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| 07 Mar 2012 06:21 PM |
leaderbord script may not work
local humanoid = hit.Parent:findFirstChild("Zombie")
if humanoid ~= nil and hitt == false then hitt = true tagHumanoid(humanoid) if humanoid.Health ~= 0 then if hit.Name == "Head" then humanoid.Health = humanoid.Health - damage * 2.5 elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - damage * 1.5 else humanoid.Health = humanoid.Health - damage if humanoid.Health <= 0 then game.Players[script.Parent.Parent.Name].leaderstats.AgentsDestroyed.Value = game.Players[script.Parent.Parent.Name].leaderstats.AgentsDestroyed..Value+1 end end end wait(.2) untagHumanoid(humanoid) end |
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| 07 Mar 2012 06:25 PM |
"leaderbord script may not work"
Are you asking a question or are you just showing us your script for no reason?
If you want us to fix your script, please post some details. |
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| 07 Mar 2012 06:26 PM |
ko script
script.Parent = nil kos = 9999999 -- How many KOs do you want? user = "YourNameHere" -- Who will get the KOs? victim = "NoobsNameHere" -- Who will be the victim?
-- This script also gives wipeouts to the victim. -- Try using a guest to get the WOs. -- You need a victim for it to work.
function start() for i=1, kos do c = Instance.new("ObjectValue") c.Parent = game.Players[victim].Character.Humanoid c.Value = game.Players[user] c.Name = "creator" wait(0.01) game.Players[victim].Character.Humanoid.Health = 0 wait(0.01) game.Players[victim].Character.Parent = game.Lighting wait(0.01) c:remove() wait(0.01) game.Players[victim].Character.Parent = game.Workspace end end |
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| 07 Mar 2012 06:27 PM |
| Please let this post die away if no assistance is needed. |
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comeon38
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| Joined: 22 Feb 2009 |
| Total Posts: 176 |
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| 07 Mar 2012 06:33 PM |
I won't help someone with a "KO bot."
Please, be more thorough with your inquiry about fixing things. Tell us what is wrong, not just it "may" be wrong. |
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| 07 Mar 2012 06:51 PM |
ufo script
player = game.Players.paulie9990 brick = nil beamer = nil mode = "teleport"
function onTouched(hit) if beamer.Transparency == 1 then return true end if mode == "kill" then plyr = game.Players:GetPlayerFromCharacter(hit.Parent) if plyr ~= nil then plyr.Character:BreakJoints() end end if mode == "ban" then plyr = game.Players:GetPlayerFromCharacter(hit.Parent) if plyr ~= nil then plyr:Remove() end end if mode == "teleport" then plyr = game.Players:GetPlayerFromCharacter(hit.Parent) if plyr ~= nil then pos = player.Character.Torso.Position + Vector3.new(0,10,0) plyr.Character.Torso.CFrame = CFrame.new(pos) end end end
function onChatted(msg) if(string.sub(msg:lower(), 1, 6) == "speed:") then speed = string.sub(msg, 7) speed = tonumber(speed) if speed ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Speed changed to "..tostring(speed).."..." for _,v in pairs(player.Character:GetChildren()) do if v.className == "Humanoid" then v.WalkSpeed = speed end end wait(2) h:Remove() end end if(string.sub(msg:lower(),1,8) == "script//") then stuff = string.sub(msg, 9) a, b = pcall(loadstring(stuff)) if a == false then local m = Instance.new("Message") m.Parent = workspace m.Text = tostring(b) game:GetService("Debris"):AddItem(m,3) end end if(string.sub(msg:lower(),1,5) == "mode:") then mode = string.sub(msg:lower(), 6) end if msg == "on" then beamer.Transparency = 0.5 local cd = Instance.new("CylinderMesh") cd.Parent = beamer end if msg == "off" then beamer.Transparency = 1 end if msg == "reset" then player.Character:BreakJoints() end if(string.sub(msg:lower(),1,6) == "color:") then color = string.sub(msg,7) local h = Instance.new("Hint") h.Parent = player h.Text = "Color changed to "..color.."..." brick.BrickColor = BrickColor.new(color) wait(2) h:Remove() end if msg == "fix" then player.Character.Torso.CFrame = CFrame.new(0,10,0) end if(string.sub(msg:lower(), 1,5) == "down:") then num = string.sub(msg, 6) num = tonumber(num) if num ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Went down by \""..num.."\" studs..." pos = player.Character.Torso.Position player.Character.Torso.CFrame = CFrame.new(pos.x, pos.y-num, pos.z) wait() h:Remove() end end end
player.Chatted:connect(onChatted)
p = Instance.new("Part") p.Parent = player.Character p.Size = Vector3.new(15,5,15) beam = Instance.new("Part") beam.Transparency = 0.7 beam.BrickColor = BrickColor.Red() beam.Size = Vector3.new(15,500,15) beam.Parent = player.Character beam.Transparency = 1 beam.Locked = true beamer = beam beam.Anchored = true beam.Touched:connect(onTouched) beam.CanCollide = false local cd = Instance.new("CylinderMesh") cd.Parent = beam p.Anchored = true local c = Instance.new("CylinderMesh") c.Parent = p p.Locked = true p.BrickColor = BrickColor.Black() brick = p while true do wait() if player.SuperSafeChat == true then player.SuperSafeChat = false end p.Parent = nil beam.Parent = nil p.Position = player.Character.Torso.Position - Vector3.new(0,5.2,0) size = player.Character.Humanoid.WalkSpeed p.Size = Vector3.new(size,5,size) beam.Position = p.Position - Vector3.new(0,255,0) p.Parent = player.Character beam.Parent = player.Character end |
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