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| 08 Dec 2012 05:21 PM |
| A level 1 dispenser gives 40 metal every 5 seconds so it would only give 20. IT adds 20 I think per level, so level 2 would only give 30 and level 3 would only give 40. |
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sdfgw
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chicka123
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| 08 Dec 2012 05:23 PM |
| Depending on placement, engineer. |
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| 08 Dec 2012 05:23 PM |
scout
he could probably stay on top of a building or something and the zombies would have way too much difficulty getting him
also
he can carry bonk |
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snakehunt
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| 08 Dec 2012 05:25 PM |
Pyro.
DAT AX AND FLAMETHROWER. |
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| 08 Dec 2012 05:26 PM |
@Sd
IT would be way to easy if it was normal. The point of the challenge is to make things hard as heck. |
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sdfgw
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| 08 Dec 2012 05:27 PM |
@phil:
well i don't see what the point is of deciding the best class is if we're nerfing one of them
in any case if there are enough zombies EVENTUALLY they'll take the sentry / engie out
unless everybody was engineer in which case ok yeah zombies got nothing |
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| 08 Dec 2012 05:29 PM |
@Sd
The reason I nerfed the dispenser is because it would be a way to get infinite ammo, therefore making for infinite survival time if you just stood next to it forever. |
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sdfgw
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| 08 Dec 2012 05:30 PM |
oh yeah that's a point
engie + pyro = firewall |
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| 08 Dec 2012 05:31 PM |
This idea seriously makes me want a COD zombies mode rip-off for TF2.
I seriously don't find MvM very interesting because either the rounds are too easy to painfully hard. |
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