H1M
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| Joined: 11 Apr 2009 |
| Total Posts: 218 |
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| 27 Nov 2012 04:51 AM |
| How do I make it so that I can make a script where some one touches a brick and an effect happens... but ONLY the person who triggerd the brick can see that effect... is that even possible? |
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| 27 Nov 2012 07:58 AM |
local Brick = game.WorkSpace.Brick
Brick.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid.Health = -1337 end end)
--When thy touch the brick it kills them. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 27 Nov 2012 08:28 AM |
| Local parts are created by using a LocalScript to put objects in [Workspace.CurrentCamera]. However, this is actually not a supported method and is highly glitchy, defunct, and whatever else you want to name something that only partially works because of an accident in the ROBLOX API. |
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H1M
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| Joined: 11 Apr 2009 |
| Total Posts: 218 |
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| 28 Nov 2012 02:10 AM |
| This sucks, because I have SO many ideas in my head. |
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| 28 Nov 2012 06:44 AM |
You can still do it. Just it's a little buggy at times.
Say you were going to make a 'single player' game, you just parent the players character to their camera when they join. And they are all alone in their own 'local world'
You'd just have to mess with it. Local things can be fun, but getting them to work nicely can be tricky. |
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