|
| 10 Dec 2012 04:41 PM |
Hello,I am the creator of Galactic Domination, Putting the Domination Back into Domination Gaming. Here, I shall cover all the rules to make the game fun and fair. >> Table of contents<< 1.Flipping, attacking,and movement. 2.Personal Characters. 3. Alliance 4. Vorkus 5. Arharis 6. Eldren 7. Breen Confederation
1. 1.1 Flipping: Flipping is a very important part of GD For many reasons. 1, so god-modding is a minimal. There will be a blank brick with a H and T on it. You must grab it and press t very quickly and release on random. Instances where flipping is required. In a character fight.EX. Lord Titus is fighting 6 Arharis Rippers, If I called heads, and I flip heads, then 1 arharis is dead. Then next time, if i flip heads, another one is dead. then if I flip tails once, I am wounded. After that, if I flip tails again, I am dead. Normal soldiers/Monsters Don't require a flip. Tank fire requires a flip as well. If you shoot all your tanks at a target, you must call heads or tails, If you get tails twice in a row, your tank overheats and can;t be used for 30 seconds. If you get heads once, then tails the second, 5 are destroyed. If you get both then however many objects you have firing will destroy. Artillery fire Is zone damage, It can destroy 5 targets per piece(Infantry) Personal characters require flips to do their abilities.
1.2 Attacking: To attack, you must call out the target, then Explain how they are being shot by what. If they are in range, then they die. if not, then they Don't. If they are in cover, it requires a flip. Gunships automatically require a flip to kill anything. Evac: Evac can be done with gunships to move other units to sections of the battlefield. When you evac, you must flip to see if the gunship lands. If it does, then you evac safely.
1.3 Retreat/falling back. When 5 men from any squad are lost, it requires a flip to see if they fall back to the closest officer. Movement:All infantryman(And monsters) Can move the distance of about 5 studs a second. Tanks move 6 per second Artillery move at 3. gunships move at 10.
2.1 Personal Characters To get a personal character in game, send me a background story, image, equipment(no OP things like mininuker) And 3 Special rules from below.
2.2: Special rules All PCs Who fight for Vorkus or Alliance can get these rules 1.Know no fear(The PC's Army Units will not retreat when taking casualties) 2.Hijacker(On a flip they can hijack a vehicle, non gunship or faction supervehicle) 3.Weapon master(Character can re flip on killing blows) 4. Tactical Genius(All rolls that effect more than 15 units are re rolled) 5. Assistant(Has a commando To walk around with) This set works specifically for Eldren and Breen 1.High and Mighty(Units move faster) 2. Technological Domination(All vehicles have reinforced plating in the army.) 3.FIRE FIRE FIRE!(All units with in a 15 stud radius of the PC will fire at his target) 4. MOVE IT SLOTHS(All units in a 10 stud radius move to cover.) 5.Gunship, now!(A gunship will come and evac the PC from combat)
These special rules are for Arharis and Brood only.
1. Brood lord(The PC will have 6 rippers spawn next to him when he takes a wound) 2.Thunderous roar ( All units on the field will have increased range) 3. Burrow( All units on the field will have the burrow ablility) 4. RISE MINIONS!( 2 producers come next to the PC only useable once per battle) 5. summon the hive( 12 rangers come to you and fight)
3.1 Alliance: The alliance is the strongest ground faction
Alliance rules: They are all organised into 2 rows of 5 for infantry, or tank colums of 4. Their gunships are organised like all others. Special rules that officers can issue: FIRST RANK FIRE SECOND RANK FIRE(Reroll if you miss a shot)
Infantry types: Chain gunner(Strong V Infantry) Normal(Strong vs normal) Spy(Strong V PC) Sniper(Strong vs Infantry) Tanks: Normal(well rounded Heavy Artillery(Strong vs all) 2 legged mech( Strong vs infantry and tanks) 4 legged mech:(Strong vs tanks and gunships) 4. Vorkus: Vorkus has the strongest space fleet around. They can be organised or Unorganized They also get first rank fire, second rank fire!
Infantry types: Normal(Average) Commando(Strong vs all) Sniper(Strong vs infantry) Infiltrator(Strong vs PC) Vorkus lord(Strong vs tanks) Tanks: Normal:(Strong vs infantry) 4 legged:(Strong vs all) 3 legger: (Strong vs Air) 2 legger(Strong vs infantry)
5: Arharis
Arharis can stand toe to toe with all factions in the game
Arharis special rules: Arharis Bypasses space fleets and Disables ships inside the planet.
Monsters:
Producer(Strong vs all) It can spew acid or flames without a roll, it can also carry 4 monsters to create in the battle(Like an APC) Ranger(4 legger)(Strong vs tanks and infantry) Ripper(2 legger) Strong vs infantry) Brood lord(No legs)(Strong vs all)
Hive ships can shoot down 4 producers loaded up 1 per battle.
6.Eldren. Eldren are a well balanced force that can disk lots of damage with massive numbers.
Eldren special rules. They can have a 12 ship fleet instead of 10 giving them a boost on the surface.
Infantry: Eldren Guardsman(Normal)(Strong vs Normal) Eldren Officer(Strong vs all) Eldren legionary(Strong vs tanks)
7:Breen Confederacy. Breen confederacy are one of the most powerful forces when their flagship is online.
Special rules: Orbital strike(Must have a flagship in orbit) if flipped right, this will destroy 20 soldiers instantly(1 per battle)
Infantry: Breen Grunt(Normal) (Strong vs normal) Breen sergeant(Strong vs aircraft and infantry) Breen Officer(Strong vs all) Breen Infidel(Strong vs Infantry)
Enjoy my game, Post in my comments what you would like to see added, make me sets of decals and PM me images if you want them added in game:D |
|
|
| Report Abuse |
|
|
|
| 10 Dec 2012 04:42 PM |
Seems cool
but youll have to get a lot of people somehow, cause playing alone probably isnt fun |
|
|
| Report Abuse |
|
|
|
| 11 Dec 2012 05:55 PM |
New updated units:
Seraman:(Arharis) (Good vs all) It is a flyer and can carry 2 normal arharis units
Boats: Ships will be added next update. |
|
|
| Report Abuse |
|
|
| |
|
|
| 12 Dec 2012 06:36 PM |
Boats update: The alliance ships move faster but take less damage and deliver less. Arharis has a hive instead of a ship, it floats and carry's many Arharis Eldren have the biggest and slowest ship with the most armor and Weapons Vorkus have a medium strength boat.
New PC rules: Arharis: Flammable: Your PC will shoot flames from its skin pores, killing 5 enemies instantly and with a flip they can double that.
Alliance: Cheap shot: Your PC will use a flash bang to escape a killing blow. (Works with Vorkus too)
Eldren: Die SCUM!(Only usable on eldra VII) All enemies will have to take an Immediate Leadership flip, If they fail, they must go back to their start point. |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2012 06:40 PM |
New updates:
Eldren. Eldren have a heavy mech.(Strong vs Tanks) This mech has a flamethrower and ion capabilities.
Alliance: Alliance now have the desert warriors detachment.
Desert Captain: This person gets the same rules as all other officers:
Desert infantry: These men are heavy(Strong vs tanks and aircraft) They also have an advantage on sandy worlds |
|
|
| Report Abuse |
|
|
theovert
|
  |
| Joined: 17 May 2009 |
| Total Posts: 2152 |
|
| |
|
|
| 19 Dec 2012 07:14 PM |
Updates:
New race: Juranits
Small but powerful these aliens are. they carry a huge operate a huge hover platform instead of a fleet of ships. Do not doubt the awesome power of this platforms weaponry. it could destroy 4 dreadnoughts if it had enough time and shield operators. Their infantry is all on back of gurnthas, These ancient powerful creatures can trample whole platoons of infantry.
Special officer rules for Juranits:
1. Orbital strike: The platform hovers above a location glassing it. 2. Trample: All mounted Juranits Run over their targets. 3.Heroic sacrifice: The officer is removed from the battle, along with a chosen unit(Doesn't work on other PCs)
Vorkus new units:
Purger class mother ship: This ship counts as 2 dreadnoughts. It can carry units, but is slow preventing it from bypassing. |
|
|
| Report Abuse |
|
|
|
| 19 Dec 2012 07:20 PM |
| Juranits: Spirt of Juranits(Walker) A massive walker that can only have 1 per planet, and must take the whole transport platform to move. You may deploy 25 units with it. This alone is considered an army. I gets 25 soldiers to deploy from inside. It also takes 10 Wounds(Successful rocket or other explosive hits) to prevent it from moving. 15 to prevent it from shooting 20 to destroy it. |
|
|
| Report Abuse |
|
|
|
| 19 Dec 2012 07:32 PM |
Arharis new unit:
Arharis grand producer: This is the same as the normal producer, except its flame attack is plasma, and it can carry more arharis! Strong vs tanks and infantry! |
|
|
| Report Abuse |
|
|
|
| 19 Dec 2012 07:53 PM |
Special rules for Spirt of Juranits:
This vehicle ignores water, and walks fine through it.
This unit can also swat down gunships and even low flying frigates.
It can stomp on infantry and uses a flame thrower.
He has 6 rapid firing 175. cal guns that fire.
(All weapons except stomp attack require a flip)
(All attacks hit 15 infantry or 7 tanks.) |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 19 Dec 2012 07:59 PM |
| axelthehedgehog go kill your self if you wanna say mean things to a awesome game creator oh and a second thing you look like a noob OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHH |
|
|
| Report Abuse |
|
|
|
| 22 Dec 2012 11:22 AM |
Space battle rules for Galactic domination:
Hit points: This is how many times a ship can be hit before being destroyed
Purger/Flagship/Platform: 14
Dreadnought/Capital:10
Cruiser:8
Frigate:7
Carrier:6
Corvette:3
Damage points: This is how much punishment a ship can inflict on a successful flip.
Purger: 6
Platform:6
Flagship:7
Dreadnought:5
Capital:5
Cruiser:4
Frigate:2
Carrier:1
Corvette:4
Orbital bombardment rule: After a space battle, the winning faction may attempt an orbital bombardment Their must be 3 flips, best 2 of three wins. If successful, you can flip to kill up to 20 units. If you fail, no bombardment. |
|
|
| Report Abuse |
|
|
|
| 22 Dec 2012 11:25 AM |
More rules for space battle:
Ship shield saves:
If a ship is taking hits, it can flip to save its self.
Ex: A purger is shooting at a carrier. Seeing the carrier can take 6 hits, it must make at least 1 shield save to live. if you flip 6 times correctly, no damage is done, if you miss all flips your ship dies. |
|
|
| Report Abuse |
|
|
|
| 22 Dec 2012 11:25 AM |
Three characters for you.
C&G
Service with a Pancake! |
|
|
| Report Abuse |
|
|
|
| 22 Dec 2012 11:26 AM |
We don't care.
so I herd u liek mudkipz |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 07:40 PM |
New Faction: Zorti-VI: This is a faction of Artificial Intelligence(Ai) They consist of a very strong ground force but weak in space. They are so technologically advanced that they can merely just bypass ships rather than engage.
Zorti Infantry: All units are armed with a rocket and laser for cutting that requires flip
Zorti jump mech: This requires a flip to use its dual lasers, Or to use its jump jet
New Rules: Upon the middle planet(That requires a teleport to) There is a hub on it. You must capture the hub in order to send big fleets to other galaxies! |
|
|
| Report Abuse |
|
|
|
| 06 Jan 2013 06:38 PM |
Special rules for Zorti-VI
Call Fourth the Motherboard All units on the battlefield fire 2 rockets instead of one.
Zorti Laser Fires: All lasers can hit twice instead of once
Jump jet Upgrade:
All units upgrade to get jump jets!
|
|
|
| Report Abuse |
|
|
|
| 07 Jan 2013 05:38 PM |
NEW UNITS.
Zorti-VI: Promethean
Armed with a dual edged power blade and twin laser cutters.
Juranits: Chugga Calvary: Armed with a power lance, and flame throwers.
|
|
|
| Report Abuse |
|
|
|
| 07 Jan 2013 07:53 PM |
NEW FACTION: Pirates!
Units: All infantry for the first 2 turns of play will shoot twice and take 2 hits instead of 1. After that, all hits are one.
Heavy demolitions: They carry demo charges, which can be thrown during shooting or counter phase and can kill 4 units(If flipped right)
Land Skiff: This skiff is armed with a heavy repeating laser cannon that shoots 4 times and can move infantry, but it is fragile, it can only take 1 hit before exploding! |
|
|
| Report Abuse |
|
|
manic344
|
  |
| Joined: 16 Feb 2011 |
| Total Posts: 31023 |
|
|
| 07 Jan 2013 07:53 PM |
>Breen Confederation
What is this, Half-Life 2? |
|
|
| Report Abuse |
|
|
|
| 07 Jan 2013 08:10 PM |
Special rules for pirates: CHARGE LADS CHARGE! (All units gain 2 hit points that turn)
TAKE IT OVER:(The Pc will hijack any unit excluding a Spirt of Juranits)
BRING IT DOWN:(Only useable once per game, the PC instantly inflict 3 Hit points of damage to anything) |
|
|
| Report Abuse |
|
|
|
| 08 Jan 2013 03:35 PM |
| Actualy,No. The breen confederacy-confederation is from a old show which I will not mention the name of,Also it is MY private faction |
|
|
| Report Abuse |
|
|