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Re: Scripting Pokemon moves in a game.

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omgexpress is not online. omgexpress
Joined: 24 Feb 2008
Total Posts: 1835
23 Dec 2012 01:13 PM
How do I script this. <- no question mark.
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SourceOfEvil is not online. SourceOfEvil
Joined: 02 Jun 2012
Total Posts: 8276
23 Dec 2012 01:15 PM
pokemon.RazorLeaf()
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
23 Dec 2012 01:15 PM
It depends.
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xXxMoNkEyMaNxXx is not online. xXxMoNkEyMaNxXx
Joined: 03 Oct 2008
Total Posts: 3120
23 Dec 2012 01:35 PM
I should think that it would make a difference whether or not you do or don't. But if you try to ease in on the best part it should be closer.
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
23 Dec 2012 04:27 PM
You forgot the cats.

§TeamDman§ Anti-Jared
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BrandonFireflower is not online. BrandonFireflower
Joined: 09 Feb 2010
Total Posts: 731
24 Dec 2012 02:26 AM
How to scripts Pokemon moves in a game?

pokemon=script.Parent
--todo - add functions for moves
razorleaf()
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1waffle1 is not online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
24 Dec 2012 05:20 PM
no question mark means go away and let the troll starve.

let it starve
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omgexpress is not online. omgexpress
Joined: 24 Feb 2008
Total Posts: 1835
26 Dec 2012 03:19 PM
Ok, thanks guys.
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