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Re: Changing LinkedSword's 'Hit box'

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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
25 Nov 2012 06:40 PM
I've made a CFramed sword, and am using the Linked Sword script for it. However, I didn't want it to only do damage at the handle, so I changed where the script affected.

It provides the sounds okay, but, even though output reports no errors, it can't deal damage to what it hits.

Here is the modified LinkedSword script.

r = game:service("RunService")


local damage = 10


local slash_damage = 5

sword = script.Parent.HittingBox
Tool = script.Parent
script.Parent.CanBeDropped = false

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=12221984"
SlashSound.Parent = sword
SlashSound.Pitch = 3
SlashSound.Volume = 0.5

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Pitch = 1.5
UnsheathSound.Volume = 0.5


function blow(hit)
if (hit.Parent == nil) then return end -- happens when bullet hits sword

local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand

local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end


end
end


function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end


function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end

Tool.Enabled = true
local last_attack = 0
function onActivated()

if not Tool.Enabled then
return
end

Tool.Enabled = false

local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end

attack()

--wait(.5)

Tool.Enabled = true
end


function onEquipped()
UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Nov 2012 06:43 PM
Make a box bigger then the blade, then make it invisible and make it damage from that..
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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
25 Nov 2012 06:44 PM
Sorry if I didn't make it clear, crouton, but I DID make such a thing.
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Nov 2012 06:45 PM
Tell me what is exactly wrong..
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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
25 Nov 2012 06:47 PM
It provides the sounds okay, but, even though output reports no errors, >it can't deal damage to what it hits.<
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
25 Nov 2012 06:53 PM
OMJSY@@

-------- OMG HAX

r = game:service("RunService")


local damage = 5


local slash_damage = 8
local lunge_damage = 12

sword = script.Parent.HittingBox
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7
SlashSound.Pitch = .9

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6
LungeSound.Pitch = .9

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand

local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end


end
end


function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end


function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end

function lunge()
damage = lunge_damage

LungeSound:play()

local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool


force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.2)
swordOut()
wait(.2)
force.Parent = nil
wait(.4)
swordUp()

damage = slash_damage
end

function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(1,0,0)
end

function swordAcross()
-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

if not Tool.Enabled then
return
end

Tool.Enabled = false

local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end

t = r.Stepped:wait()

if (t - last_attack < .2) then
lunge()
else
attack()
end

last_attack = t

--wait(.5)

Tool.Enabled = true
end


function onEquipped()
UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
25 Nov 2012 10:34 PM
Thank you for the effort, but there's a reason I took out the lunge. I couldn't get the grip to cooperate. Is there a way to do this without the lunge?
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crouton04 is not online. crouton04
Joined: 07 Jul 2010
Total Posts: 4459
26 Nov 2012 06:15 AM
Maybe you didn't remove lunge correctly...
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