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Re: Next Clan Engine?

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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 05:21 PM
What clan is going to have the next engine for their forts?

I'm curious to what it'll have and how it can impact the group. :3
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2kmore is not online. 2kmore
Joined: 25 Apr 2009
Total Posts: 23625
26 Nov 2012 05:22 PM
Next Game Engine will be UREALLYREADTHISLOL


And it will have

free models
free models
and more free models.
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OptiTheory is not online. OptiTheory
Joined: 30 Mar 2012
Total Posts: 11272
26 Nov 2012 05:23 PM
Well IPMC was but then KirbyCaden quit on us. As well as 1 SpC developer.
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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 05:23 PM
Of course.

Because no clan can make innovative tech anymore.

Next answer?
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GamesEater is not online. GamesEater
Joined: 23 Jul 2012
Total Posts: 20901
26 Nov 2012 05:23 PM
":3"
That face....
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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 05:23 PM
Opti, they quit, so the engine was abandoned? D:
What was it going to have?
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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 05:38 PM
Bump.
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deadlyman6672 is not online. deadlyman6672
Joined: 26 Jul 2011
Total Posts: 1975
26 Nov 2012 05:43 PM
hi softie c:
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BIGBUCKS999 is not online. BIGBUCKS999
Joined: 26 Feb 2010
Total Posts: 6524
26 Nov 2012 05:44 PM
Either w6 - WIJ or
"RISE" - ART
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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 05:44 PM
Hey, Dead. :P
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zman250 is online. zman250
Joined: 20 Jan 2011
Total Posts: 18410
26 Nov 2012 05:45 PM
I honestly don't know...
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deadlyman6672 is not online. deadlyman6672
Joined: 26 Jul 2011
Total Posts: 1975
26 Nov 2012 05:48 PM
GDA's softie engine.
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kungfuman32 is not online. kungfuman32
Joined: 12 Dec 2008
Total Posts: 9172
26 Nov 2012 05:52 PM
HiveTek Engine is coming soon.

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OptiTheory is not online. OptiTheory
Joined: 30 Mar 2012
Total Posts: 11272
26 Nov 2012 05:56 PM
It was going to be 1337. Have you played Ghost Recon? It was based off of that.

Snippet from Wiki that we would have:

A new feature in the series is adaptive camouflage,[10] a form of active camouflage which allows the Ghosts to become partially invisible.[11] In the game, it is explained that the processing power doesn't exist yet for the camouflage to keep up with quick movements, so it is only active when the player moves slowly. It enables automatically when the player crouches, and disengages when running, firing, or taking damage.[12]
During firefights, the player can prioritize up to four targets by marking them, on which squad members will focus fire. Outside of firefights, marking targets prepares for a synchronized takedown, so long as the enemy is still unaware of the team's presence. This mechanic is referred to by the game as "Sync Shot". The player is shown icons signifying when the squad mates have moved into position and taken aim on marked targets. If the player marks up to three targets, the player can either order them to fire, or take aim himself on one of the targets and fire, at which point the squad mates fire simultaneously. If the player marks four targets, the player must aim at one of the targets and fire in order to take down all four targets.
Gunsmith allows the player to customize their weapon extensively. After customizations are made, the player can test them on a firing range before entering a mission. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments (e.g. foregrip or bipod), side-rail attachments (e.g. aiming laser), gas systems (standard, "over-gassed" for increased fire rate/lower accuracy, or "under-gassed" for decreased fire rate/higher accuracy), barrels, muzzles, stocks and paint (cosmetic only). In single-player, advanced parts are unlocked by completing missions and in-mission achievements (called "challenges"). In multiplayer, players unlock weapons and earn credits as they advance the level of their character.[13] On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.[14]
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OptiTheory is not online. OptiTheory
Joined: 30 Mar 2012
Total Posts: 11272
26 Nov 2012 05:56 PM
Except no xbox360 stuff.
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DarkLuigiLType is not online. DarkLuigiLType
Joined: 29 Nov 2008
Total Posts: 4753
26 Nov 2012 06:02 PM
OC 1 or 2.

Not sure which one Ninja is on.

I think 1.

:=[1st Gen C&Ger]=:
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firedeath13 is not online. firedeath13
Joined: 10 Oct 2011
Total Posts: 74
26 Nov 2012 06:06 PM
I don't know but my primary group is looking for tech. If you're selling tech you can come to us.
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iSoft is not online. iSoft
Joined: 25 Nov 2011
Total Posts: 1898
26 Nov 2012 07:18 PM
I make tech for money, if that's an offer.

Dark, haven't seen you in a long time. I thought OC was gone along with you and Ninja. :o
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morganCarr is not online. morganCarr
Joined: 21 Sep 2010
Total Posts: 19179
26 Nov 2012 07:20 PM
[ Content Deleted ]
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morganCarr is not online. morganCarr
Joined: 21 Sep 2010
Total Posts: 19179
26 Nov 2012 07:20 PM
[ Content Deleted ]
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Fizzzzzlemaster is not online. Fizzzzzlemaster
Joined: 07 Jul 2009
Total Posts: 4612
26 Nov 2012 07:21 PM
umm, vak engine 101 is gonna be good.

Haven General
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xx50xx is not online. xx50xx
Joined: 14 Jun 2009
Total Posts: 351
26 Nov 2012 07:22 PM
Not sure if it matters, but the engine I developed for my clan consists of DataPersistence credits, levels, experience, a forcefield with the ability to be shot down, but, in addition to all of this the base must be purchased in-game (sort of like a tycoon), it can be upgraded as well. Kind of compiling inspirations I had from WIJ/RAT Spectrum/my own imagination
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DarkLuigiLType is not online. DarkLuigiLType
Joined: 29 Nov 2008
Total Posts: 4753
26 Nov 2012 09:05 PM
It's not OC anymore, it's NI.

OC is just our tech corp.

We're just secretly developing now.

:=[1st Gen C&Ger]=:
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