IIlIlIlII
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| Joined: 18 Nov 2012 |
| Total Posts: 50 |
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| 25 Nov 2012 02:01 PM |
I know I did something stupid to mess it up:
game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(msg) if (msg == "yes sir") then game.Workspace.YesSirBrick.Loop:Play() end |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 25 Nov 2012 02:03 PM |
game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(msg) if (msg == "yes sir") then game.Workspace.YesSirBrick.Loop:Play() end end)--Chatted event end)--Playeradded event |
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| 25 Nov 2012 02:03 PM |
You're missing two ends.
game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(msg) if (msg == "yes sir") then game.Workspace.YesSirBrick.Loop:Play() end end) end)
http://wiki.roblox.com/index.php/User:ElectricBlaze |
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| 25 Nov 2012 02:04 PM |
darn you miz
http://wiki.roblox.com/index.php/User:ElectricBlaze |
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