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| 18 Dec 2012 02:27 PM |
| What changes would you make to the tool? I'm working on v4, and I want to know what you guys think would make it better. |
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Keyard
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| Joined: 12 Dec 2010 |
| Total Posts: 129 |
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| 18 Dec 2012 03:04 PM |
I'd love that!
By the way, There is a problem that only happens when you make a predetermined change before entering to a server.
The 4 Cardina Dots of Resize, Movement & Rotation. Cannot be selected to modify the brick.
It hasn't happened to me, but Corecii's having the same problem, everytime I say "Btool me" (Whch is a command that's part of Corecii's Admin Commands - CAC)
(Corecii made a great admin command system you should try it out, once you have it say "cb" for Command Book and "rb" to remove it. Try it out :P)
But in my opinion that's the only bug in Blobbyblob's Tools.
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Pennyz
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| Joined: 04 May 2008 |
| Total Posts: 6081 |
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| 18 Dec 2012 08:21 PM |
Corecii made a plugin for v3 And IT WAS AWESOME I kid you not, I don't think I could've built good enough for EBR without that thing. Now, the plugin broke and I can't build as efficient.
So- plugin version too?
Maybe a mirror- build option would be nice. |
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| 18 Dec 2012 11:54 PM |
Keyard, you definitely have to explain that in a different way. I'm not sure what you're saying.
And Pennyz, I'll add a mirror-build tool to it. But the plugin may or may not happen. I'm not a fan of offline building, so I don't see the appeal to doing it (or making a tool for it). Plus, you've got CmdUtl.
But I'll try my best to keep a plugin version in mind while coding it so it will be easy to port. |
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Keyard
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| Joined: 12 Dec 2010 |
| Total Posts: 129 |
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| 19 Dec 2012 10:43 AM |
I only know pennyz because he once offered to build a tank for me and sell it for a high price <3 dat pennyz. And he also built a map for "Paintball!" by Daxter33
Anyways, back to the point.
I meant, there are two axis cordinational problems.
One of them is that the 6 Dots used to modify the brick in: Resize, Rotation and Movement tools. (The red, orange and blue dots)
Sometimes it's glitched and it doesn't select.
The other is that, sometimes the Axis messes up so, once you rotate a brick, and try to move it. It moves in a completely different way. Usually in diagonal ways. When you try to move it sideways. |
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| 19 Dec 2012 11:33 AM |
| Huh. I never have that problem. You sure the issue just isn't that your choice of options in move mode? |
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| 20 Dec 2012 11:25 AM |
| Bump. Still looking for suggestions. |
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Keyard
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| Joined: 12 Dec 2010 |
| Total Posts: 129 |
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| 20 Dec 2012 11:49 AM |
Well. You could try to add a interface system with slides:
There can be slides that go horizontally attached to bottom left part of the screen in-game. That have the next order:
Position (Size, Movement & Rotation) Properties (Material, Locked on/off, Color) Adv. Properties (FormFactor, Shape, Anchor) Utilities (Mesh Editor, Music Composer, FloorWireEditor, etc) Options (Settle Options for Build V.4)
Known bugs of V.3.10
--If you use "Around Nil/Part" option on a brick, every part that you select later with rotation mode will instantly settle to be rotated around the previous brick you used "Around Nil/Part" on.
--6 Orange dots of Axis in "Movement" Tool of Build V.3.10 will mess up if the brick has been rotated in the next way.
You know the "Middle red dot" in the Rotation of your tool right? The one that is in the middle of it. that servers to rotate it hozirontally from left to right or vice versa?
If you move that, you instantly mess up the "Movement" tool for that brick. |
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Keyard
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| Joined: 12 Dec 2010 |
| Total Posts: 129 |
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| 20 Dec 2012 11:51 AM |
Forgot to mention.
In the slide:
Adv. Properties I forgot to put "CanCollide On/Off" |
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Keyard
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| Joined: 12 Dec 2010 |
| Total Posts: 129 |
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| 20 Dec 2012 11:52 AM |
| I finished reading everything what I wrote, and my grammar failed massively. |
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| 20 Dec 2012 12:15 PM |
As far as the interface system with slides goes, that's kinda what I did in v3. I found it was kind of annoying to go hunting through them to find the Shape tool, or Transparency tool, or whatnot. In v4, I'm gonna make either most or all of the tools visible at once. I'm working on one interface, but my buddy is working on another, and I'll probably make them interchangeable.
"--6 Orange dots of Axis in "Movement" Tool of Build V.3.10 will mess up if the brick has been rotated in the next way." Yeah, there's three ways to move: on the world axis, on the part's axis (only applies if just one part is selected), and on the axis of another chosen part. If you rotate, you have to be more careful as to which option on the move tool you choose because the axes will all be different.
"--If you use "Around Nil/Part" option on a brick, every part that you select later with rotation mode will instantly settle to be rotated around the previous brick you used "Around Nil/Part" on." You have to double click the around nil button to return it to its original state.
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| 20 Dec 2012 05:42 PM |
How about an instant swinging door button. set the size of doorway press the button and a swinging door is created in the doorway. Or a button that puts a glowing light source into a part. An easy leaderboard maker. An easy sound creator.
Oh and work on fixing what you already have. Whenever I tried your tool an update had messed it up and I never got the tool to work. |
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| 20 Dec 2012 05:55 PM |
| A hotkey for the options menu. And make changes save when you press a hotkey, so I don't have to press a button after I enter the new value. That was possibly my most common mistake when using the tool. |
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| 29 Jan 2013 07:00 PM |
Make it so that for example you could press r to delete the brick you have selected. Or c to copy.
So like include key's. |
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| 29 Jan 2013 07:20 PM |
@greenawesome99 Shift + x for delete, shift + c to clone. That exists in v3. |
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conner9
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| Joined: 16 Oct 2007 |
| Total Posts: 25 |
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| 07 Feb 2013 08:37 PM |
| Well, this tool is absolutley amazing. I don't have to use roblox studio and cframe as much anymore. But there are some bugs. Ocassionally when selecting a group of bricks, an unknown brick will be applied and there will be a "box" around the selected items and I can't move it. I have to unselect the tool, reselect and click on a non-brick or locked brick to unselect it, unselect and reselect my tool. A small bug to keep note on. A suggestion I have is you apply an advanced edit mesh tool much like Roblox Studio's in the tool gui. |
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PeachRing
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| Joined: 01 Jan 2012 |
| Total Posts: 78 |
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69scott69
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| Joined: 30 Jan 2011 |
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| 07 Feb 2013 09:31 PM |
If you search build v3 in freemodels you find (in amongst all the other versions) this one by blobbyblob:
http://www.roblox.com/Build-Tool-v3-item?id=41868315 |
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| 07 Feb 2013 11:06 PM |
@conner9 Ok, I'm not gonna concern myself with bug fixes here, but ideally v4 won't have any. I know what causes that bug. If you want to fix it, rename all yours parts to "BlobbyblobBuild_Player1" and then go into the tool and turn the variable online_mode to true (should be on one of the first five lines). That glitch is annoying, I know. I didn't care enough to fix it because I just don't build offline. However, I'm making v4 compatible as a plugin, and I'll be doing all my testing there, so expect it to build offline just fine.
Anyway, when you say "advanced edit mesh", what do you mean? If you add the mesh plugin, you can add meshes to bricks and change their texture, scale, etc. I don't really know what else you want. |
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| 08 Feb 2013 02:04 PM |
The thing that would be nice is edit CFrame.
Also, a GUI for the Workspace.
With the Workspace you get create scripts in game, and then put them into the model, which would help for me, so I don't have to go back and forth from studio to make my guns.
Thanks,
`The hooded shaggy |
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| 08 Feb 2013 07:51 PM |
@deadlyman6672 Err, it's been able to edit the CFrame all along. Have you used the tool? That's basically the main appeal to it.
I might make an explorer window. And potentially an online scripting tool, too. Those will just be really tough to code since I want it to have a equally good interface as studio, and with the Guis I can use, that will be challenging. I'll try, though. |
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| 14 Feb 2013 12:49 PM |
I've sent you messages about there, but I'll post m ideas, here too. At letas th ones I can remember.
QuickChange:
At the top of the dock, there will be a small dropdown menu in which you can select transparency, size, or an other property, then, when you click a brick, it becomes that property.
Insert Menu:
In the insert menu, you can insert any brick or mesh you like, in the settings menu, you will be capable of changing the default properties of each mesh an brick you want to insert. You will be capable of inserting all meshes and three different sizes of brick, a nromal brick, a 4x4x4 brick, and a plate. As well as trusses, you might even be able to insert ladders, you can change the height and width of the ladder too.
There should be a hot key such as shift + B for a standard new brick that appears on your head.
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| 14 Feb 2013 12:56 PM |
> Also, an edit CFrame GUI that is merged with teh reisze, drag, and rotate utilities. For example, a resize editor the the resize utility, a position editor for the drag utility, and rotation editor for the rotator.
> The ability to change increntments for the resize utility is buggy, when I try to make it 0.1 it just moves the brick.
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| 14 Feb 2013 06:08 PM |
I think it would be awesome!
-GuideHelper CEO of BoGu Studios. |
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| 16 Feb 2013 06:29 AM |
○Fixed CFrame. (If you place a block on another block that is already rotated, the block will automatically snap to the same rotation as the other block. The problem is, the CFrame doesn't follow it.) ○Maybe a Gui CFrame? ○Part making Gui, so you don't have to always clone. |
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