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Re: PlayerAdded event - lag?

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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:19 PM
Hello.

My place can crash after it has been up a long time (like 6 hours). I dont know why, but people report it happens like 10 seconds after a new player joins - a huge lag spike is first.

I checked all my scripts for playeradded events. I came on a total of 5, thats not much, and they also don't have excessive power code to run.

Anyone knows if PlayerAdded can cause a lag spike? Or a player joining at all?
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
01 Dec 2012 12:20 PM
Do you have a lot of local script/bricks?
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abaw7 is not online. abaw7
Joined: 23 Oct 2009
Total Posts: 745
01 Dec 2012 12:21 PM
Or do you have a while true do loop with out the wait()?
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:22 PM
The brick ammount rises, but I cannot say that it is "a lot". My servers start with around 7k bricks... and rising bricks is pretty hard for players, even over a long time...

Not a lot of localscripts too. Not when you join at least, the most ammount gets in after you have started playing.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:22 PM
Abaw, please, I know you want to help but I'm not a noob.
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
01 Dec 2012 12:23 PM
Well localscripts run off the player's computer so if there is enough localscripts it could crash people with low RAM.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:25 PM
Please read my post, the whole server crashes.
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abaw7 is not online. abaw7
Joined: 23 Oct 2009
Total Posts: 745
01 Dec 2012 12:26 PM
He's talking about the place crashing, not just a player which means it must be server sided. And a while true do loop is a type of loop that never ends but with out a wait() in the loop it crashes the server.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:27 PM
*facepalm*

Abaw, I know that, and if that would be in a script my server would crash after one player would have joined.
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
01 Dec 2012 12:28 PM
How large are the servers? It could be due to just the amount of players and the server cannot handle all the stuff for each player.
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Monkey727 is not online. Monkey727
Joined: 12 Jan 2009
Total Posts: 969
01 Dec 2012 12:29 PM
I was about to facepalm too. :o

Hmm, What do your 5 playeradded events actually do?
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abaw7 is not online. abaw7
Joined: 23 Oct 2009
Total Posts: 745
01 Dec 2012 12:29 PM
So, it is crashing after a number of people joins. Any idea as to the max number of players and is this repeatable?
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:33 PM
No, because it also happens when (example) one player is online and another one joins.

They don't do a lot actually, what they do doesnt really matter - they most of the time run a small for loop on a small ammount of children and manipulate the instances in there...

Maybe its because its all at the same time.
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Monkey727 is not online. Monkey727
Joined: 12 Jan 2009
Total Posts: 969
01 Dec 2012 12:37 PM
Possibly,

I've never really come accross this before, So I cannot really help.

Perhaps try and add some waits in so the code isn't all running at the same time, Or merge the scripts together if possible.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:39 PM
I'm gonna try that.
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Monkey727 is not online. Monkey727
Joined: 12 Jan 2009
Total Posts: 969
01 Dec 2012 12:44 PM
Alright. I hope it works, Your stranded game looks quite good.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
01 Dec 2012 12:45 PM
Thank you! I will post on here the outcome (tomorrow)
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FreeToTake is not online. FreeToTake
Joined: 21 Apr 2010
Total Posts: 1827
01 Dec 2012 01:37 PM
Add a debounce. I had the same problem a couple days ago and debounce seemed to work :P
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
02 Dec 2012 04:59 AM
It's not running like 30 times, I have a "chat" in it that chats when a new player hops on, that only runs one time ;)
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