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Re: A hexagonal-console?

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moutaindew101 is not online. moutaindew101
Joined: 14 Apr 2009
Total Posts: 5417
13 Nov 2012 04:22 PM
I know the title was weird, but I couldn't think of a better name. What I'm trying to do is build a new center console for myself, based off a TV show and I'm trying to make it accurate by making the console hexagonal. The problem is, I'm having trouble figuring out HOW to make it hexagonal. I have a hexagonal base I CFramed myself to work on, but I can't figure out what kind of wedges/corner wedges/etc. I'm looking at this model (http://www.roblox.com/Model-736-item?id=56425700) trying to get an idea of how to do this as well. I'd appreciate any help.
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
13 Nov 2012 04:45 PM
Try this.

for angle = 1, 360, 60 do
local p = Instance.new('Part')
p.Parent = Workspace
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.CFrame = CFrame.new(0, 75, 0) --Start at the center of the circle
* CFrame.Angles(math.rad(angle), 0, 0) --Rotate the brick
* CFrame.new(0, 0, 50) --Move it out by 50 units
wait()
end


--You can mess with the dimensions , but leave the first line alone and you will get a 6 sided circle.
--If 6 isn't what you wanted then change 60 to any dividend of 360
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