TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 21 Nov 2012 04:31 PM |
This is not a complaint. This is a solution.
I am looking for a way to remove robloxlocked instances, like coreguis.
Normally to destroy robloxlocked players you can just use Debris:AddItem(v,0) but this doesn't work with legit robloxlocked items. Using other destroy methods also doesn't work. Example : workspace.Base.Destroy(game.CoreGui.ChatFrame)
I heard that ypcall will allow you to edit robloxlocked things, tested and it failed.
A while ago a user called DarkShadow6 made a script that would remove the old chathud but after some updates it would also cause you to shutdown.Now all it does is gives an error message.
The loadstring is posted below. If you have any ideas please feel free to post.
Ran as local : loadstring("\27\76\117\97\81\0\1\4\4\4\8\0\7\0\0\0\61\115\116\100\105\110\0\1\0\0\0\4\0\0\0\0\0\0\6\21\0\0\0\5\0\0\0\6\64\64\0\11\128\64\0\133\0\0\0\139\192\64\1\1\1\1\0\66\1\128\0\156\128\0\2\193\64\1\0\28\64\0\2\5\0\0\0\6\64\64\0\11\128\64\0\133\0\0\0\139\192\64\1\1\129\1\0\66\1\128\0\156\128\0\2\193\64\1\0\28\64\0\2\30\0\128\0\7\0\0\0\4\5\0\0\0\103\97\109\101\0\4\7\0\0\0\68\101\98\114\105\115\0\4\8\0\0\0\65\100\100\73\116\101\109\0\4\15\0\0\0\70\105\110\100\70\105\114\115\116\67\104\105\108\100\0\4\8\0\0\0\67\104\97\116\72\117\100\0\3\0\0\0\0\0\0\0\0\4\14\0\0\0\67\104\97\116\77\101\110\117\80\97\110\101\108\0\0\0\0\0\21\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\2\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\3\0\0\0\4\0\0\0\0\0\0\0\0\0\0\0")()
§TeamDman§ Anti-Jared |
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| 21 Nov 2012 04:33 PM |
I have no idea how to do this, But it would be useful. UNScripter can't even do this.
-Thomas |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 21 Nov 2012 04:34 PM |
You are so stupid.
the reason why it errors is because bytecode was removed... months ago.
get out and never come back. you have been posting junk in this forum for too long now. |
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| 21 Nov 2012 04:35 PM |
@xSIXx You just insulted one of the best scripters on ROBLOX... Shame on you.
-Thomas |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 04:36 PM |
@thomas
you are stupider than OP. |
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| 21 Nov 2012 04:37 PM |
@xSIXx Oh...And by the way, loadstring still works, Nb. |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 04:37 PM |
| that's because bytecode ~= loadstring. |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 21 Nov 2012 04:38 PM |
Never said it shouldn't error, was wondering if someone would be kind enough to decode. I was just giving more information on the topic, because if I didn't you would have hated on me anyways.
"get out and never come back. you have been posting junk in this forum for too long now." *Get *You
I have only posted a few topics recently. As Garnished said, I havent seen you post anything better recently.
At least you didn't spell stupid wrong.
#FeedingTheTrolls §TeamDman§ Anti-Jared |
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| 21 Nov 2012 04:39 PM |
/\ I MEAN that loadstring with bytecode still works. You obviously don't know how to script.
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 04:40 PM |
LOL.
a) you support garnished, another idiot who needs to get out of this place. b) it's not trolling, it's stating facts.
@thomas
http://blog.roblox.com/2012/08/bye-bye-bytecode/ |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 04:42 PM |
and i just realised that OP took that bytecode script off of the exact blog post just to sound smart.
it literally just print's "Hello world!".
nice job.
moron. |
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Tenal
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| Joined: 15 May 2011 |
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| 21 Nov 2012 04:43 PM |
workspace.Base.Destroy(game.CoreGui.ChatFrame) LOL |
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TeamDman
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| Joined: 04 Dec 2009 |
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| 21 Nov 2012 04:44 PM |
"a) you support garnished, another idiot who needs to get out of this place." *You *Garnished
"b) it's not trolling, it's stating facts." *It's
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xSIXx
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| 21 Nov 2012 04:45 PM |
is that all you got? correcting my grammar?
you have no counter arguments against me. |
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lucas668
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| 21 Nov 2012 04:46 PM |
| @Tenal That's actually one of only things he said that works. =p |
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nrscsy
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| Joined: 09 Nov 2012 |
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| 21 Nov 2012 04:47 PM |
| Yeah... OP seems like he doesn't know what he's talking about. |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 04:57 PM |
| i swear to god 95% of the people who go to script builders are the stupidest people on this site. |
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thumper10
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| Joined: 17 Apr 2009 |
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| 21 Nov 2012 04:59 PM |
Don't get involved thumpy, don't do it... Ah why not. OK, first of all, LOL. I mean seriously, do we look stupid to you? Byte Code doesn't work anymore, that's why it errors. Also, the loadstring(BLAHBLAHBLAH)() posted just prints "Hello world!" as mentioned above, it doesn't seem to do anything else.
I don't really know you, so saying "GOBWEY" or "Get out" just doesn't seem appropriate. But I will say that most of your logic is flawed.
= C# All Day Everyday = |
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| 21 Nov 2012 05:05 PM |
"workspace.Base.Destroy(game.CoreGui.ChatFrame)"
That wouldn't work even if it did work. |
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TeamDman
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| Joined: 04 Dec 2009 |
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| 21 Nov 2012 05:06 PM |
OK, the bytecode I seriously didn't know about. Sorry 'bout that. Last time I ran it, it would remove your chathud. The most I could decode was just some findfirstchild recursivity searching.
The debris:AddItem will actually work on RobloxLocked players.
As I said before, I didn't say the bytecode SHOULD work, was wondering if someone would decode it and post.
Thanks thumper for not going ballistic on me.
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TeamDman
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| 21 Nov 2012 05:09 PM |
@ArceusInator the workspace.Base.Destroy works with some robloxlocked instances, and would work on a non-robloxlocked item if you bothered to try.
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thumper10
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| Joined: 17 Apr 2009 |
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| 21 Nov 2012 05:10 PM |
I smell hax...
for a, b in pairs(game:GetService("CoreGui"):GetChildren()) do local debris = game:GetService("Debris") debris:AddItem(b,0) end
= C# All Day Everyday = |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 21 Nov 2012 05:10 PM |
@team
three strikes
you're out |
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TeamDman
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| Joined: 04 Dec 2009 |
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| 21 Nov 2012 05:12 PM |
Would correct your grammar but you would just post back with more bad grammar to be corrected.
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