benzo2
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| Joined: 02 Jun 2008 |
| Total Posts: 18020 |
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| 18 Dec 2012 09:08 PM |
- Fellow Knights - As you may or may not have seen on the wall, I have offered my hammer and anvil to constructing us an official RP environment for the group. But, I cannot just go by what I think would be good, now can I? If I'm catering to over 6,000 fine soldiers, I would like your input on this. Basically, just discuss what you would like to see in the place; what it should include, what should not be included, discuss and share your ideas so I can craft them!
Here are some ideas that I have to choose from, but feel free to put your own input if you don't like any. (Choose one from each number, basically.)
1) City Structure: A) Entirely suburban - No outside environment, just one grand city. B) Suburban & Some Nature - Decently sized city, some nature to explore. C) Mostly Nature - Not a very large city, maybe some remote villages, but mostly nature filling the area.
2) Environment Type: (Will effect how the actual buildings look/materials used.) A) Caverns - City is underground. Environment either above and/or below surface (Specify) B) Forestry - Large areas of forests surrounding/inside the city. C) Gorges/Valley - Rocky, like a cavern, but above ground. D) Desert - Dry, hot, and a lot of sand. E) Frozen Tundra - Snow covered city, not much all around but more snow. F) Swampy - Murky, pools of water speckled around.
Again, if you have more ideas, just specify. Feel free to discuss any ideas regarding the RP's construction, or even RP's to plan out before the place is even built. Just know, RedCliff wasn't built in a day. |
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jamkid12
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| Joined: 21 Mar 2010 |
| Total Posts: 17460 |
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grimy12
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| Joined: 16 Aug 2008 |
| Total Posts: 13509 |
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| 18 Dec 2012 09:18 PM |
B and B.
It would be nice to have a middle-large sized town, and a forest on the outskirts; maybe a few Archer towers in the trees? |
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benzo2
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| Joined: 02 Jun 2008 |
| Total Posts: 18020 |
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| 18 Dec 2012 09:53 PM |
Got more questions: Money system, yay or nay? (Real) Combat, yay or nay? Class system, yay or nay? Specific Morphs for different RedCliff Types? Korblox??? |
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fliboys
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| Joined: 26 Mar 2010 |
| Total Posts: 5559 |
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| 18 Dec 2012 09:53 PM |
Is it just me, or do all of you guys look the same?
~MMMMM... TOASTY~ |
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| 18 Dec 2012 10:01 PM |
Money System: yay (purchase items)? (Real) Combat: yay (specific spots)? Class Systems: yay Specific Morphs for different RedCliff Types?: yay Korblox as raiders? Models of Ice Zombies climbing over a wall? A model scene of RedCliff Knights/Archers and Korbloxians fighting? |
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benzo2
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| Joined: 02 Jun 2008 |
| Total Posts: 18020 |
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| 18 Dec 2012 10:03 PM |
Either purchase items or not, *shrug.* By real combat, I mean do the weapons kill, or do you just use a sleep ability to 'die' for RPs? Korblox as being playable by characters. Korblox having a presence in general, I should say. |
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| 18 Dec 2012 10:23 PM |
I dont cre yay yay yay yay yay ...yay |
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Rycerze
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| Joined: 08 Jan 2012 |
| Total Posts: 49 |
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| 18 Dec 2012 10:58 PM |
B-B
I like snow myself, however RedCliff has more of a fortesty feel to it. |
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| 18 Dec 2012 11:10 PM |
1) B. 2) B.
I would like to see a mid-sized castle with a throne room, a mid-sized town outside of the castle, and a vast forest surrounding the village with some mountains and rocks and a hidden cave in the forest. Perhaps there could be a river running through or next to the town that leads to a large body of water.
I think there are two main paths the game can take. One is very little scripting: no combat or resources. The game would be an unchanging platform for players to RP as they please. The only real script, aside from admin commands, would possibly be the option to change your appearance.
The other path would be more of an actual game with changing features and progressive play. This idea is detailed below.
Money system: Yay. -There could be several different ways to gather resources: cutting down trees, farming, fishing, mining, killing enemies. You could use money to purchase better weapons and tools at the appropriate shops in the town. If a class system with morphs is not used, players could use money to buy cosmetic armor and clothing.
(Real) Combat: Yay.
Class system: Yay. -Your class should be fixed and based on your rank and group(s).
Specific Morphs for different RedCliff Types: Yay. -Based on your rank and group. The available teams: KoR, KotSS, Korbloxians, DarkAge Ninjas, EKotSS, Wizards. |
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| 18 Dec 2012 11:55 PM |
Several Suggestions:
1. Make it a story-line RPG, like Range's Cape. 2. Make it for swordsmen only so people can't use obstacles with ranged weapons to defeat any foe. 3. Have your character take damage if he is within x studs from his opponent. 4. Add chests that have randomly generated loot save when they're opened preventing mass-looting, to re-open them and get the best loot have a scroll that you can buy (that should be really expensive) that allows you to re-open a chest. 5. When normal monsters re-spawn (like goblins, orcs, troll etc - basically non-bosses) they should re-spawn at a random level eg goblins could be 3-4, orcs could be 8-10 etc. 6. Start your character off in the ruins of an attacked village, have him progress to a shabby looking town, then to a great city and then to another realm (set up a small base camp here) to fight the ultimate source of evil. 7. Have a main quest-line as well as optional side quests, completing the main line should be necessary for opening certain gates and going to new areas. 8. Have stats such as AC, THAC0, str, dex, con, wis, int and cha. 9. Have a system of using semi-precious and precious gems to upgrade your weapons with different effects. |
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| 18 Dec 2012 11:58 PM |
| I think you should add like a forest type thing outside of a castle then add things such as wolves and deer. You should make it so you can hunt deer and or rabbits. Also you should add carages that you can drive. Like with two or four horses tied to it and you can pick up other soliders and or drop them off so they can get around faster. That is all I can contribute for now. |
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| 18 Dec 2012 11:59 PM |
More Suggestions:
(Sorry I forgot to add this earlier and am double posting)
1. I wouldn't include a mining/woodcutting /fishing system, it makes the game too large and it's annoying when you spend countless hours leveling up those skills. 2. If you want something other than monster-killing to be a source of income allow pickpocketing, for normal villagers just have them attack you if you fail, for shopkeepers and quest givers have them summon guards. 3. Add quests that have you do more than just defeat monsters or defeat monsters that automatically drop a key, add quests that require you to find certain herbs to heal a sick man or collect weapons scattered from a battle. |
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Rycerze
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| Joined: 08 Jan 2012 |
| Total Posts: 49 |
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| 19 Dec 2012 12:51 AM |
B and B
I like snow myself, however RedCliff has a forest-ish feel to it. Also, snow is for Korbloxians.
Sorry major typos had to fix in a double post. ;w; |
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| 19 Dec 2012 06:06 AM |
I vote B-B.
Also, feel free to ask me if you need help with anything small, Ben lol.
[You don't like me? Mind over Matter: I don't Mind and you don't Matter.™] |
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| 19 Dec 2012 10:58 AM |
| Allow dropping hats on death. |
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| 19 Dec 2012 11:19 AM |
| One if the caverns should be marked do not pass, and inside is an old, destroyed Korblox outpost. |
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| 19 Dec 2012 11:43 AM |
| you should build a hidden ruin of a korblox castle with our flag representing its under our control and a redcliff castle faraway from the city |
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| 19 Dec 2012 01:41 PM |
B and A. I think there should be a hidden entrance inside a rock with steps inside. There would be torches on the wall to light the way. When you reach the bottom, there is a massive city, but around it are some hidden caves. This area would be called 'RedCliff Caverns'. |
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