look01
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| Joined: 13 Nov 2008 |
| Total Posts: 9192 |
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| 21 Dec 2012 11:55 AM |
| Cj came to Avalon and some of our guys spawn killed him, and a memeber said he made the comment, 'VAk are being banned from RAT bases' |
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Ice1377
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| Joined: 16 Dec 2011 |
| Total Posts: 6432 |
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| 21 Dec 2012 11:55 AM |
As in, Cj10127?
#Batt2012 [UAFCOL Ice] |
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| 21 Dec 2012 11:56 AM |
Because RAT matters, and CJ is a great leader.
Oh sorry, I was caught in a reverse universe. |
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cj10127
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| Joined: 26 Jul 2009 |
| Total Posts: 1818 |
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| 21 Dec 2012 11:57 AM |
Considering you should know better than spawnkilling I just as well ban you.
Clearly i'm not going to. The large difference between Borealis and your place is at Borealis you get an unlimited FF, therefore preventing spawnkilling.
-Grand Admiral cj10127 |
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| 21 Dec 2012 11:58 AM |
| Because giving the enemy an unlimited amount of invincibility is a great idea. Who did you learn this from? Donkeyo4? |
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look01
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| Joined: 13 Nov 2008 |
| Total Posts: 9192 |
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| 21 Dec 2012 11:59 AM |
1. Stroudie FF'd us,
2:58 PM - -{-Look01-}-: Did you FF us? 2:58 PM - -{-Look01-}-: At Avalon? 2:58 PM - Stroudie: Yes 2:58 PM - Stroudie: Then I un-FF'ed
And 2, I wasn't spawnkilling is was probaly some VAC. And really, What do you expect when a RAT enters a VAK warzone..
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Ice1377
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| Joined: 16 Dec 2011 |
| Total Posts: 6432 |
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| 21 Dec 2012 11:59 AM |
Toldededed.
#Batt2012 [UAFCOL Ice] |
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Fluxoid
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| Joined: 21 Mar 2012 |
| Total Posts: 18384 |
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| 21 Dec 2012 12:01 PM |
sorry but you have any common sense
you would know what cj means
He meant that as long as you dont move and pull out a gun your FF want go away.
-[~]-Flux-[~]-{Add 2893 post to my count :-} ~TRA C&G Representative~ |
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Fluxoid
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| Joined: 21 Mar 2012 |
| Total Posts: 18384 |
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| 21 Dec 2012 12:02 PM |
sorry but do you*
-[~]-Flux-[~]-{Add 2893 post to my count :-} ~TRA C&G Representative~ |
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Fluxoid
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| Joined: 21 Mar 2012 |
| Total Posts: 18384 |
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| 21 Dec 2012 12:03 PM |
ya well he forgot that most of C&G doesnt have any common sense
-[~]-Flux-[~]-{Add 2893 post to my count :-} ~TRA C&G Representative~ |
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cj10127
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| Joined: 26 Jul 2009 |
| Total Posts: 1818 |
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| 21 Dec 2012 12:04 PM |
@Look
It was both VAC and VAK members. Furthermore, if that is the case how about you get no FF at Borealis and we can see how that works out when a VAK enters a RAT warzone?
*VAK Claims to be mighty*
...
*Gains kills by constantly spawnkilling*
-Grand Admiral cj10127 |
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| 21 Dec 2012 12:05 PM |
| butt itz fun 2 not hve comon cents, its de nternet so nobdy cares. |
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| 21 Dec 2012 12:08 PM |
At Borealis, if you have unlimited FF on spawn. Though if you move or pull out a gun it will go away, this is a very efficient and smart system I say.
☠ \M/ ☠ |
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stroudie
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| Joined: 28 Nov 2008 |
| Total Posts: 2556 |
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| 22 Dec 2012 06:02 AM |
@Look, spawnkilling is not permitted at any Vaktovian bases. Clan leaders can do as they wish based on your actions towards them as it is not your concern. Currently there is no anti-spawnkill system at Avalon. Eventually when the control-points are completed you will be able to spawn where you want (if you own another control-point) and there will be a safe-zone for the raiders, to prevent such problems of spawnkilling. Also expect a buyable ability to drop into the battle from "space" similar to the game Section 8: Prejudice.
Back on-topic, if I see any more spawnkilling at Avalon there will be punishments involving stat-resetting. Vaktovians and VAC's must stay off the raiders hill until anti-spawnkill measures are in place. |
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| 22 Dec 2012 06:18 AM |
come on
i can see some random noob whining about getting spawnkilled but. a superclan owner whining about spawnkilling?
spawnkilling is there and will probably stay there, live with it.
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stroudie
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| Joined: 28 Nov 2008 |
| Total Posts: 2556 |
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| 22 Dec 2012 09:47 AM |
| Spawnkilling now doesn't exist at all. Unfortunately in adding anti-spawnkill a major memory leak has started to occur. |
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| 22 Dec 2012 09:54 AM |
fury, there was an FF
projectile weapons just go through walls and FFs |
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stroudie
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| Joined: 28 Nov 2008 |
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| 22 Dec 2012 10:09 AM |
@Deceptional, depends on whether you're using:
Humanoid.Health = Humanoid.Health - Damage
OR
Humanoid:TakeDamage(Damage)
The TakeDamage function doesn't work if they have a FF. Most guns therefore use it. |
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