drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 28 Oct 2012 09:15 AM |
the script is Dalek = game.Lighting.Morph:Clone() --> Change "Moprh" to the name of your model
function onRespawned(player) a = Dalek:Clone() p = script.Parent.Parent.Parent.Parent.Parent a.Parent = game.Workspace a:MakeJoints() a:MoveTo(p.Character.Torso.Position) a.Name = p.Name p.Character = a ch = a:GetChildren() for i = 1, #ch do if ch[i]:IsA("BasePart") then ch[i].Anchored = false end end wait(.1) if a:FindFirstChild("Shirt") then a:FindFirstChild("Shirt"):Remove() end if a:FindFirstChild("Pants") then a:FindFirstChild("Pants"):Remove() end end
help me fix it plz D: |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 28 Oct 2012 09:34 AM |
| No connection line. And it's a free model. |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 28 Oct 2012 09:44 AM |
connection line? and I scrupted that mysekf bro. |
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| 28 Oct 2012 09:59 AM |
| If you did script that, you would know what a connection line was. You also wouldn't have used Dalek, because that word was used mainly in the 2009-2010 generations. Clearly you did not make this. |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 28 Oct 2012 03:40 PM |
shut up newbie. I use dalek cuz I like it. and its the only morph skill I know. /_\ |
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gerit99
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| Joined: 21 Jul 2010 |
| Total Posts: 521 |
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| 28 Oct 2012 04:40 PM |
So you want us to believe you made it,tho you do not know what to do with a connect line?
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Joalmo
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| Joined: 28 Jun 2009 |
| Total Posts: 1160 |
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| 28 Oct 2012 04:43 PM |
Dalek = game.Lighting.Morph:Clone() --> Change "Moprh" to the name of your model
If this were your script, you would have already had "Morph" as the name of your model lol |
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Xzerizon
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| Joined: 16 Aug 2011 |
| Total Posts: 2174 |
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| 28 Oct 2012 04:44 PM |
If you scripted that... well, you wouldn't have a even a bit of trouble with connection lines.
I remember a game that was loaded with morphs. And you know what they were called? Daleks.
Ғľ○ωε⌐'ζ бâŋε ▬ Xζε⌐¡ζ○╖ |
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drahsid5
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| Joined: 13 May 2011 |
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| 18 Nov 2012 10:52 PM |
"because that word was used mainly in the 2009-2010 generations"
Also '08. I remember trying to make my own morph. :) |
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| 18 Nov 2012 11:49 PM |
@dra, there is no connection, like everyone else has said.
connection line = script.Parent.SomeEventOccured:connect() --I'll let you figure out what the event is and what to put in the connect(), since you said you made this is should be easy (: |
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| 19 Nov 2012 01:46 AM |
You clearly went on free mods and copied it.
http://wiki.roblox.com/index.php/CharacterAdded
^^ Example of the connection lines you will need to use to run the function. Anyways, I'll help you a bit.
Dalek = game.Lighting.Morph:Clone() --> Change "Moprh" to the name of your model function onRespawned(player) a = Dalek:Clone() p = script.Parent.Parent.Parent.Parent.Parent a.Parent = game.Workspace a:MakeJoints() a:MoveTo(p.Character.Torso.Position) a.Name = p.Name p.Character = a ch = a:GetChildren() for i = 1, #ch do if ch[i]:IsA("BasePart") then ch[i].Anchored = false end end wait(.1) if a:FindFirstChild("Shirt") then a:FindFirstChild("Shirt"):Remove() end if a:FindFirstChild("Pants") then a:FindFirstChild("Pants"):Remove() end end
-- Connection Lines Here. |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 19 Nov 2012 09:37 AM |
| OnRespawn is a static function. It's never called, and you never hook it up to any specific player. I _would_ script it for you, but it seems that editing a free model is not something I like to do. |
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| 20 Nov 2012 08:45 AM |
| There is no such thing as OnRespawn at all, actually. |
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