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| 28 Nov 2012 08:00 PM |
TGI Demands:
-Nerfed Demolisher -Less Demolisher Ammo -Possible Nerfed HammerHead -Fixed Elevator -Fixed gate Controls (Not just HCOM only) -Fixed Raider spawn
FEAR Demands:
-Complete Removal/Extreme Nerf of Officer Pistol -HEAVILY Reenforced Raider spawn, To prevent camping -A closer bomb -Removal/Nerf of the "5 TGI Script" (This will have an explanation if necessary) -Removal of bushes and Trees (I think this is not needed) -Removal of Radios (Once again, possibly not needed)
Demands to both sides::
-Raids Stop until Agreements are discussed, Met, and Certified.
TGI Demand Results:
Good impacts:
-90% of the HRs Agreed to have the Demolisher Nerfed -The Flag room Elevator issue was discussed -The raider spawn issue was discussed
Bad Impacts:
-The Director of War, and the Head of the meeting, both left due to lack of cooperation -The Director of War and others were bolted to the idea of keeping the Hammerhead. -Many people didn't respond to anything
Summary:
The Demolisher for the Officer Pistol deal is MOST LIKELY going to be done, at some point. The hammerhead may be staying, Since the Direcotr of War himself refuses to let it go. The idea of removing EVERYTHING came up, but was rejected massively.
The Demands we have given to TGI ARE NOT, Official. This meeting was commited without SONIC or Jason, and thus, the decisions are not final. The 6 Demands we have listed are only General ideas.
The meeting had too much lack of communication for the other 4-5 TGI demands to be given a final decision on. A new meeting will be held when everyone is ready for it.
Standby for more information, later.
(Posts allowed for TGI/FEAR Feedback)
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Ice1377
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| Joined: 16 Dec 2011 |
| Total Posts: 6432 |
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 28 Nov 2012 08:03 PM |
"-Less Demolisher Ammo"
We wanted the Demolisher completely gone. |
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| 28 Nov 2012 08:03 PM |
| Kidding me, they use more they have health glitchs, and they keep it extra guns, also they do things if we almost win. |
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| 28 Nov 2012 08:05 PM |
Smog, we'll look into the demand. We'll be having a seocnd meeting, as I said.
But in the meantime, can you get this shouted in TGI, or at least, put on the wall? |
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Mercified
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| Joined: 01 Nov 2011 |
| Total Posts: 25 |
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| 28 Nov 2012 08:05 PM |
| What does "nerfed" mean exactly? I'm new to this term. |
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Smog879
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| Joined: 15 Mar 2008 |
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| 28 Nov 2012 08:06 PM |
| @Slashed, I'd like to be included into this Meeting. Or at least speak to all of you personally sometime soon, either over XF, Steam, or in a ROBLOX Place. |
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| 28 Nov 2012 08:06 PM |
| Nerfed: To be less powerful |
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| 28 Nov 2012 08:06 PM |
| Heavily-reduced DMG, ammo, etc. |
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| 28 Nov 2012 08:07 PM |
| Smog, it can probably be arranged. We'll have to talk to SONIC, though. But I bet he'll agree to the idea. |
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Redsoxs4
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| Joined: 15 Jun 2011 |
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| 28 Nov 2012 08:10 PM |
| I just want there OP pistol gone and make the Raider's spawn more protected. |
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Neel664
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| Joined: 25 Oct 2011 |
| Total Posts: 575 |
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Redsoxs4
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 28 Nov 2012 08:11 PM |
I would like to be notified of the Meeting ASAP.
I have an XF, STEAM, and Skipe. PM's could work as well. |
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| 28 Nov 2012 08:11 PM |
tgi: remove op gun
fear: remove op gun
tgi: no
fear: no
ok |
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TinpotOps
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| Joined: 22 Jul 2012 |
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| 28 Nov 2012 08:11 PM |
These are all replies in ONLY MY OPINION: 1. Bomb can't be placed to get to easier access. It's already out in the open. you just have to work for it like we do at your base(s). 2. Okay, We can probably nerf the officer pistol. 3. Radios aren't leaving. They're for communication among officers. 4. Bushes and Trees are meant to be there for the "Swamp" look, if they're removed the base will look utterly bare-skinned (which is bad. =)). 5. I'd reinforce the raider spawn with barricades, so that the raiders could at least try to fight back some, instead of sitting like ducks inside their own base. 6. The 5 TGI script will NEVER be removed, it's a way to point out obvious empty server raiders, so that they cannot 'win' a raid without having 5 TGI there. It will obviously not be nerfed either, there is no negotiation for that subject. |
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Rysch
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| Joined: 04 Nov 2010 |
| Total Posts: 387 |
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| 28 Nov 2012 08:11 PM |
Things to be fixed at TGI's base
-Adding back of Sword Jump
-Complete Removal Of OP Pistol (Alliess spawn with this, From when I was raiding, Or TGI Officers were giving them out)
-A Script that only lets TGI Members stay on TGI Team (So they cannot switch to allies to keep the raid unofficial)
-Regular (Classic) Chat. So Members of the Raider team can communicate At further distances.
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Fixes at F.E.A.R. Base
-Reduce Ammo count, And Damage of Demolisher (It will stay)
-Removal of Uneeded bricks (To Reduce Lag)
-One Way Door (At the Raider spawn, So we cannot Spawn Kill)
-Reduced Ammo Count, And Damage of the Hammer-Head. |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 28 Nov 2012 08:12 PM |
| @Dec, I was thinking the EXACT samething. |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 28 Nov 2012 08:12 PM |
| Rysch, probably the most fair one. Rysch's one is it. |
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| 28 Nov 2012 08:13 PM |
Hmm okay.
二把手[[ƑƩΛɌ 2iC]] BrianK2355: The C&G Azn Emperor of the East 恐惧 |
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cpb1199
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| Joined: 30 Jun 2011 |
| Total Posts: 1557 |
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| 28 Nov 2012 08:13 PM |
| Then hopefully the pistol will be removed. |
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| 28 Nov 2012 08:13 PM |
"Removal of bushes and Trees"
If we remove these, we can find raiders much, much better. I disagree, I like the fun they bring. |
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