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| 02 Dec 2012 07:47 PM |
Is there any way that I can force a player to stay in a vehicle seat?
I'm thinking of duplicating the weld of the seat when they jump, but i'm concerned that might remove the vehicle seats functions.
Does anyone has a reliable way of doing this? |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 02 Dec 2012 07:49 PM |
| Duplicate it when they sit on it, and they can't jump out of it. At least that's how I think it works... |
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Rindled
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| Joined: 04 Jul 2012 |
| Total Posts: 27 |
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| 02 Dec 2012 07:50 PM |
When you duplicate the Weld, rename it to something different so that the vehicle can't remove it.
|Paradoxical|
I shun thy heathen, dost thou not know that flames will devour thy mind? |
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| 02 Dec 2012 08:04 PM |
| Is the seat's job is kidnapping people? THIS IS ILLEGAL! :p |
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| 02 Dec 2012 08:14 PM |
@vampire
Nope. I'm using it for race related things. |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 02 Dec 2012 08:18 PM |
| Weld them. Remove the animation. Try it. |
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| 02 Dec 2012 08:40 PM |
I have had this problem, I just made a script so when they jumped out they would die. You could try a Humanoid.Changed event and if the event was they jumped it could just set their humanoid's sit bool back too true.
I wish roblox would add a LockSit Enum like they have with the CameraMode. |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 02 Dec 2012 08:41 PM |
| repeat game.Workspace[yolo].Humanoid.Jump = false until blablah not sitting |
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