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| 23 Dec 2012 01:13 PM |
| How do I script this. <- no question mark. |
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| 23 Dec 2012 01:35 PM |
| I should think that it would make a difference whether or not you do or don't. But if you try to ease in on the best part it should be closer. |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 23 Dec 2012 04:27 PM |
You forgot the cats.
§TeamDman§ Anti-Jared |
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| 24 Dec 2012 02:26 AM |
How to scripts Pokemon moves in a game?
pokemon=script.Parent --todo - add functions for moves razorleaf() |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 24 Dec 2012 05:20 PM |
no question mark means go away and let the troll starve.
let it starve |
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