timz56
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| Joined: 03 Mar 2008 |
| Total Posts: 7156 |
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| 13 Nov 2012 07:22 PM |
| In studio , click Edit/Unlock All . |
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| 13 Nov 2012 10:10 PM |
| Lol, what he said - precisely. |
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| 13 Nov 2012 10:14 PM |
| mmhm as stated above, but I sometimes get anchoring and unlocking/locking mixed up sometimes, you might wanna double check that locking is what your asking about. |
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| 13 Nov 2012 10:15 PM |
You can just hover over the icon and it'll tell. Anchoring is the Anchor looking button. Locking is the Lock looking button. Un-locking is the Open Lock looking button. Very straightforward. |
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zoomypie2
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| Joined: 25 Oct 2011 |
| Total Posts: 8050 |
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| 14 Nov 2012 03:49 AM |
i built a massive ice castle once, grouped, accidently clicked anchor when i ment to press Lock to finish it up.
Fell to oblivion.
Raged. |
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| 16 Nov 2012 07:09 PM |
"i built a massive ice castle once, grouped, accidently clicked anchor when i ment to press Lock to finish it up.
Fell to oblivion.
Raged."
It's why you get the two icons differentiated. |
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| 16 Nov 2012 10:13 PM |
| If you would like, I could make a plugin that will allow you to unlock/anchor everything at once. Pretty simple >.< |
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| 16 Nov 2012 10:16 PM |
for _,v in pairs(model:GetChildren()) do if v:IsA("BasePart") then v.Locked = false end end
~ thedeathmaster01 ~ |
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| 16 Nov 2012 10:19 PM |
That' is just a script. Not a plugin :D
local plugin = PluginManager():CreatePlugin() local toolbar = plugin:CreateToolbar("Base Plugin") local button = toolbar:CreateButton( "", -- The text next to the icon. Leave this blank if the icon is sufficient. "Lock All, -- hover text "Something.png" -- The icon file's name. Make sure you change it to your own icon file's name! )
button.Click:connect(function() for _, v in pairs(model:GetChildren()) do if v:IsA("BasePart") then v.Locked = false end end) print("Everything Locked in Workspace")
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PiroMatic
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| Joined: 25 Jul 2012 |
| Total Posts: 188 |
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| 17 Nov 2012 06:05 AM |
2nd post, just use that.
~PiRoM~ |
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PiroMatic
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| Joined: 25 Jul 2012 |
| Total Posts: 188 |
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| 17 Nov 2012 06:06 AM |
@Average.
Could've clicked Undo?
~PiRoM~ |
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PiroMatic
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| Joined: 25 Jul 2012 |
| Total Posts: 188 |
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| 20 Nov 2012 01:22 PM |
Unlucky then, that you did.
~PiRoM~ |
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PiroMatic
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| Joined: 25 Jul 2012 |
| Total Posts: 188 |
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| 21 Nov 2012 11:04 PM |
| No, getting them differentiated and not making a mistake is less time-consuming than always clicking undo. The time difference between is probably like 2 seconds but it is always better to do it right the first time than to make a mistake then fix it later. |
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