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| 28 Nov 2012 04:43 PM |
OK SERIOUS BUISNESS TIME. (but not really all that serious because that's impossible for me.) I want to create a real Silent Hill experience with this roleplay, creepy atmosphere and survival and all. No, you cannot start with a fully loaded M16 and be able to fire a gun with utmost accuracy when it's the first time you've ever touched a gun. I want for everyone to have a different experience so I made different scenarios which will affect the roleplay for you. Only one character per scenario so first come first serve. The Scenarios will be found after the minimum amount of story I made so the thing has a horrible excuse for an intro but regardless. How your experience will go is included in the scenarios so enough about them. If you happen to meet up with a character you're scenarios will mix together making the experience harder for you. But you're together so.....go nuts.
Each scenario has a bogeyman a.k.a. a main antagonist (I.e. Pyramid Head) which is a manisfestation of all of your troubles. This monster runs into you a few times and if it spots you it will stop at nothing to end your laughable existance.
----------------------Table of contents I. Baby Intro II. Scenarios/ Enemies III. Rules IV. Character Sheet ------------------------
I. Baby Intro
That town, you can feel it pulling you towards it. Whether you grew up there, started your own family, or simply just took a vacation there something happened that imprinted itself in the deepest recesses of your mind and you simply cannot shake the feeling that you need to return. Eventually it nearly started to hurt to stay away from that town. It was a feelling like a medium sized rock was shoved into your ribcage and every few weeks another one was added. You couldn't take it anymore, you pulled up to that town Silent Hill. Maybe.....just maybe you can find what you're looking for here, or just find yourself.
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II. Scenarios/ Enemies
I will only list the first 3 enemies you can encounter along with the bogeyman, keep it a mystery oooooooh.
Route 1:(for this route you have to be a male in your 30's) Troubled Father - You had a family. Emphasis on had, your wife slowly was killed by tuberculosis. The last few days were the worst, she wouldn't stop coughing up blood until she died. You were overcome with grief and started dri.nking. Your 14 year old daughter tried to help you, until that night. Someone broke in, but of course you were drowning your sorrows at the b.ar. She was killed and the house was ransacked. That night was mostly a blur and you became the epitamy of pity on that day and the only friend you had left was the bo.ttle. One day in your significantly smaller apartment you recieved a phone call from your daughter.
"Dad....Dad, I'm still alive. That thug took me to Silent Hill....you have to come.....please" The line then died. Silent Hill? That was the town you're wife grew up in. You know it sounds crazy but....you decided to take the chance, you filled up your car printed out a map of silent hill and took what was ever in your wallet and you headed out. Please.....let her be alive.....please.
Enemies encountered in Troubled Father
Mannequin - A beast made of two pairs of legs with where the torso would normally be are stitched together. The lower half has feet and can run fairly fast while the upper legs have blunt stubs which they use to attack.
Little one - These monsters don't attack, they have the form of a small child and just stare at you. They tend to help father figures such as yourself but in turn if you get too close they let out a horrible wail that attracts enemies.
Bottle Scrapers - These enemies are humanoids completely covered in fl.esh no facial features or anything they're main form of attack the the broken bottle shards scattered across their body and the two bottles where their hands would normally be.
Your Bogeyman: The Family Man - This person is a silent figure, he largely resembles yourself except he wears pictures of your family all over his clothing, he carries a large sack which he uses to try and crush his victims, you swear you can hear feminine screams comming from the sack.
Route 2: The one that got away (be over 21 years of age) - Boy they were cute, you should ask them out. Yeah...yeah, wait.....crap. You're just on vacation in this dumb Silent Hill place, ah whatever maybe they're interested in a long distance relationship. You give them your number and they promise to call you back. You talk for a little and then depart, it's been 2 years since that day.
You come home from work and there's one single message on your machine. Out of curiosity you play it considering you never get calls anymore, you were never good with people. Let alone those of the oposite gender, something about incompatability eh, horoscopes are du-
"Hey......it's me, sorry about forgetting." Oh my god it's them. "I....just wanted to know if you were in the neighborhood, maybe we could hang out....go see a movie. Well.....augh crap, I gotta go no need to reply I'll just be waiting in that coffee shop where we met this saturday at uh.....around 7.....yeah 7. Ok see you then....maybe"
Wow....they're a bit awkward. Cute.....but awkward, being awkward is kinda cute though. Before you let your mind wander any more you pack your things and head out, good thing he called on wednesday at least.
Enemies encountered in The one that got away.
Lost - These enemies have blindfolds on their eyes and have open mouths with sharp teeth which is their main form of attack. The rest of their body is covered in flesh revealing no details or any type of difference between them.
Lu.st - These enemies have bandages around their face and wear revealing clothing they carry around improvised weapons such as a pipe or a 2x4. Some will even carry weak firearms. These enemies attack eachother and you but no other enemy, some sort of jealousy you imagine.
Happyness - These enemies look like dogs with huge scars near their mouth, when uninjured these dogs attack normally with fairly dull teeth not hurting too much, when they get seriously injured their head sp.lits apart revealing a large tooth colored spike that they will try to impale you with.
Your Bogeyman: The one that got away - This is the person....but they seem different they're carrying a gun and they're chasing you.....yelling "CoMe BaCk......I jUsT wAnT tO tAlK." and other things like that. His weapon changes throughout the story becoming more and less deadly at random intervals.
Route 3: Thanks for the heart to heart (any age above 15)- you hate hospitals, you've been in one since you were 5, it sucked. You won't sugarcoat it, you have Tachycardia a disease in which your heart speeds up at random intervals making you short of breath and sometimes stopping your breathing completely. On your 15th birthday you got the greatest gift of all....a new heart. After the transplant you felt like a new person except....the dreams....all you saw was blood and gore everywhere except for that one place, Silent Hill. Eventually these visions leaked into the real world and wherever you looked you were on the verge of puk.ing. You decided to head to that town, your parent's were generally concerned about you and drove you there. Heh, your parents or the literal pile of brains to you. Out of kindness you agreed. On the way there you fell asleep.
Ah....bad idea you saw your parents as a smushed pile of brains near the wreck of your car.....ah....your side jeez. You open your eyes and see that the dream is a reality except.....nothing looks horrible and you see your parents true bodies for the first time in....how long was it now? Heh....when did dad grow that beard? Wow, this is how bad it got you can make jokes at your parents grave. Well your not about to go back to goreland anytime soon so you clutch your side and walk into the town.
Enemies encountered in, Thanks for the heart to heart.
Cardiac - These are humanoid enemies with hands reaching into their chest, they are all dressed in nurse scrubs and they attack by opening their chest and shooting a blood colored acid. The stuff hurts but isn't fatal unless your hit by enough of it.
Sight - These enemies are normally clothed except that they have a giant eye instead of a face, these things shoot bloody tears towards your head, these don't hurt but it blinds you and then they'll attack with whatever they have, from their fists to a chainsaw they'll fight dirty to "see" your cor.pse.
Gift - These enemies, will drop small boxes and run away. They will attack with a small knife if you get too close, these "gifts" can either contain a health kit or a c4 explosive ready to blow. It's your call if you want to open these or not.
Your Bogeyman: The Giver - This person is wearing a trenchcoat with a huge hole where his heart should be. He wears a fencing mask and heavy gloves and boots. If he catches you more than 3 times he will shove his fist into your chest and tear out your heart. Giggling the entire time. Although if its the first time he catches you he will beat you up and little and leave. Be happy. You're alive for now.
Route 4: Queen Bee (You must be a female younger than 30 for this route)- You're on top of the world to everyone one else. You're pretty, talented, and have loads of money. Although you can feel your soul being sucked out of you. On the outside you're a fun loving, singer, all the women want to be you, all the men want to be with you. Your real personality is.....well jeez, you can't quite remember yourself. You hate it. But of course you need to keep Daddy's wallet full or else it'll be just like before, being covered in bruises and and miserable.
You return from a tour and send half of the profits to your dad and your just ready to curl up to a good book when you get a phone call. It's from....you....what?
"Hey.....me? Heh, yeah right me. I want you to play a show.....in Silent Hill, I've already sent you the money. It's a sizable amount." You look in your mailbag. W-WHAT, this this could be millions! You return to the line and immediatley accept the offer. She adds at the end "Don't fake anything.....just be yourself."
Enemies encountered in, Queen Bee
Greed - These enemies wear suits and carry around purses or briefcases depending on gender. They will open the briefcase and pull out a random item. Most of the time it is a weapon but on occasion it could be money, which in your case you can't get enough of. 3,000 a day keeps daddy away.
Abuse - These enemies resemble your father. They will leave you alone if you toss some money their way, otherwise they will beat you to death. A fine way to take out some rage.....but do you have the guts to stand up to him?
Talent - These are fairly simple enemies. They look like backup singers in varying dresses. They have microphones shoved into their mouths and they will release a terrible scream that actually hurts your body.
Your Bogeyman: The Puppeteer - This thing looks like a puppet himself, with wooden joints and a creepy smile, he wears a suit and uses razor wire to tear apart his victims. If he catches you he will play with you if you please him he will let you go maybe even give you a prize for a job well done.
Route 5: I'm not a kid anymore! (You must be old as or older than 15 and younger than 21 for this route) - Dangit mom! I'm older now! I don't need you! Augh what a drag! You slam the door behind you and get in the car. You drive off regardless of the rules. What a mistake. You actually are the one who takes her out. You have a single mother and you're always rebelling against her. You feel bad about it and apologize but still it doesn't stop for long. You drive past your house and your mom sees you and starts to follow you on foot.
This really ticks you off and you speed up, when she stops following you smirk and drive off again, you return 20 minutes later and find your mother isn't on the porch. You look around inside your small apartment but, she isn't there. You get worried when you see a note on the table.
"If you want her back. Go to Silent Hill. I'll be waiting. Love, Dad."
That de.adbeat took her. Jeez left about a year or two after you were born. Looks like you'll have to get her back. The guilt is starting to set in and you would feel horrible if he did anything to her. This is going to be a looooong night.
Enemies encountered in, I'm not a kid anymore!
Leech - This enemy looks like a leech and latches onto you feasting on you. One hurts and can kill if it stays on you but if your attacked by a horde you better run, you'll need 30 IV bags in about 2 seconds if they all attach to you. I think you get the rest.
Power - These enemies are are huge brutes that attack with their fists. They resemble a tank from L4D completely covered in fl.esh. Showing no features this monster is very dangerous.
Gratitude - These enemies look like extremely tired humanoids. Much like those zombie films you always watch these enemies will try to actually eat you. Doesn't feel very good.
Your Bogeyman: Mother&Father - It's.....them. They're trying to kill you! They look exactly like your parents but their faces are just huge holes and they carry an arsenal of weapons, ranging from firearms to fireaxes. These weapons slowly get more lethal the more you run into them.
(That's right only 5 routes, if you make up a good one you can use it to join.) ---------------------------
III. Rules
1. You are a troubled individual, act like it. Even if you have a moderately cheerful personality your character will have a hard time when asked about why they're here.
2. You are a human, you cannot survive 12 bites from a monster and still be able to run, let alone move. Your sanity will slowly degrade too. Oh yes no swinging a sledgehammer around willy nilly, you will get tired and you will die. Fun!
3. Romance....eh. If you can make it work, keep it PG13 thanks.
4. You will find weapons when I tell you that you find a weapon. You will not find a pistol after finding a shotgun, after fining a machete. Please, no one is that lucky.
5. Wait to be accepted please. Other members of the roleplay can accept you if I'm not here I trust their judgement if they read all of this.
6. Put "I'm ready" In your C.S. If your gullible and want to be rejected.
7. You read this far. High five! *smack*
------------------- You made it yay!
IV. Character Sheet
Na.me:
@ge:
Gender:
Appearance:
Personality:
Scenario: (this replaces your bio)
Bio: (if you're making up a route only)
Equipment: [Troubled Father - Map, Picture of wife and daughter. The one that got away - The person's number, cellphone. Thanks for the heart to heart - nothing. Queen Bee - Purse, with two things of your choice (no weapons or health items). I'm not a kid anymore! - cellphone, pocketknife (you've never had to use this thing before and it's extremely weak, no chopping off heads with it killer.)]
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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snakehunt
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| Joined: 22 Jun 2009 |
| Total Posts: 34463 |
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| 28 Nov 2012 05:09 PM |
OOF.
That heart to heart story got me, because I suffer from asthma... |
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| 28 Nov 2012 05:19 PM |
| I specialize in feels when I try. Thanks for the praise....I think? |
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| 28 Nov 2012 07:42 PM |
| (Well this is depressing.) |
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| 28 Nov 2012 08:26 PM |
(Ok,save me a spot(Scene). I'm planning on joining.) |
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| 28 Nov 2012 08:32 PM |
| (You probably don't have to worry about that, but is there a specific route you want me to save?) |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 28 Nov 2012 08:34 PM |
| Damn it, I love the idea.... |
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| 28 Nov 2012 08:36 PM |
| (@Code,yes,the one that got away.It's creepy to me and i like it!) |
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| 28 Nov 2012 08:39 PM |
| (@mel alrighty consider it saved. Hwen, then join there's still 4 routes left.) |
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| 28 Nov 2012 08:42 PM |
IV. Character Sheet
Na.me:
@ge:20
Gender:Female
Appearance:Light brown(Brunnette)Hair and blue eye's.About 5'9 feet tall and white skin.She's usually wearing a normal t shirt and jeans,although for the whole time,she'll be wearing a blue t-shirt with the words "Best Friends" on it and a black a Auropostal jacket and faded jeans with running shoe's. Hair is in a ponytail.
Personality:Is it alright if i develope her personality while i go? I will usually put a personality of a character and never really go by it.
Scenario: (this replaces your bio)The one that got away.
Bio: (if you're making up a route only)
Equipment: [Troubled Father - Map, Picture of wife and daughter. --The one that got away - The person's number, cellphone. --Thanks for the heart to heart - nothing. Queen Bee - Purse, with two things of your choice (no weapons or health items). I'm not a kid anymore! - cellphone, pocketknife (you've never had to use this thing before and it's extremely weak, no chopping off heads with it killer.)]
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| 28 Nov 2012 08:43 PM |
(Sorry,forgot the most important thing:Her name. Name:Juliana Mar (Julie for short.) |
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goku435
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| Joined: 21 Aug 2010 |
| Total Posts: 403 |
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| 28 Nov 2012 08:45 PM |
Na.me: Hiro
@ge: 17
Gender: Male.
Appearance: A samarai hat to cover my Hair,and fingerless gloves and A Blue shirt and Blue pants.
Personality: Silent.Rarly Talks. Unless if threat.
Scenario: The one that got away. (this replaces your bio)
Bio: (if you're making up a route only)
Equipment: Nothing. [Troubled Father - Map, Picture of wife and daughter. The one that got away - The person's number, cellphone. Thanks for the heart to heart - nothing. Queen Bee - Purse, with two things of your choice (no weapons or health items). I'm not a kid anymore! - cellphone, pocketknife (you've never had to use this thing before and it's extremely weak, no chopping off heads with it killer.)]
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| 28 Nov 2012 08:45 PM |
| (Accepted, if its not too much trouble can you change the age to 21, just so I can be at ease.) |
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goku435
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| Joined: 21 Aug 2010 |
| Total Posts: 403 |
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| 28 Nov 2012 08:46 PM |
Na.me: Hiro
@ge: 21
Gender: Male.
Appearance: A samarai hat to cover my Hair,and fingerless gloves and A Blue shirt and Blue pants.
Personality: Silent.Rarly Talks. Unless if threat.
Scenario: (this replaces your bio)
Bio: (if you're making up a route only)
Equipment: [Troubled Father - Map, Picture of wife and daughter. The one that got away - The person's number, cellphone. Thanks for the heart to heart - nothing. Queen Bee - Purse, with two things of your choice (no weapons or health items). I'm not a kid anymore! - cellphone, pocketknife (you've never had to use this thing before and it's extremely weak, no chopping off heads with it killer.)]
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| 28 Nov 2012 08:47 PM |
| (Oh wow, goku, sorry but that route was already taken. If you want a young character like that try. Heart to heart or I'm not a kid anymore!) |
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goku435
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| Joined: 21 Aug 2010 |
| Total Posts: 403 |
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| 28 Nov 2012 08:48 PM |
Na.me: Hiro
@ge: 17
Gender: Male.
Appearance: A samarai hat to cover my Hair,and fingerless gloves and A Blue shirt and Blue pants.
Personality: Silent.Rarly Talks. Unless if threat.
Scenario: Im not A kid Anymore! (this replaces your bio)
Bio: (if you're making up a route only)
Equipment: Pocket knife. [Troubled Father - Map, Picture of wife and daughter. The one that got away - The person's number, cellphone. Thanks for the heart to heart - nothing. Queen Bee - Purse, with two things of your choice (no weapons or health items). I'm not a kid anymore! - cellphone, pocketknife (you've never had to use this thing before and it's extremely weak, no chopping off heads with it killer.)]
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| 28 Nov 2012 08:51 PM |
(You sir, post very fast. I like it, I can tell you're new so I'll try to guide you along. Accepted regardless but if you want you can try to add more detail to the character, and maybe a last name. Not a bad structure though, all it needs is just a little more meat to it.)
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goku435
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| Joined: 21 Aug 2010 |
| Total Posts: 403 |
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| 28 Nov 2012 09:01 PM |
(I guess I better make my character.)
Na.me: Cole Demcher
@ge: 22
Gender: Male
Appearance: Cole has an average build and fair skin, He has hazel eyes and thick messy brown hair that sticks up slightly in a few locations It covers most of his head excluding his face. He wears a black longsleeved shirt with jeans and black and white checkered sneakers. He also wears a black coat that reaches to his ankles and it is secured by 3 belts. Out of laziness he only buckles the top one and he that it looks pretty cool when a strong wind is blowing. There is a small yellow crescent moon on the collar of the coat. He also wears a amulet with an emerald in the center, when you ask him about it he simply replies "It was a friends" and leaves it at that.
Personality: Since Cole doesn't see the gore world anymore he has a fairly cheerful personality, while when he is in the gore world he acts distant and very irritable. Cole likes to keep the mood light and the others he is traveling with happy. He does this by cracking dumb jokes and keeping a carefree lifestyle. He seems to get irritated when the people in his group fight. He also seems to get a kick out of teasing every girl he meets
Scenario: Thanks for the heart to heart.
Bio: N/A
Equipment: None |
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goku435
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| Joined: 21 Aug 2010 |
| Total Posts: 403 |
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| 28 Nov 2012 09:03 PM |
(Oh,and i forgot to add a donute necklace to Juliana ^^ ..Soo,when can we start? :D?) |
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