 |
| Total Posts: 15412 |
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Artlens5
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| 26 Dec 2012 02:35 PM |
Make the raiders spawn 2 minutes from the fort and the defending team spawn 5 seconds from it while the raiders have to walk past the defending team's spawn who has ff for 5 seconds, not to mention there needs to be 5 defending team people for it to be a valid raid.
In other words, Outpost Rose.
~Hail the 501st!~ |
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Doop99
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| Joined: 19 May 2011 |
| Total Posts: 937 |
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| 26 Dec 2012 02:35 PM |
| Have a gandalf block them! |
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Zach1102
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| Joined: 20 Aug 2010 |
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| 26 Dec 2012 02:38 PM |
Put the defending flag inside base.
Give defenders 2 hit kill snipers.
Also give them MG's.
Give raiders the BE base walk, 10 minutes to get to base. Give raiders small pistol, to get better weps they need like 20 kos for a better pistol, 30 Kos for a sword, 40 kos for weak mg.
I can name way more ideas. |
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| 26 Dec 2012 02:38 PM |
| Have the defending team spawn at the gate |
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PinkSand
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| 26 Dec 2012 02:43 PM |
| The most OP Admin Weapons conceviable |
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PinkSand
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Tom7896
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| 26 Dec 2012 02:44 PM |
| give raiders no ff, and make their spawn kill on touch |
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