coltonrl
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| Joined: 08 Oct 2008 |
| Total Posts: 208 |
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| 10 Nov 2012 10:39 PM |
Ok, I want to gradually increase my players WalkSpeed at +1 per second. Heres what I know.
x=Workspace.coltonrl.Humanoid.WalkSpeed function IncreaseWalkspeed while true do wait(1) x+1 end end IncreaseWalkspeed()
Please help me with why this doesn't work and fix it so I can learn from this. Thanks. |
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| 10 Nov 2012 10:41 PM |
local humanoid = game.Workspace.coltonrl.Humanoid while true do humanoid.WalkSpeed = humanoid.WalkSpeed + 1 wait ( 1 ) end
deathCast(); |
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| 10 Nov 2012 10:42 PM |
omg chop ur bcak
¤¤ †KMXD† ¤¤ |
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| 10 Nov 2012 10:47 PM |
cus i wus bord n i had free tiem from da war grup i r managing
deathCast(); |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 10 Nov 2012 10:49 PM |
while wait(1) do for _, v in ipairs(game.Players:GetPlayers()) do pcall(function() v.Character.Humanoid.WalkSpeed = v.Character.Humanoid.WalkSpeed + 1 end) end end |
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| 10 Nov 2012 10:50 PM |
by "players" he meant his character's walkspeed, not Players' walkspeed..
deathCast(); |
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| 10 Nov 2012 11:27 PM |
while true do wait(1) workspace.coltonrl.Humanoid.Walkspeed = workspace.coltonrl.Humanoid.Walkspeed + 1 end |
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