nairb
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| Joined: 14 Dec 2007 |
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| 02 Dec 2012 09:38 PM |
Here are some suggestions to improve the acrobatic abilities of our characters.
1. Double Jump (Without Tool/Scripting), could allow for more creative ventures in obstacle courses, like wide gaps to double jump across.
2. Characters should take longer to relax after jumping. Eh, I take a personal account as to why I am suggesting this. It's easier to farm in some RPGs if this is put in, because you take damage if you relax your arms.
3. Olden days wallwalking is brought back as hand gripping, original idea was forgotten so I am bringing it back.
4. Creators can toggle on or off the ability to jump on other users and blox them.
5. Also, in the same vein as 4, creators can toggle on or off the ability to form a tower of ROBLOXians with more grace than currently available. When this is toggled on, a cooperative group of ROBLOXians can throw the bottom-most ROBLOXian to the top. This is done by jumping onto the base of the tower of ROBLOXians.
Are there any other jumping suggestions? Are there ideas to improve the suggestions already there? Leave your feedback or your support (or a reason why you don't support, according to this subsection's rules) down below. |
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slmnemo
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| Joined: 24 Aug 2010 |
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| 02 Dec 2012 10:33 PM |
| Characters already have too long of a "reload" after their jumps. |
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nairb
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| Joined: 14 Dec 2007 |
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| 02 Dec 2012 11:01 PM |
I will return, let me go back to farming the RPG I mentioned earlier.
@Randomnessu
Actually, they don't. The moment I land, I immediately relax my arms, taking damage. |
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nairb
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| Joined: 14 Dec 2007 |
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| 03 Dec 2012 12:25 AM |
| I think this is the first time I suggested multiple suggestions. |
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slmnemo
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| Joined: 24 Aug 2010 |
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| 03 Dec 2012 01:01 AM |
| Relax should also mean your arms have to be down or sideways to jump, and perfectly 180 degrees. |
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nairb
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| Joined: 14 Dec 2007 |
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| 03 Dec 2012 03:11 PM |
@slmnemo
I like this! Maybe this should be user-specific, like a character setting. |
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nairb
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| Joined: 14 Dec 2007 |
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| 03 Dec 2012 04:49 PM |
I should keep a tally of how many suggestions received a vote of support.
1 (Double Jump without tools or scripting): 0
2 (Longer Relaxing times, addon for custom relaxation animations installed): 1
3 (Hand Gripping): 2
4 (Mario style bloxxing toggle): 0
5 (Organized tower formations toggle): 2 |
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| 03 Dec 2012 04:54 PM |
| I disagree with all off these ideas. I'm gonna just tell why I disagree with number two. Stamina would ruin some games that already exists that include escaping something and would actually kind of ruin Roblox stamina is an eh idea. |
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nairb
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| Joined: 14 Dec 2007 |
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| 03 Dec 2012 05:00 PM |
@Dallitasii
I never said anything about stamina. Nor did I mention stamina in Idea Number 2. Where you are getting this from I have no idea. Also, why all of them? |
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| 03 Dec 2012 05:15 PM |
| Oh I understand what you mean now... I still disagree with all of them. Wall walking would mess up a lot of modern games because they're not made for wall walking. double jumping would defeat the purpose of most realistic games. Jumping increased reload time would ruin a lot of obstacle courses and make it harder. Bloxing people is like a fighting style what is the purpose of building when you can just use that? Making a tower of Robloxians would be something I want scripted and would defeat the purpose of building. |
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| 03 Dec 2012 05:22 PM |
| No one can jump on thin air. |
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nairb
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| Joined: 14 Dec 2007 |
| Total Posts: 12396 |
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| 03 Dec 2012 10:43 PM |
@quicktroop
1. Like I messed up "modern games" when I was new 3-5 years ago with my wall walking skills. Also, what I suggested is called "hand gripping". Completely different from the wall walking ability of the olden days. Also, many other scripting changes broke many other games, this is no different. Creators build around obstacles (and not just the ones in courses), that's what got them on the front page to begin with.
2. Maybe creators can gain the option to toggle this on or off, like Suggestions 4 and 5.
3. I don't mean increased cool-downs before jumping again, I mean less damage taken from monsters or giant monsters by repeatedly jumping over and over again by having the arms take longer to bring themselves down. Also, jumping cool downs are not affected by the relaxing of the arms, in fact you can speed it up by jumping up stairs.
4. Have you ever heard of, or read the book "The Art of War" by Sun Tsu? Bloxxing is just another form of combat, and combat is the product of war. Not all combat games are "Build then blox" games. Mario-style jumping is another form of combat that creators can toggle on or off, much like making an organized tower of ROBLOXians is a form of art and teamwork.
5. At one point, an admin said that separate options can be toggled during normal game play. Scripting is at least inconvenience, at worst impossible for the casual, game playing audience. ROBLOX is inventing a new way for users to understand scripting, so hopefully it will alleviate problems involving scripting to the casual audience.
6. How would this ruin building? If anything, more jumping means more creativity when it comes to building. You can organize a tower of ROBLOXians to reach a lofty height to finish a building project, for example.
Still disagree? Then I will type a tempest storm. I will type enough to make a college professor give me an A+ in creative writing. I learned a lot in my five years of playing, from my first suggestion that I made many a year ago. (Artifact here: http://www.roblox.com/This-was-an-artifact-from-when-the-forums-scolded-item?id=1888208)
@quicktroop
Not now, anyway. There are tools and scripts now, and if double jumping without them are implemented, then it will be possible. |
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nairb
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| Joined: 14 Dec 2007 |
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| 04 Dec 2012 01:17 PM |
Wow... what a terrible error.
My mistake was that I primed two responses toward quicktroop, when I only wanted one.
The first response, the one with the long paragraphs, was aimed at DallitasII.
@DallitasII
The long paragraphs were meant for you, not quicktroop. |
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nairb
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| Joined: 14 Dec 2007 |
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| 04 Dec 2012 03:38 PM |
Now then, to fix the targeting error.
@DallitasII
"1. Like I messed up "modern games" when I was new 3-5 years ago with my wall walking skills. Also, what I suggested is called "hand gripping". Completely different from the wall walking ability of the olden days. Also, many other scripting changes broke many other games, this is no different. Creators build around obstacles (and not just the ones in courses), that's what got them on the front page to begin with.
2. Maybe creators can gain the option to toggle this on or off, like Suggestions 4 and 5.
3. I don't mean increased cool-downs before jumping again, I mean less damage taken from monsters or giant monsters by repeatedly jumping over and over again by having the arms take longer to bring themselves down. Also, jumping cool downs are not affected by the relaxing of the arms, in fact you can speed it up by jumping up stairs.
4. Have you ever heard of, or read the book "The Art of War" by Sun Tsu? Bloxxing is just another form of combat, and combat is the product of war. Not all combat games are "Build then blox" games. Mario-style jumping is another form of combat that creators can toggle on or off, much like making an organized tower of ROBLOXians is a form of art and teamwork.
5. At one point, an admin said that separate options can be toggled during normal game play. Scripting is at least inconvenience, at worst impossible for the casual, game playing audience. ROBLOX is inventing a new way for users to understand scripting, so hopefully it will alleviate problems involving scripting to the casual audience.
6. How would this ruin building? If anything, more jumping means more creativity when it comes to building. You can organize a tower of ROBLOXians to reach a lofty height to finish a building project, for example.
Still disagree? Then I will type a tempest storm. I will type enough to make a college professor give me an A+ in creative writing. I learned a lot in my five years of playing, from my first suggestion that I made many a year ago. (Artifact here: http://www.roblox.com/This-was-an-artifact-from-when-the-forums-scolded-item?id=1888208)"-My error response to quicktroop. |
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nairb
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| Joined: 14 Dec 2007 |
| Total Posts: 12396 |
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| 04 Dec 2012 05:02 PM |
| If you want another list of suggestions, see Fair Trial, my list of suggestions relating to the punishment system. |
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| 04 Dec 2012 05:05 PM |
no no no no no
jumping should be a simple jump and no gimmicky crap because i would hate to have to adjust every game i ever made around the new jump features |
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| 04 Dec 2012 05:08 PM |
| 3and 5 the other ones are wierd :/ |
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nairb
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| Joined: 14 Dec 2007 |
| Total Posts: 12396 |
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| 04 Dec 2012 05:09 PM |
@sensationist
How are these gimmicky? Do you want all of them to have a toggle on/off feature to avoid the gimmicks? I can addon to the list if so. |
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| 04 Dec 2012 05:11 PM |
| yes, there should be a toggle to it |
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| 04 Dec 2012 05:13 PM |
1.Scriptable 2.Scriptable 3.Scriptable 4.Scriptable 5.Scriptable |
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nairb
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| Joined: 14 Dec 2007 |
| Total Posts: 12396 |
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| 04 Dec 2012 05:15 PM |
@coldbloodedkiller9
"5. At one point, an admin said that separate options can be toggled during normal game play. Scripting is at least inconvenience, at worst impossible for the casual, game playing audience. ROBLOX is inventing a new way for users to understand scripting, so hopefully it will alleviate problems involving scripting to the casual audience."-My response to "Scriptable". |
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