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Re: GUI

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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:14 PM
Hey.
So, I was wondering if there was a way to make a BillboardGui ONLY appear if it is within a certain area of the screen. So if it is in the center of the screen (.25 away from edges) it will appear. I tried placing a BillboardGui inside my playergui, inside a frame with ClipsDecendants on, but that failed. Any ideas :S ?
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:16 PM
Or, is there a way to tell the position of a BillboardGui on a player's screen?
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FamousFriendsList is not online. FamousFriendsList
Joined: 17 Nov 2012
Total Posts: 6411
25 Dec 2012 10:21 PM
[ Content Deleted ]
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:22 PM
AKA, you don't know how, judging by your free modelled places. Some kids, lol.
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LUVMARIOLUIGI10000 is not online. LUVMARIOLUIGI10000
Joined: 16 May 2009
Total Posts: 1244
25 Dec 2012 10:23 PM
I don't think so. If there is, I have never heard of it, or encountered it.
I have read the article on the wiki, never come across anything like that:

http://wiki.roblox.com/index.php/RBX.lua.BillboardGui_(Object)


~LUV, LuaLearners Teacher(+2)~
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:25 PM
I've heard of and encountered it. I suggest you ask Litozinnamon.
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:31 PM
The AbsolutePosition property would do the trick for me, if only it would work. Any ideas? It's stuck at 0,0. I tried using a localscript to access it and it is still 0,0. This would solve my problem.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:32 PM
I guess it's locked, I also tried accessing it and It never worked out.
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SamuelKingx is not online. SamuelKingx
Joined: 27 Jan 2012
Total Posts: 3472
25 Dec 2012 10:33 PM
I don't think so.

~SamuelKingx~LuaLearners Teacher(+2)
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swimguy777 is not online. swimguy777
Joined: 30 May 2009
Total Posts: 17092
25 Dec 2012 10:35 PM
In theory this should work:

Find the distance between the character and the part that the Billboard is attached to, and if it's greater than a certain number then change the visibility to false.

-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:37 PM
It won't create the desired effect. I just want a GUI inside my player to mimic the billboard GUI's position.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:37 PM
Swim, there are others in the game though.. I think he'd have to use a local script change the cameras view of it.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:38 PM
I so sorry, I didn't read the thread post correctly.
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:40 PM
Well I'm making a HUD for a jet. If they are looking at another jet through the HUD, it should have a GUI around the jet, only in the HUD. I can work without it, but this would be much nicer, especially for missile locking.
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:45 PM
My friend used to have these free models that were "GUI Signs" before BillboardGuis were released. Those WOULD work, if I extracted the positioning code. Any ideas there?
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LUVMARIOLUIGI10000 is not online. LUVMARIOLUIGI10000
Joined: 16 May 2009
Total Posts: 1244
25 Dec 2012 10:46 PM
What do you mean you can't access AbseloutePosition? Wouldn't you just use UDim2.new()?

~LUV, LuaLearners Teacher(+2)~
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:47 PM
Well, if I knew exactly what I was working with, I would understand better.
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:49 PM
Here's the new question, to save some explanation.
A GUI that SIMULATES a billboard GUI. So it will update it's position on the screen, based on the part. Size isn't needed, just positioning. There was code for this.
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rayoma is not online. rayoma
Joined: 13 Nov 2009
Total Posts: 1911
25 Dec 2012 10:53 PM
With the AbsolutePosition make sure that you are waiting the 1.3 seconds needed for the GUI to work. Also make sure you are using a LocalScript.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:54 PM
OHHHHHHH!H!H!H!HH!H!H! I see. So basically it would make it look like there was a gui ontop of the persons head. Maybe the player used a mouse.target or mouse.hit. There are many possibilities to what they could have done. Basing from what I see you were explaining before you want a lockon, so once the mouse touches the head, it says that hit into a table maybe, then after it does that it will keep the gui their, and the rocket or whatever would fire that the position that is being updated. I know my explanation might be pretty hard to understand but I do understand.
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 10:55 PM
Eh..no.
Just work with this:
A GUI that follows a part using a localscript to do this. Just updates its position, not the size.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:58 PM
Maybe it used magnitude to check how many studs away, then used to math to put the gui in the position of the part.

Just if there was a tovector3 event :p
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Dec 2012 10:59 PM
used some*
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Rukiryo is not online. Rukiryo
Joined: 04 Sep 2009
Total Posts: 1490
25 Dec 2012 11:02 PM
You'd need it to be camera distance don't forget.
cam = game.Workspace.CurrentCamera
local distance = (cam.CoordinateFrame.p - target.Position).magnitude

That'd be size. But we don't need that, we want position.
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