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Re: RE: Platforming Physics: Speed & Momentum

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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
14 Nov 2012 07:18 PM
We've seen it with bricks, why not ROBLOXians?

Let's bring it to the main point- notice when your going down a steep hill and your ROBLOXian rapidly makes short fall animations? Yeah, let's take that to a certain game we all know: Sonic The Hedgehog. Loop 'de loops we won't go to (cause that's too far), but if we are going downhill, our ROBLOXians should tilt towards the current platform and begin to run, instead of the regular walking animation. Since the potential kinetic energy is being released at the current hill, it begins to rapidly increase our speed as a result. Sort of like the boost of Modern Sonic games, except we should have some more control over it.

When the kinetic energy is released as we go downhill, we should be able to kind of control that speed. While this is happening, our ROBLOXian kinda moves itself. Since the hill is down at us, let's say the camera is pointed behind our ROBLOXian's back. As we pick up speed, we should be able to stop it. Since the camera is aimed at the back of us, we would push down to slide our feet (10%-30% by max of tripping, greater if speed is higher) and attempt to stop ourselves. We then could move regularly as we could, but still can pick up speed either way.

If we're going uphill, we'll decline a little in speed. We can't do it all the way though, cause it would make some games impossible. Plus, we wouldn't want to be sliding on our butts down the mountain we probably were hiking in!

Post what you would like to see, and what you wouldn't like seeing. (And don't just say all of it stinks, give me a reason.)

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SerpentSlicer is not online. SerpentSlicer
Joined: 12 Aug 2012
Total Posts: 351
14 Nov 2012 07:31 PM
I don't support uphill and downhill speed changes, but i do support robloxians tilting based on what they're standing on.
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Thepiewarrior is not online. Thepiewarrior
Joined: 22 May 2010
Total Posts: 3086
14 Nov 2012 07:32 PM
Nice, support.
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Calvinthecool is not online. Calvinthecool
Joined: 11 Jan 2010
Total Posts: 58
14 Nov 2012 07:52 PM
Cool idea, support
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
15 Nov 2012 02:29 PM
I thank for the support and I can see your concerns. This will most likely be ironed out by the admins once they perfect the idea.
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
16 Nov 2012 02:57 PM
Bumpy :o
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P128 is not online. P128
Joined: 31 Oct 2012
Total Posts: 80
16 Nov 2012 02:59 PM
Bump*
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
19 Nov 2012 08:08 PM
Riiise frooom thee ddeeaaadd...
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leouch is not online. leouch
Joined: 18 May 2009
Total Posts: 3696
19 Nov 2012 08:10 PM
This would look very akward on very steep slopes. Nice try though!
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
19 Nov 2012 08:11 PM
Err, if it was too steep then they'd probably just fall off.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
19 Nov 2012 08:13 PM
I'm with Serpent.
I , for one, do not "Run" down a hill. Most of the time; I don't even tilt. (These are IRL points, just fyi.) Also, some games could have issues with the speed boost from going down a hill, such as those that involve running from a ball or series of balls; and having to hide inside a crevice to let it or them pass. You could miss the hole if they force a speed change from going downhill.

~>"S&Iの非公式なボス"の一つ。<~
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leouch is not online. leouch
Joined: 18 May 2009
Total Posts: 3696
19 Nov 2012 08:27 PM
This could ruin the cartooniness of Roblox.
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
19 Nov 2012 08:29 PM
Err, aren't there speeding wall references where the game is completely flat and you still run away from it as fine?
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
19 Nov 2012 08:45 PM
Yes. Have the player's leg's tilt, not the entire figure.
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leouch is not online. leouch
Joined: 18 May 2009
Total Posts: 3696
19 Nov 2012 08:59 PM
I am not hating; I just don't see this being a valuable feature for Roblox... Infact, perhaps pointless, even negative for the community.
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julienmauriemort is not online. julienmauriemort
Joined: 09 May 2009
Total Posts: 21560
19 Nov 2012 09:39 PM
It doesn't make sense when you fling out of an airplane when jumping out of your seat. All it does is throw you to a corner, or even worse, you go flying across the map.
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
20 Nov 2012 02:15 PM
Err, that's a different story.
We just fly out through the bricks like crazy- ROBLOX does have to fix that, but I'm not talking about player movements on large fast-moving unanchored bricks, this is about how we move around down steep platforms.

Oh and Rubiks, that's a nice suggestion, but the position will look funny. Not to say that I don't support it, it's just that since ROBLOXians don't have many connecting body parts (the TMNT turtles do) it will look strange depending on how steep the platform is.
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leouch is not online. leouch
Joined: 18 May 2009
Total Posts: 3696
20 Nov 2012 03:47 PM
This update will take a extrodinary amount of time (1)
It will add more lag (negative) then the "realisticness" you desire that will only slightly improve the game (2).
This idea has many flaws that would need to be adressed; it does not get along with the other physic attributes of roblox (3).
Sorry pal, nice concept, however.
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flashgod is not online. flashgod
Joined: 02 Jun 2009
Total Posts: 601
20 Nov 2012 07:11 PM
What tweaks would you prefer then? I won't mind at all, since I did ask for feedback.
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