Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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| 06 Dec 2012 10:15 AM |
c = Instance.new("ManualSurfaceJointInstance",Workspace.Player1) Shouldn't that crash just that one person, or does it have to be somewhere in the player? When I do that it crashes the whole game.
~To heck with ponies, I want an airship! |
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| 06 Dec 2012 10:18 AM |
I think they fixed it.
You could always use:
while true do end |
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| 06 Dec 2012 10:30 AM |
create/clone a script into a player object with
while true do end |
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Monkey727
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| Joined: 12 Jan 2009 |
| Total Posts: 969 |
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| 06 Dec 2012 10:52 AM |
| I think it needs to be a LocalScript to crash only one player. |
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| 06 Dec 2012 11:25 AM |
U guys make me sick.
When someone enters a game, they expect good sound, good graphics, a good story and for it to be obviouse what they are supposed to do.
(No, there is nothing that anybody can say to you, or do to you, which makes it OK. It is a Hollywood Fantacy that revenge is a good thing. Revenge is ALLWAYS bad in RL, and will make YOU feel bad; not the other person. Read your frigging bible!)
Not an un-expected crash, which they think might be their comps fault or Roblox's fault. Most programmers are writing code all day trying to make their comp NOT crash.
You guys don't 'get it'.
Sorry, but your post just turned my stomach, BJC
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Monkey727
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| Joined: 12 Jan 2009 |
| Total Posts: 969 |
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| 06 Dec 2012 11:38 AM |
@BJCarpenter,
Who said it was crashing just random people?
This can be used to 'ban' people from entering your game - Helpful to stop exploiters (Not that there is much anymore), and other people you don't want playing your game. |
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| 06 Dec 2012 01:33 PM |
| 'repeat until nil' is shorter. |
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