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Re: something I would like to do

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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 10:57 AM
Is take these large, space-based, massive role plays that operate on gigantic platforms, and condense them into something manageable by either a small team of people or one person.

I saw a few going recently that seem to have basic storylines and lots of creative elements, which is something we should try to pursue if anyone is interested in helping me get this running.

We would first need a basic plot, but I feel like it is overly complicated when you introduce NPC factions from the beginning, then again it would be hard to get the thread going without such a thing.

A tech tree would also be something to consider, but that would place limitations on technology. A way to get around this is have different systems of technology, for example you start with projectile weapon technology and fossil fuel engines for ships. This could change over time to things like combustible engines that run on a single particle to heated plasma weapons for ships that could destroy planets with one giant projectile. Something to consider.

Also we would need to get around the problem of too many factions to keep track of with a literally expanding universe at the same time. If we said that there could only be x number of factions, that would place limitations on creativity. An idea for this is maybe of overarching factions and then smaller factions within said factions. Sort of like a governmental system.

Anyone want to give it a shot?

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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CapRex213 is not online. CapRex213
Joined: 14 Mar 2009
Total Posts: 15981
10 Nov 2012 10:58 AM
i lay claim to Terrans
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:00 AM
I was gonna start a galactic war roleplay so what i'm doing for that might be of use.

I'll help
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:05 AM
so far we have these new things to put into the platform:

 - Broad tech tree (not individual weapons or ships but large branches of technology researched once which can then be equipped to ships and troops in many ways.)
 - Large player created factions (i want to say first come first serve and we have something like 3-5 of these, everyone else's factions needs to join up with these big ones and these big ones can research technology faster. they could also run requisition systems where the smaller factions can buy some weapons that they do not have the researched tech to create themselves.)

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:08 AM
How about setting the individual tech advancements a number of points to research. "Science points" let's say.

Then based on what is on a planet that planet generates a number of "science points"

All the "science points" are then pooled to research something that the player has selected.

A bit like civ 5's science/ culture/ production system
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:12 AM
so a possible LARGE faction CS, and I would only trust certain people with large factions:

#LargeFaction
 - Name:

 - Application System: (So smaller factions can join your faction. If you do not require applications put "N/A" but understand that this makes your faction open to everyone)

 - Leader(s):

 - Faction Information: (Economic beliefs, systems that your faction owns (can be expanded at any time, but over extending yourself will cause problems), any other useful information about your faction. Can be as detailed as you wish, but do not make it too short.)

 - WHAT ELSE???

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:15 AM
Species name:
Species Appearance:
Faction government style:
Species culture: (description of the species's culture)
Leader(s) Name(s):
Leader(s) temperment:
Leader(s) appearance:

For a start...
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plasticarmymen4201 is not online. plasticarmymen4201
Joined: 05 Nov 2009
Total Posts: 5137
10 Nov 2012 11:15 AM
I like the Civ IV(Don't know if they have it in V) how depending on your faction/leader you get different starting techs. I have some ideas also such as:

Each faction specializes in a different thing

Outcast factions(Factions that left one faction and specialize in their specialty but are small.)

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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:16 AM
Hmm... Now I don't want to over-complicate things with all this crazy math and crap because then it turns into dungeons and dragons.

Lets say that each player has a infopad that they should put in every post. Something that briefly lists their character name, faction that they own (if any), faction they belong to, and maybe their ship's name and systems.

This could be used to keep track of science points.

So we could do, every post is worth 1 science point if you own a small faction, if you own a large faction every post is worth 1.5 (or 2?).

Certain technologies cost more, and if you want to incorporate civ V into this we could have a large tech tree where you need to research all of a certain tech before you get to a new category of tech. But then that strays away from the idea of one large category of tech is all you need to research.

Any ideas on that?

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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CapRex213 is not online. CapRex213
Joined: 14 Mar 2009
Total Posts: 15981
10 Nov 2012 11:17 AM
Trust me with Large Factions!

I lay clam to the Terrans.
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:20 AM
yes rex I would trust you with a large faction.

Species name:
for a large faction there would be many species.

Species Appearance:
this would go in a species CS

Faction government style:
i'll include that in the faction info

Species culture: (description of the species's culture)
again, species CS
 
Leader(s) Name(s):
would go in a person's character CS most likely. they would probably want to own the faction with their own character.
 
Leader(s) temperment:
character CS

Leader(s) appearance:
character CS

so that brings us to...

#LargeFaction
 - Name:

 - Application System: (So smaller factions can join your faction. If you do not require applications put "N/A" but understand that this makes your faction open to everyone)

 - Leader(s):

 - Faction Information: (Economic beliefs, government system, systems that your faction owns (can be expanded at any time, but over extending yourself will cause problems), any other useful information about your faction. Can be as detailed as you wish, but do not make it too short.)

 - WHAT ELSE???

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:21 AM
@cap

Terrans are boring anyway (ohh I went there! anyway...)

@firecake

Indeed, but the same would be for production of buildings we would have "production points"
It's a system that works although the infopad would maybe be restricted to system info, fleet info and building info
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:24 AM
Now this brings us back to the original problem where it is impossible to keep track of massive platforms like this.

Trying to condense it to any infopad would be difficult, and I personally don't want to convert everything into a onenote so I can look it up when people try to get things that they don't have the research for.

Although I am becoming more fond of the infopad idea the more we discuss it and I think about it. The only problem is when people are putting faction posts versus when they are putting actual character posts.

So maybe

#infopad
 - Character:
 - Faction:
 - Ship:
 - Current Science Points:

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:26 AM
The infopad system would function as a good HUD from a foruming standpoint. Are we done with the Large Factions? I think the Faction Info would cover anything else that we would need.

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:27 AM
Yeah i like it too.

Maybe

#infopad
- Leader "roleplay":
- "Character" orders:
- Faction orders:
- Fleet orders:
- Current Science Points:
- Current production points:

By characters I mean like special agents.

But we should discuss that later maybe.
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:29 AM
For large factions I would put "systems controled" as a seperate thing then list everything in that system and leave faction information for general information about the government, economy, crime etc.
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:31 AM
Hmm now the orders thing I don't quite understand.

Are you saying the actions taken in the post?

Because I was thinking that we would use the infopad something like this:

[INFOPAD]
 information yadayada

[CHARACTER POST]
balahablahbalhbalhbalhab

[FACTION POST]
trololoafjgafshgaofsjoaug
(either or both is fine in any post)

So this way we always know who they are, what their faction is, what ship they are in, basic information, see...

And then they have their actual post below all of that.

Easy way to keep track of things but not making this just a simulation platform.

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:35 AM
Yes yes i see.

Then we have the actual roleplay post as what they are actually doing.
That's what the "orders" thing was about.
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CapRex213 is not online. CapRex213
Joined: 14 Mar 2009
Total Posts: 15981
10 Nov 2012 11:38 AM
RACE APP

Name -

Appearance-

Culture-

Traits - (How long do they live? Do they interact with other members of their race? etc.)

Faction(s) -

PLANET APP

Name -

Appearance - (Continents / land masses, rivers, oceans, lakes, seas, mountain ranges, general appearance of the land.)

Race(s) -

Size -

History - (optional?)

Population -

Faction(s) -





Apps :D
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 11:42 AM
Race app needs tinkering.

Planet app could be adapted for small factions.
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 11:44 AM
Well I don't like the idea of the orders...

It feels too structured when you have everything based inside of a sheet.

This is a roleplay, we shouldn't limit them to a list of things they need to fill out every post.

Also I think we could condense building and science points into one thing. Maybe just call them... I don't know "Fac Points"?

So lets get back to the infopad and creation sheets.

#infopad
 - Character:
 - Faction:
 - Ship:
 - Current Fac Points:

And also what about a monetary system? Do we need that or should the factions make their own? That would present problems of currency exchange.

#Race (species?)
 - Name:

 - Appearance: (Physical and "normal" clothing)

 - Culture:

 - Traits: (How long do they live? Do they interact with other members of their race? etc.)

 - Faction(s):

I'm also not sure how multiple factions would work.

#Planet
 - Name:

 - Physical Features: (Continents / land masses, rivers, oceans, lakes, seas, mountain ranges, general appearance of the land.)

 - Race(s):

 - Size:

 - History: (Optional but recommended.)

 - Population:

 - Faction(s):

Again, multiple factions owning the same planet seems like it would present a problem.

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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FIRECAKE is not online. FIRECAKE
Joined: 28 Feb 2009
Total Posts: 25167
10 Nov 2012 12:02 PM
is anybody out there

⊂=-҉Ξ҉-=⊃ Nobody said it was easy. No one ever said it would be this hard. Oh, take me back to the start. ⊂=-҉Ξ҉-=⊃
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CapRex213 is not online. CapRex213
Joined: 14 Mar 2009
Total Posts: 15981
10 Nov 2012 12:03 PM
mebbey
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fireturn is not online. fireturn
Joined: 30 Aug 2008
Total Posts: 2784
10 Nov 2012 12:07 PM
I think maybe groups or prominant organisations should be mentioned. That is all though.
I meant as in orders as "roleplayed" orders not a general structure.

When it gets to multiple factions owning a planet. Well, that's a no-no. Unless it's a pre-warp (star trek placeholder name) civilisation.

Rename "fac points" to "action points" maybe as that seems clearer.

The problem with having a planet CS is that when you own multiple planets it becomes a tedious task to fill it out so it shouldn't be too detailed.

Wouldn't "histoy" go in a species CS?

Replace "physical features" with a simple planet class system. E.g Temperate, ice, dead, barren, volcanic etc.

I think that factions should state a monetary system in their "Faction information" section of their initial CS.
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jackrr is not online. jackrr
Joined: 03 Jun 2008
Total Posts: 9119
10 Nov 2012 12:29 PM
I seriously don't understand why no one has made a Dune RPG.

If you haven't read them, you should.
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