generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Roblox » Suggestions & Ideas
Home Search
 

Re: Server Intertwining

Previous Thread :: Next Thread 
mprodcer is not online. mprodcer
Joined: 04 Sep 2010
Total Posts: 35
14 Dec 2012 08:56 PM
by my idea i mean like being able to make one server connect to another so like builders can make a UNIVERSAL chat system or trade system, also allow comparing of lag and allowing players to just choose a less lagged server
Report Abuse
SGTalpha43 is not online. SGTalpha43
Joined: 29 Aug 2011
Total Posts: 1238
14 Dec 2012 08:58 PM
Um....I believe this would be extremely hard.

Merry Christmas
Report Abuse
mprodcer is not online. mprodcer
Joined: 04 Sep 2010
Total Posts: 35
14 Dec 2012 09:01 PM
good things dont come from simple work
Report Abuse
SGTalpha43 is not online. SGTalpha43
Joined: 29 Aug 2011
Total Posts: 1238
14 Dec 2012 09:02 PM
I mean so much work, it won't even be worth it.

Merry Christmas
Report Abuse
Firewarrior321 is not online. Firewarrior321
Joined: 09 Dec 2011
Total Posts: 3443
14 Dec 2012 09:03 PM
Ok. So how the hell do you propose to Roblox to implement it? Think before you post...this won't get much support from true forumers due to your neglect to make a full suggestion/solution.

~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail.
Report Abuse
pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
14 Dec 2012 09:05 PM
It wouldn't be hard to implement, the hardest part is latency.
Report Abuse
SGTalpha43 is not online. SGTalpha43
Joined: 29 Aug 2011
Total Posts: 1238
14 Dec 2012 09:07 PM
People think you snap your fingers and it'll be there...

If you fall, I'll be there. ~The Floor
Report Abuse
Firewarrior321 is not online. Firewarrior321
Joined: 09 Dec 2011
Total Posts: 3443
14 Dec 2012 09:11 PM
Eh. That's what it's like with mods :3 *click* *click* *banned* :3

~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail.
Report Abuse
jetfire227 is not online. jetfire227
Joined: 15 Feb 2009
Total Posts: 4751
14 Dec 2012 09:13 PM
maybe
Report Abuse
pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
14 Dec 2012 09:22 PM
"People think you snap your fingers and it'll be there... "


People think that adding new features to games would cause extreme lag, but in reality if coded and implemented well, the opposite can occur.
Report Abuse
SGTalpha43 is not online. SGTalpha43
Joined: 29 Aug 2011
Total Posts: 1238
14 Dec 2012 09:23 PM
Still it doesn't happen in a snap.

If you fall, I'll be there. ~The Floor
Report Abuse
mprodcer is not online. mprodcer
Joined: 04 Sep 2010
Total Posts: 35
14 Dec 2012 09:23 PM
wait, are you saying it could end lag? or just minimize it by a large portion?
Report Abuse
pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
14 Dec 2012 09:25 PM
"Still it doesn't happen in a snap."

Really, in all seriousness, it wouldn't be hard to implement this. As I said the hard part would be latency, or lag.
Report Abuse
mprodcer is not online. mprodcer
Joined: 04 Sep 2010
Total Posts: 35
14 Dec 2012 09:30 PM
ok i know a game that has this technology in existence called runescape. they use it to allow players to chat with their friends and clan, even if their on a diffrent server. however, they have found a way to minimize lag by allowing it to be used very cautiosly. Would making it a local script only lower lag? or maybe something such as a lag meter thingy that disables the feature until lag subsides?
Report Abuse
pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
14 Dec 2012 09:41 PM
Neither.
Report Abuse
Firewarrior321 is not online. Firewarrior321
Joined: 09 Dec 2011
Total Posts: 3443
14 Dec 2012 09:43 PM
^A lag meter that shuts downs chat systems would be very annoying. And how would if be measured? There is two people. One of them may have no lag, the other extreme lag. So do you shut it down or leave it be?



~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail.
Report Abuse
pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
14 Dec 2012 10:15 PM
Fire, most games use ping to measure lag.
Report Abuse
Mazara88 is not online. Mazara88
Joined: 26 Feb 2010
Total Posts: 382
14 Dec 2012 10:18 PM
I'm no computer guy, but wouldn't this cause even MORE lag with more peaople, more, bricks? Plus, how would people build on it? Really? If you do that to a city, how could you build?
Report Abuse
mprodcer is not online. mprodcer
Joined: 04 Sep 2010
Total Posts: 35
15 Dec 2012 10:51 AM
i gave three examples of how to build with it
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Roblox » Suggestions & Ideas
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image