KTGaGaFan
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| Joined: 13 Mar 2011 |
| Total Posts: 980 |
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| 21 Dec 2012 01:06 PM |
I need to to be for high scale grass. Is that possible? If you have an answer, please comment that you have one and PM the code to me.
Please help me, ~KTG |
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KTGaGaFan
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| Joined: 13 Mar 2011 |
| Total Posts: 980 |
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| 21 Dec 2012 01:07 PM |
| Lol I meant GRASS not GROUP |
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| 21 Dec 2012 02:33 PM |
*First comment besides owner* Sup
--MIKE *KING OF EPICNESS* |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 28 Dec 2012 02:05 PM |
mike, please don't post if you don't have anything constructive to say.
@KTGaGaFan;
What you're looking for is a lava brick, which you can reskin to be grass. You can look for one in Free Models, or use this somewhat complicated script to accomplish your needs:
for _, v in ipairs(script.Parent:GetChildren()) do if v:IsA("BasePart") then v.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:BreakJoints(); end end); end end
Simply put that script and all of the bricks you want to have kill players inside a model. |
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