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| 08 Dec 2012 06:52 PM |
This should choose a map I built and put in lighting. (Script: for i = 1, Amount do P = game.Lighting.Pad:Clone() P.Parent = MapS.Spawns wait() P.Part.CFrame = CFrame.new(center.x+math.sin(math.rad(360/steps*i))*Spawn_Radius,center.y,center.z+math.cos(math.rad(360/steps*i))*Spawn_Radius)*CFrame.fromEulerAnglesXYZ(0,math.rad(360/steps*i)+math.rad(360),0) P.Top.Position = P.Part.Position + Vector3.new(0,0.1,0) table.insert(Spawns, P) end
But I will only work for scripts that build the map when told to. |
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| 08 Dec 2012 07:16 PM |
"scripts that build the map when told to"
Please explain so people understand |
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| 08 Dec 2012 08:15 PM |
| Sorry I was eating when I wrote that. I meant Terrain Generation Scripts. |
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