moryo7
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| Joined: 19 Jul 2010 |
| Total Posts: 5028 |
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| 20 Dec 2012 05:20 PM |
Is there as of yet a way to change the initial position of a first person locked camera without changing the target?
I'm trying to simulate the natural swaying people do as they move. |
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| 20 Dec 2012 05:22 PM |
i believe this can be done by using editing the neck weld to make the head tilt up and down.
¬ LuaLearners Elite/Teacher(+3) ♣ SHG Scripter Tier-2 |
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moryo7
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| Joined: 19 Jul 2010 |
| Total Posts: 5028 |
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| 20 Dec 2012 05:24 PM |
| People don't exactly move up and down. They move at a slant, like Earth's axis. I need to be able to move them side to side, and up and down at the same time. |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 20 Dec 2012 05:31 PM |
Yes, I did it for sway on my snipers n stuff.
Use camera.CoordinateFrame |
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