reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:32 AM |
How do I make a chat system that has system messages and stuff? Thanks!
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| 11 Nov 2012 10:33 AM |
Using a variations of custom scripts and G.U.Is.
You're welcome. |
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| 11 Nov 2012 10:34 AM |
| My bad, that's how I'd do it, sorry, but I don't know how you'd do it. |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:34 AM |
| ..... I meant the script. Where would I start it off? |
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| 11 Nov 2012 10:35 AM |
| Are you kidding me? You start off at the first line, unless you want to start at the second line. |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:36 AM |
| Dude, not funny -.-. I don't know where to start the chat script off. Do I start with a function or something? If so, how. |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 11 Nov 2012 10:37 AM |
| Dude, I don't know how you start, I'm guessing you start with a "something", I don't know how you do that. |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 11 Nov 2012 10:37 AM |
| some things aren't meant to be referred to as an acronym. |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:37 AM |
| I know that! What is the script! Is t function onChatted something? |
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| 11 Nov 2012 10:38 AM |
Graphical User Interface,
My bad,
ROBLOX's G.U.I Object which is called "ScreenGui" |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 11 Nov 2012 10:38 AM |
| You would start by creating a table to store everything anyone says. |
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1waffle1
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| Joined: 16 Oct 2007 |
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| 11 Nov 2012 10:39 AM |
Chop Stop using "gui" as an acronym |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:40 AM |
| Know that, why aren't you guys being serious and helping -.-. I am a intermediate scripted I just don't know how to do this. |
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reflicted
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| Joined: 07 Nov 2012 |
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| 11 Nov 2012 10:40 AM |
So a table like
local chats {} |
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| 11 Nov 2012 10:41 AM |
There's like 100 ways to do it.
game.Workspace.ChatHistory.Chat1.Changed, change the G.U.I text
LocalPlayer.Chatted, set to chat 1 is chat 5 isn't
Just make your own engine |
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1waffle1
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| Joined: 16 Oct 2007 |
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| 11 Nov 2012 10:41 AM |
Stop referring to "gui" as an acronym
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| 11 Nov 2012 10:41 AM |
If you want us to make you the whole script, just tell us. Basically the thing is is that this forum is called scripting helpers, not script makers. So they did just help you, it would help me to start off. But if you have no idea about scripting, well, we won't make you complicated scripts from scratch. We can give you an example of a function and a table and such, but we won't write a few hundred lines of code for you.
Sorry. |
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Monkey727
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| Joined: 12 Jan 2009 |
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| 11 Nov 2012 10:42 AM |
player.Chatted:connect(function(msg)
end)
Where "msg" is the Message the player chatted, and "player" is the player who is talking. |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:42 AM |
| Yes, and example would be nice. Plus I didn't want them to make the entire script I just needed help starting it off. |
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| 11 Nov 2012 10:43 AM |
@1waffle1
GUI is an acronym, unlike lua.
GUI stands for graphical user interface. |
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1waffle1
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| Joined: 16 Oct 2007 |
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| 11 Nov 2012 10:45 AM |
@TheAwesomeDude Nobody says "B.R.B." or "L.O.L." or "R.O.F.L." Don't say "G.U.I." |
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| 11 Nov 2012 10:45 AM |
| @ !waffle!, cus tey dun no grmar |
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reflicted
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| Joined: 07 Nov 2012 |
| Total Posts: 265 |
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| 11 Nov 2012 10:45 AM |
Example please? Here's what I have
player.Chatted:connect(function(msg)
Script.Parent.TextLabel = player.Msg?
end) |
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