kdawg833
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| Joined: 22 Feb 2010 |
| Total Posts: 950 |
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| 28 Nov 2012 01:17 PM |
I'll be posting my updates here. To keep up with them, just check in every once and a while.
Only SA players should post here.
Next update:
Hidden space bars, you can purchase secret merchandise here, Deploy able jail, Revised shop layout, Asteroid Value increase, --Possibly a new system, A saving feature, A deploy-able command center, equipped with scanners, and possibly a shield generator. -- Only problem is defending other buildings.--
And more to be posted. |
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| 28 Nov 2012 02:15 PM |
| Cool. Cant wait to try em out. Im pretty pumpeds about the shield generator idea |
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hamma1
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| Joined: 17 Nov 2008 |
| Total Posts: 36 |
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| 28 Nov 2012 02:56 PM |
| Sounds awesome, a way to stop people destroying mining platforms would be good |
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Popy1234
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| Joined: 03 Oct 2009 |
| Total Posts: 2 |
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| 28 Nov 2012 03:02 PM |
| Possible able to choose alien races with special attributes or classes like an engineer to fix your ships. |
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hamma1
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| Joined: 17 Nov 2008 |
| Total Posts: 36 |
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| 28 Nov 2012 03:03 PM |
| Oh and maybe a savedata for lunari? |
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kdawg833
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| Joined: 22 Feb 2010 |
| Total Posts: 950 |
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| 28 Nov 2012 03:05 PM |
current update: Anti hacking lunari.
for those of you exploiters, head on over to my test server and try to exploit.
Tell me if my fix works. okai? --It's the cheat engine value change hax-- |
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| 28 Nov 2012 04:04 PM |
| Glad to see the me and my friends save idea on there, and sounds pretty cool about bars |
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maddog08
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| Joined: 20 Aug 2008 |
| Total Posts: 2093 |
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| 28 Nov 2012 04:10 PM |
| YES!!! Hes gonna put the command center i suggested for the game! :D |
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kdawg833
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| Joined: 22 Feb 2010 |
| Total Posts: 950 |
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| 28 Nov 2012 11:22 PM |
| maddog08, lots have suggested Command Center :P |
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| 29 Nov 2012 05:05 AM |
| how bout' deployable hangars that spawn ships? |
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| 29 Nov 2012 05:07 AM |
| popy has a good idea, How about custom skins for all the races, and also attributes and weapons and ships and deployab-... you get the point :D |
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| 29 Nov 2012 05:13 AM |
| also, it'd be a good idea to lock all the ships and deployable buildings so they cant be deleted, |
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| 29 Nov 2012 05:16 AM |
| derpatah, disregard my first and third comments |
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| 29 Nov 2012 05:46 AM |
| make the price of mining stations rise as you buy more, this should limit tycoons of murder |
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| 29 Nov 2012 07:32 AM |
i couldnt test it bec it was frends only
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| 29 Nov 2012 09:22 AM |
| can u make a update that the phaser upgrade will effect on ship guns too?? |
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| 29 Nov 2012 11:12 AM |
you should add in a deployable beacon (like you click somewhere on the map and a tower with a big light on the top of it (the light being the same color as your team) be a nice decoration for some custom built places i seen and a deployable wall and/or a landing pad
would be nice to see some sort of group/clan system i know theres teams but there still is teamkillers |
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| 29 Nov 2012 12:51 PM |
I was playing the test server for SA and discovered that the building tools (received from the Spawn able Workshop) are still present even after leaving the building and planet. I believe this to be a risk when it comes to over-persistent deleters, as they may go around deleting ships and other creations.
Basically, I recommend that when leaving/entering/touching a planets atmosphere, any hopper bins (including building tools) should be removed.
As well as this, there needs to be a script inputted to ensure only own spawned creations can be modified with the building tools. |
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| 29 Nov 2012 03:13 PM |
| Cant wait too see the command center |
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| 29 Nov 2012 06:25 PM |
| Any way to save progress in any Roblox game is highly valued by most players. This feature will be a great addition to S.A. |
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missings
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| Joined: 01 Apr 2012 |
| Total Posts: 22 |
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| 29 Nov 2012 09:16 PM |
the save feature sounds like a bad idea..... its gonna take the fun out of everything, when everyone is overpowered |
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| 29 Nov 2012 09:52 PM |
| If only own spawned creations can be destroyed then Guests and Narbs will spam the copy tools on bricks. Isn't it obvious? |
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| 29 Nov 2012 09:56 PM |
| I've got one, Vip: Exterminator, Kills all on the planet, and destroys all buildings, delay operable of course. |
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| 29 Nov 2012 10:01 PM |
| Here is my intelligent update suggestion. For now fix the ships and/or recreate how they work to make them easier to use. Second, Add the control center as you've planned. Third, Add a mapping system so "Team Planets" can be found far more easier. To the third suggest I suppose you could make that function purchasable. Fourth, anti-team kill script ( obviously). Fifth, Add a G.P.S system to go along with the Mapping System.Sixth, create defense systems such as fortresses, Automated non-team shooters or something similar that can be purchased for a significant price in the shop. Sixth, add Empire rulers, the person with the most lunari/kills exetra so that person is capable of giving orders or controling the fortress.Also,(for now) fix the glitches remove copy/paste tools (users spam copy them and delete ships) and create upgrades that are capable of defending structures such as the lunari mining platform. |
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