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| 24 Nov 2012 04:47 PM |
Why doesn't Roblox just complete it...
It has taken forever, anyways to get around this besides using loops and Cframe? |
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thumper10
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| Joined: 17 Apr 2009 |
| Total Posts: 3304 |
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| 24 Nov 2012 05:06 PM |
I honestly don't think there is a way round this. There might be though, someone will respond sooner or later.
~ I ate 129K ~ |
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| 24 Nov 2012 05:16 PM |
| I know we USED to be able to put Keyframes in like a year ago, what happened? |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 24 Nov 2012 05:51 PM |
It's never been possible.
Also, keyframes are only a data structure element, there's no reason to have them in the actual game hierarchy. |
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| 24 Nov 2012 05:55 PM |
| You don't even need to put keyframes in the game hierarchy: just register them directly. You don't need to put them in the game for them to be useful. |
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Quenty
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| Joined: 03 Sep 2009 |
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| 24 Nov 2012 06:00 PM |
| Speaking of which, then why aren't KeyFrames derived from [[[ROOT]]] instead of Instance? |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 24 Nov 2012 06:06 PM |
"Speaking of which, then why aren't KeyFrames derived from [[[ROOT]]] instead of Instance?"
Because that wouldn't make any sense.
Instance is doing a lot more work internally than just having a parent/name etc. properties. |
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| 24 Nov 2012 06:17 PM |
| Stravant, this is me getting on my knees and begging you to finish the animation system for your plugin. |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 24 Nov 2012 06:43 PM |
| Why not? Why wouldn't the quaternion interpolate work? |
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| 24 Nov 2012 06:55 PM |
| It'd be best if you simply added a lerp method to the CFrame class. It'd rid a lot of havoc. |
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coplox
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| Joined: 07 Jun 2008 |
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| 24 Nov 2012 09:09 PM |
| http://wiki.roblox.com/index.php/Lerp#Methods |
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| 24 Nov 2012 09:10 PM |
| Oh, Just realized that you said Lerp for CFrame. That's for V3 |
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