Riordin
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| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
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| 18 Nov 2012 09:20 PM |
I have a suggestion for terrain, it involves voxels. I was thinking instead of only having the standard voxel size, we can have cut sizes. Instead of the normal symmetric size (4x4x4, lwh) We can have cut sizes instead of having a full size, like 4x1x1 for a pole. Or 4x4x1 for a flat piece. I think this would be a great addition to the voxel parts we can have now.
NOTE: This is NOT controlled by a re-size tool, they are only insert-able through the stamper. Any combination (from 4x4x4 to 1x1x1) is possible. These are NOT rotatable, correct me if I'm wrong. |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 18 Nov 2012 10:03 PM |
A voxel is a graphics rendering property, not a part measurement. Voxels are like pixels except they only render what is visible to the player's camera without generating lag by determining the location and rendering properties of things that are outside of the player's camera view.
But as for your suggestion, I also think that different sizes of terrain blocks would be a nice addition. |
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Riordin
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| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
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| 25 Nov 2012 03:24 PM |
| @tahu I know why a voxels are not a part measurement, but if they can make wedges possible, they can make this. |
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