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| 16 Nov 2012 08:34 PM |
| It's just going to zero on any decimal. I feel stupid... |
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thumper10
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| Joined: 17 Apr 2009 |
| Total Posts: 3304 |
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| 16 Nov 2012 08:37 PM |
You are using a decimal point, correct? script.Parent.Transparency = 0.4
- thumper10, C# Lover |
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| 16 Nov 2012 08:40 PM |
| It isn't JUST 1.0 and 0. There is 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, etc. |
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| 16 Nov 2012 08:49 PM |
If the decimals don't work change the material to plastic.
print(string.char(169).."easelessSoul".."|S"..string.char(169).."ripting Helper") |
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| 16 Nov 2012 08:52 PM |
| That's only for parts, if you put the material to things other than plastic. GUI's is BackgroundTransparency and text, no material there. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 16 Nov 2012 09:05 PM |
| They use a [0, 1] scale because they need a value to represent a maximum transparency. Integers go to \inf, so you can't have a maximum. |
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| 16 Nov 2012 09:16 PM |
In position, they use this as infinite so you don't put too much numbers in Vector3: #.#e+# |
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Locky2013
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| Joined: 14 Feb 2012 |
| Total Posts: 2401 |
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| 16 Nov 2012 11:47 PM |
| .1, or .100000000000000000 dosent matter. Its decimals |
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