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| 29 Nov 2012 10:10 PM |
| To insert a value into a player when they touch something, And then remove it when they untouch it? |
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| 29 Nov 2012 10:14 PM |
Touched event Instance value end(s)
TouchEnded event Remove value end(s)
¤¤ †KMXD† ¤¤ |
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| 29 Nov 2012 10:20 PM |
| I dont know how to use touch ended -.- |
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| 29 Nov 2012 10:21 PM |
part.TouchEnded:connect(function() --code end)
~ Moo logic = logical logic ~ |
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| 29 Nov 2012 10:27 PM |
Like this?
function onTouch(part) --Code end part.TouchEnded:connect(function() --code end) script.Parent.Touched:connect(onTouch)
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| 29 Nov 2012 10:28 PM |
or if you rather
function onTouchEnded(part) -- not sure if part is even an actual thing, but I would assume its the thing that left the part. --code end script.Parent.TouchEnded:connect(onTouchEnded) --I dont like theese connection lines.
~ Moo logic = logical logic ~ |
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| 29 Nov 2012 10:29 PM |
function onTouch(hit) print("Touch") end hit.TouchEnded:connect(function() print("Untouch") end) script.Parent.Touched:connect(onTouch)
22:28:43 - Workspace.Part.Script:4: attempt to index global 'hit' (a nil value) 22:28:43 - Script "Workspace.Part.Script", Line 4 22:28:43 - stack end |
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| 29 Nov 2012 10:38 PM |
touching = false script.Parent.Touched:connect(function() touching = true end) script.Parent.TouchEnded:connect(function() touching = false end) |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 29 Nov 2012 10:39 PM |
| you ended your function too early |
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