mprodcer
|
  |
| Joined: 04 Sep 2010 |
| Total Posts: 35 |
|
|
| 14 Dec 2012 08:56 PM |
| by my idea i mean like being able to make one server connect to another so like builders can make a UNIVERSAL chat system or trade system, also allow comparing of lag and allowing players to just choose a less lagged server |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 08:58 PM |
Um....I believe this would be extremely hard.
Merry Christmas |
|
|
| Report Abuse |
|
|
mprodcer
|
  |
| Joined: 04 Sep 2010 |
| Total Posts: 35 |
|
|
| 14 Dec 2012 09:01 PM |
| good things dont come from simple work |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 09:02 PM |
I mean so much work, it won't even be worth it.
Merry Christmas |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 09:03 PM |
Ok. So how the hell do you propose to Roblox to implement it? Think before you post...this won't get much support from true forumers due to your neglect to make a full suggestion/solution.
~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail. |
|
|
| Report Abuse |
|
|
pugzy
|
  |
| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
|
|
| 14 Dec 2012 09:05 PM |
| It wouldn't be hard to implement, the hardest part is latency. |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 09:07 PM |
People think you snap your fingers and it'll be there...
If you fall, I'll be there. ~The Floor |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 09:11 PM |
Eh. That's what it's like with mods :3 *click* *click* *banned* :3
~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail. |
|
|
| Report Abuse |
|
|
| |
|
pugzy
|
  |
| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
|
|
| 14 Dec 2012 09:22 PM |
"People think you snap your fingers and it'll be there... "
People think that adding new features to games would cause extreme lag, but in reality if coded and implemented well, the opposite can occur. |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2012 09:23 PM |
Still it doesn't happen in a snap.
If you fall, I'll be there. ~The Floor |
|
|
| Report Abuse |
|
|
mprodcer
|
  |
| Joined: 04 Sep 2010 |
| Total Posts: 35 |
|
|
| 14 Dec 2012 09:23 PM |
| wait, are you saying it could end lag? or just minimize it by a large portion? |
|
|
| Report Abuse |
|
|
pugzy
|
  |
| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
|
|
| 14 Dec 2012 09:25 PM |
"Still it doesn't happen in a snap."
Really, in all seriousness, it wouldn't be hard to implement this. As I said the hard part would be latency, or lag. |
|
|
| Report Abuse |
|
|
mprodcer
|
  |
| Joined: 04 Sep 2010 |
| Total Posts: 35 |
|
|
| 14 Dec 2012 09:30 PM |
| ok i know a game that has this technology in existence called runescape. they use it to allow players to chat with their friends and clan, even if their on a diffrent server. however, they have found a way to minimize lag by allowing it to be used very cautiosly. Would making it a local script only lower lag? or maybe something such as a lag meter thingy that disables the feature until lag subsides? |
|
|
| Report Abuse |
|
|
pugzy
|
  |
| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
|
| |
|
|
| 14 Dec 2012 09:43 PM |
^A lag meter that shuts downs chat systems would be very annoying. And how would if be measured? There is two people. One of them may have no lag, the other extreme lag. So do you shut it down or leave it be?
~Noob...Hater; noob..Wait, hater! No, noob...eh, I dunno. They both fail. |
|
|
| Report Abuse |
|
|
pugzy
|
  |
| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
|
|
| 14 Dec 2012 10:15 PM |
| Fire, most games use ping to measure lag. |
|
|
| Report Abuse |
|
|
Mazara88
|
  |
| Joined: 26 Feb 2010 |
| Total Posts: 382 |
|
|
| 14 Dec 2012 10:18 PM |
| I'm no computer guy, but wouldn't this cause even MORE lag with more peaople, more, bricks? Plus, how would people build on it? Really? If you do that to a city, how could you build? |
|
|
| Report Abuse |
|
|
mprodcer
|
  |
| Joined: 04 Sep 2010 |
| Total Posts: 35 |
|
|
| 15 Dec 2012 10:51 AM |
| i gave three examples of how to build with it |
|
|
| Report Abuse |
|
|