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Re: Using the "Glue" object to create ball and socket joints

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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
20 Dec 2012 05:10 PM
http://www.roblox.com/FunWithGloo-place?id=63041710

There's an example. What I'm trying to do is connect 2 tram cars together with such a joint. However, I'm not quite sure how to setup the C0 and C1 values, so the second car follows after... eh... maybe 600 studs away.

That's not what I want.

Anyone understand glue objects?
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
20 Dec 2012 05:14 PM
I think Stefan Bashkir knows how to do it. You should ask him.
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Causticity is not online. Causticity
Joined: 11 Jun 2012
Total Posts: 530
20 Dec 2012 05:17 PM
MrNicNac.
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
20 Dec 2012 05:18 PM
I like eat babies.
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Vallindell is not online. Vallindell
Joined: 24 Sep 2008
Total Posts: 3201
20 Dec 2012 05:20 PM
My professional advice to you, Quenty, is to use more butter.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
20 Dec 2012 05:20 PM
You should make it blend.
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Rhood is not online. Rhood
Joined: 30 Aug 2007
Total Posts: 330
20 Dec 2012 05:21 PM
THE LORD IN THE SKY KNOWS EVERYTHING TO DO WITH EVERYONE. THE LORD IS THE ONE YOU MUST ASK TO KNOW ABOUT THIS "GLUE"
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18cwatford is not online. 18cwatford
Joined: 08 Oct 2009
Total Posts: 5410
20 Dec 2012 05:22 PM
Everyone here is like, beating up quenty D:

~ Moo logic = logical logic ~
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Vallindell is not online. Vallindell
Joined: 24 Sep 2008
Total Posts: 3201
20 Dec 2012 05:23 PM
My suggestion was legitimate.
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
20 Dec 2012 05:25 PM
I suggest not using glue since it's very unreliable as we just saw in the game.
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Vallindell is not online. Vallindell
Joined: 24 Sep 2008
Total Posts: 3201
20 Dec 2012 05:26 PM
Hey buddy! :D
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
20 Dec 2012 05:28 PM
Take the weld, rub it between your hands, then carefully THROW IT OUT THE WINDOW AND USE SOMETHING ELSE.
Just kidding, use Sham-Wow.
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HotThoth is not online. HotThoth
Forum Moderator
Joined: 24 Aug 2010
Total Posts: 1176
20 Dec 2012 06:18 PM
Hey! Mah first gl00 place! :D. But yeah, I'd say hinges are unreliable, while Glue is just plain broken in online mode-- just never use it outside of a character unless this is a PlaySolo-only project.

- HotThoth
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oxcool1 is not online. oxcool1
Joined: 05 Nov 2009
Total Posts: 15444
20 Dec 2012 06:30 PM
[ Content Deleted ]
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
20 Dec 2012 06:33 PM
Well, thanks for the advice. Except for Vallindell's. I took a nice big chunk of butter, and tried to stick it on my code (Via the screen).

Let's just put it this way. I can't have buttered toast tomorrow, and I've got a lovely slightly distorted screen.

I'm going to try to put a ball in a box and see if that works.

Also, I've found that featherweight parts are glitching out the rendering of my tram.

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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
20 Dec 2012 07:59 PM
"Also, I've found that featherweight parts are glitching out the rendering of my tram."
FeatherWeight parts do tend to cause graphical artifacts. It's quite annoying.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
20 Dec 2012 09:56 PM
Why don't you just glue together two pieces that are inside of each other and use the default C0 and C1?
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
20 Dec 2012 10:02 PM
I've tried. It didn't work.
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Aerideyn is not online. Aerideyn
Joined: 16 Jan 2010
Total Posts: 1882
20 Dec 2012 10:31 PM
How do you insert a featherweight? or does roblox do it on it's own? o.O
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Maelstronomer is not online. Maelstronomer
Joined: 07 Jun 2008
Total Posts: 7649
21 Dec 2012 12:13 PM
It's automatic. As I understand it, right now if you've got a BasePart with no textures, it'll become "featherweight"ed.
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HotThoth is not online. HotThoth
Forum Moderator
Joined: 24 Aug 2010
Total Posts: 1176
21 Dec 2012 04:32 PM
It should only become featherweighted if it's anchored and "Plastic". Soon, other materials will be turned on for featherweighting, but not all of them. Featherweighting can affect parts with meshes under them too, so be careful of that.

- HotThoth
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Aerideyn is not online. Aerideyn
Joined: 16 Jan 2010
Total Posts: 1882
21 Dec 2012 09:12 PM
Oh i see.. so it cant have a texture on it?
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