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Re: Cut voxel suggestion

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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
18 Nov 2012 09:20 PM
I have a suggestion for terrain, it involves voxels. I was thinking instead of only having the standard voxel size, we can have cut sizes. Instead of the normal symmetric size (4x4x4, lwh) We can have cut sizes instead of having a full size, like 4x1x1 for a pole. Or 4x4x1 for a flat piece. I think this would be a great addition to the voxel parts we can have now.

NOTE: This is NOT controlled by a re-size tool, they are only insert-able through the stamper. Any combination (from 4x4x4 to 1x1x1) is possible. These are NOT rotatable, correct me if I'm wrong.
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
18 Nov 2012 10:03 PM
A voxel is a graphics rendering property, not a part measurement. Voxels are like pixels except they only render what is visible to the player's camera without generating lag by determining the location and rendering properties of things that are outside of the player's camera view.

But as for your suggestion, I also think that different sizes of terrain blocks would be a nice addition.
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
25 Nov 2012 03:24 PM
@tahu I know why a voxels are not a part measurement, but if they can make wedges possible, they can make this.
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