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Re: Default Neck Cframe Position

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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
26 Nov 2012 11:25 AM
I'm looking for the default neck position, I have experimented a lot.
The Motor5 default neck position is yet still unknown. If you know what it is, or can find it, please tell me, this will enable me to make a proper prone script which I may opensource for you gui's to use.

>Dat Gui
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dolphin098 is not online. dolphin098
Joined: 22 Jan 2009
Total Posts: 2784
26 Nov 2012 11:26 AM
[ Content Deleted ]
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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
26 Nov 2012 11:31 AM
That makes my head go backwards...
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Nov 2012 11:33 AM
Why don't you just start a visit and look at it yourself?
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dolphin098 is not online. dolphin098
Joined: 22 Jan 2009
Total Posts: 2784
26 Nov 2012 11:37 AM
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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
26 Nov 2012 11:41 AM
Neck.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
See if you can put it into this, I tried your examples dolphin, it makes it go backwards and somewhat downwards..
Getting closer, but not working out.

>Dat Gui
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Nov 2012 11:45 AM
Neck.Part0 = torso
Neck.Part1 = head
Neck.C1 = CFrame.new(0,1.5,0)

should work
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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
26 Nov 2012 11:50 AM
Areusinator, that doesn't work, head faces towards floor and does not work, needs rotation.

>Dat Gui
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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
26 Nov 2012 12:00 PM
GOT IT!
Its
Neck.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(50.3,0,0)
I will make my prone script, and it will be opensource'd soon.
It will look like proper proning.

>Dat Gui
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TigerBloodd is not online. TigerBloodd
Joined: 24 Oct 2010
Total Posts: 2430
26 Nov 2012 06:32 PM
CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Nov 2012 06:33 PM
You do realize that CFrame.Angles requires radians? If you want a 90 degree spin, use math.rad(90) or math.pi/2.
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xXxMoNkEyMaNxXx is not online. xXxMoNkEyMaNxXx
Joined: 03 Oct 2008
Total Posts: 3120
27 Nov 2012 03:34 AM
print(workspace.Player1.Torso.Neck.C0)
print(workspace.Player1.Torso.Neck.C1)
> Copy what you see and put it into Cframe.new

Or just use:
Neck.C0=CFrame.new(0,1,0)
Neck.C1=CFrame.new(0,-0.5,0)
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DoubleA7 is not online. DoubleA7
Joined: 08 Jul 2009
Total Posts: 2873
27 Nov 2012 06:05 AM
I got the results, I will release a proper prone script for public soon.

>Dat Gui
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Oreology is not online. Oreology
Joined: 15 Sep 2012
Total Posts: 507
27 Nov 2012 06:24 AM
Ok. I need it.

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