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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Advanced Idea?

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bballer13sn is not online. bballer13sn
Joined: 03 Jun 2009
Total Posts: 2490
22 Nov 2012 01:31 PM
I'm looking for a way to check if someone can "see" a model. I was trying to use a raycast loop, but a raycast loop just seems to be a BAD idea, because it induces ENORMOUS lag, even if I only do it once a second. So, I was thinking, does anyone have an idea as to how I could create an algorithm that takes the player's camera's CoordinateFrame, Focus, and FieldOfView to check if the position of one brick would be caught in the camera's view or not.
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
22 Nov 2012 01:33 PM
variables mabie
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AgentFirefox is not online. AgentFirefox
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Joined: 20 Jun 2008
Total Posts: 22404
22 Nov 2012 01:35 PM
I've done half if this. The half where it takes into account field of view is not yet finished.
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bballer13sn is not online. bballer13sn
Joined: 03 Jun 2009
Total Posts: 2490
22 Nov 2012 01:35 PM
Yeah, I was planning on using variables. I'm asking for help on the actual algorithm.
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bballer13sn is not online. bballer13sn
Joined: 03 Jun 2009
Total Posts: 2490
22 Nov 2012 02:09 PM
Does anybody else have any help with this algorithm?
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bballer13sn is not online. bballer13sn
Joined: 03 Jun 2009
Total Posts: 2490
22 Nov 2012 07:45 PM
I can't resist bumping this. :P
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AgentFirefox is not online. AgentFirefox
Top 100 Poster
Joined: 20 Jun 2008
Total Posts: 22404
22 Nov 2012 08:07 PM
Get me the relationship of screen width, field of view, and studs, and I'll perfect my algorithm.
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layn333 is not online. layn333
Joined: 27 Dec 2007
Total Posts: 2174
22 Nov 2012 08:47 PM
Okay, this has nothing to do with the thread, but I just logged on for the first time in a couple years and I am extremely glad AFF is still helping out in the forums. You're greatly appreciated!
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
22 Nov 2012 08:53 PM
Anaminus has done this
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