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Re: Is raycasting faster on terrain?

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mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
30 Nov 2012 05:59 PM
Since it's voxel based, is there some sort of optimization that is done?

~Monica mustyoshi mustyoshi mustyoshi mustyoshi
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Nov 2012 06:02 PM
Why would it matter?
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mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
30 Nov 2012 06:14 PM
Just wondering really.

~Monica mustyoshi mustyoshi mustyoshi mustyoshi
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
30 Nov 2012 06:17 PM
Tenal is so optimistic.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Nov 2012 06:25 PM
@booing
I don't really think so.
To me it just seems like people care too much about efficiency. Even Sorcus agrees, 0.001 seconds difference doesn't matter.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
30 Nov 2012 06:26 PM
It does when you're working with tight loops and AI's.

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DannyCore is not online. DannyCore
Joined: 25 Apr 2012
Total Posts: 990
30 Nov 2012 06:26 PM
tenal please.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Nov 2012 06:33 PM
How about "dannycore please."?
People like you get too caught up in script efficiency, and worst of all, you all keep bothering me and telling me to get out even though I am perfectly complying with the rules of this forum.
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signuser is not online. signuser
Joined: 05 Oct 2012
Total Posts: 28
30 Nov 2012 06:36 PM
tenal your cool
their just mean
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DannyCore is not online. DannyCore
Joined: 25 Apr 2012
Total Posts: 990
30 Nov 2012 06:36 PM
just sayin', tenal.

every second counts for some users..
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lucas668 is not online. lucas668
Joined: 18 Jun 2008
Total Posts: 6183
30 Nov 2012 06:49 PM
Sometimes the efficiency is necessary.

Regarding the topic, my money is on the devs being lazy so no.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
30 Nov 2012 06:51 PM
It matters to me because my computer stinks.
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shred1894 is not online. shred1894
Joined: 30 Aug 2009
Total Posts: 6515
30 Nov 2012 07:02 PM
Efficiency is important, not everyone has a machine with a quad core I7 that is overclocked and liquid cooled.

S-1894>(Supreme_Commander_of_Advanced_Zero)
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DannyCore is not online. DannyCore
Joined: 25 Apr 2012
Total Posts: 990
30 Nov 2012 07:08 PM
@shred

now that there is just mean :(
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Nov 2012 07:24 PM
Obviously, but efficiencies are blown out of proportion.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
30 Nov 2012 07:28 PM
No.
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Aerideyn is not online. Aerideyn
Joined: 16 Jan 2010
Total Posts: 1882
30 Nov 2012 07:40 PM
well there are optimizations, voxel rendering (not "Boxels" as in minecraft or roblox which polygonise their voxels for rendering but pure voxel rendering) works on ray-casting through a volume to determine what colour a pixel should be.

They can do it frighteningly fast so i assume if speed really meant that much to roblox they could implement some of the well researched algorithms to speed things up a bit.

But honestly.. unless you are casting a million rays per frame it probably isn't worth it.
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
30 Nov 2012 08:39 PM
@Tenal
a) The original poster specifically said it was curiosity, not efficiency, that drove the question.
b) Although I do agree with you that these things are often blown out of proportion, you are breaking the rules. Right now. You are derailing this thread with irreverent flaming.
c) Sorcus is a horrible person to cite for efficiency.

[[There is no place like ~]]
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BJCarpenter is not online. BJCarpenter
Joined: 04 Nov 2008
Total Posts: 4416
30 Nov 2012 08:57 PM
Rays "hit" Terrain, with FinfPartOnRay, but, as Part Name is just "Terrain", u don't know what type of Terrin, could be water. u gotta ask if ur AI is Swimming.

Also Ray hits the inside of the surface of the water, as it leaves water.

I would bet no difference, except that is is pretty empty inside Terrain; nothing to hit.

Brian
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
01 Dec 2012 01:09 AM
Tenal, have you noticed, every thread you post on or create here becomes an argument?

Have you ever thought...why...it becomes an argument?

Have you ever considered leaving Scripters?
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
01 Dec 2012 01:25 AM
No one is allowed to leave. You know that.
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
01 Dec 2012 02:30 AM
Oh yeah, I forgot, we eat them instead now...
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
01 Dec 2012 03:58 AM
@sn0x
The reason why threads I post on turn into arguments is because people similarly minded like you and 129k keep trying to find ways to argue with me. All I'm doing is expanding discussion, and my post was completely of innocence until DannnyCore's reply. You really need to look both directions, because it seems like you are often failing to do so.
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129kqqingcuzbanned is not online. 129kqqingcuzbanned
Joined: 25 Sep 2012
Total Posts: 352
01 Dec 2012 01:16 PM
^

stop pitying yourself
you're telling me to "leave" in threads
and then an argument appears.
it's all you, not us
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
01 Dec 2012 01:39 PM
I have to agree with 129K. I have been spectating your battles.

- thedestroyer115
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