Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 04 Dec 2012 01:12 PM |
Well,
Check this out - http://i.imgur.com/XO3P2.jpg
I want to move away from people adding GUIs everywhere and try to consolidate and help with placing stuff well and cohesive. As you can see in the image, there is a top bar. The idea behind the top bar is that it's the place to put all your root level stuff. To make it cohesive, I will be providing an API to see
Game:GetService('GuiService'):AddButtonToMenuBar(btnName, guiToShowWhenClicked)
This will create a button in the same style as existing ones and will provide the functionality. And the top bar can become full, so it will support X buttons atmost before filling up. The top right PlayerList button will hide/show the playerlist. The blue button is called 'Store' but I won't tell what it's all about.
Still deciding where the health bar should go.
~Sorcus |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Dec 2012 01:17 PM |
That's, nice..
I believe the health bar should, instead of being a gui, you should enable us to view our own humanoid tag. |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 04 Dec 2012 01:18 PM |
Will we be able to create those messages in the chat? (For killfeeds and such)
Also, will this only be for the iPad or for all devices?
"All of roblox acts childish. We only stand out because we're professionally childish." - ArceusInator
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| 04 Dec 2012 01:18 PM |
Cool!
I think health bar should be somehow combined with the jump button or the playerlist. Or maybe just show the player's own health above their head? |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 04 Dec 2012 01:19 PM |
How do you want too see your health when you're zoomed in, if the bar is above your head?
"All of roblox acts childish. We only stand out because we're professionally childish." - ArceusInator
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Dec 2012 01:20 PM |
"How do you want too see your health when you're zoomed in, if the bar is above your head?"
>people using first person mode on an iPad
LOL |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 04 Dec 2012 01:21 PM |
Everything is possible, lol.
"All of roblox acts childish. We only stand out because we're professionally childish." - ArceusInator
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| 04 Dec 2012 01:22 PM |
| Oh, also on the topic of the iPad update, I think we should be able to see how the ipad is tilted. It would be great for games like that one marble ride that's impossible to play because of the controls. |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 04 Dec 2012 01:23 PM |
They could start with giving us a way to find out if the player is using an iPad or a PC.
"All of roblox acts childish. We only stand out because we're professionally childish." - ArceusInator
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| 04 Dec 2012 01:25 PM |
That looks quite cool.
Will we be able to send data to the chat GUI? (Like the example of someone getting blown up with the RPG) |
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| 04 Dec 2012 01:26 PM |
"They could start with giving us a way to find out if the player is using an iPad or a PC."
UserInputService is supposed to be in the iPad update. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 04 Dec 2012 01:30 PM |
Game:GetService('UserInputService').TouchEnabled
You are welcome.
~Sorcus |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 04 Dec 2012 01:30 PM |
<3333333
"All of roblox acts childish. We only stand out because we're professionally childish." - ArceusInator
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| 04 Dec 2012 01:31 PM |
Any games that have a few GUIs won't be playable.
- thedestroyer115 |
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| 04 Dec 2012 01:32 PM |
Will we be able to send data to the chat GUI? (Like the example of someone getting blown up with the RPG)
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 04 Dec 2012 01:33 PM |
| Store: in-game Game Pass purchases? |
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| 04 Dec 2012 01:34 PM |
OT: Sorcus, your character is so ugly.
- thedestroyer115 |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 04 Dec 2012 01:49 PM |
SORCUS YOU NOOB
THIS SHOULD BE IN SCRIPTERS |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 04 Dec 2012 01:50 PM |
| This.... is... in scripters... |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 04 Dec 2012 01:50 PM |
| sorry I thought this was a different subforum |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Dec 2012 01:50 PM |
| Can we agree that the health bar be over the player's head? |
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| 04 Dec 2012 02:02 PM |
| At the very least, wouldn't some scheme putting the health bar above the tool belt make more sense, since like this, it's wasting all the space beneath the tool bar? And just, generally smaller? |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Dec 2012 02:11 PM |
| What happens to the health bar when a player opens up the backpack? |
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